Editing Twilight Hollow

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Bring all three leaders north onto the revolving lily pads. Leave two in this area to collect the [[Insect Condo]], [[Face Wrinkler]], and [[Golden Sunseed]]. Have the other pluck the Yellow Pikmin on the northeastern shore and begin destroying the nearby electric gate. Once the waterlogged fruit has been collected, send one leader back to the [[SPERO]] and send the other to join the leader at the electric gate. After the gate has been destroyed, unearth the flying Pikmin and defeat the first [[Swooping Snitchbug]].
Bring all three leaders north onto the revolving lily pads. Leave two in this area to collect the [[Insect Condo]], [[Face Wrinkler]], and [[Golden Sunseed]]. Have the other pluck the Yellow Pikmin on the northeastern shore and begin destroying the nearby electric gate. Once the waterlogged fruit has been collected, send one leader back to the [[SPERO]] and send the other to join the leader at the electric gate. After the gate has been destroyed, unearth the flying Pikmin and defeat the first [[Swooping Snitchbug]].


Meanwhile, the leader at the SPERO should take the Winged Pikmin there, collect the six [[Cupid's Grenade]]s and then break down the nearby dirt wall. After the first Snitchbug has been defeated, throw a Winged Pikmin onto the wall of mushrooms blocking the way to the lone [[Bulborb]] and continue to move counter-clockwise around the map, unearthing more Yellow Pikmin and defeating the second Snitchbug. Toss all your Pikmin and a leader across the small pond of water. By this time the dirt wall will have broken and the two leaders can join forces to take down the third Snitchbug, and destroy the second electric gate.
Meanwhile, the leader at the SPERO should take the Winged Pikmin there, collect the six [[Cupid's Grenade]]s and then break down the nearby dirt wall. After the first Snitchbug has been defeated, throw a Winged Pikmin onto the wall of mushrooms blocking the way to the lone [[Red Bulborb]] and continue to move counter-clockwise around the map, unearthing more Yellow Pikmin and defeating the second Snitchbug. Toss all your Pikmin and a leader across the small pond of water. By this time the dirt wall will have broken and the two leaders can join forces to take down the third Snitchbug, and destroy the second electric gate.


Once this is done, charge the Pikmin at the 24 bridge fragment pile, and then use the leftovers to take down the last Snitchbug. As Winged Pikmin take the fourth Snitchbug back to the SPERO, toss a leader onto the western ledge so they can start unearthing the Winged Pikmin there. Once the bridge is complete, move your leader who has been waiting nearby to meet up with the one on the ledge. Collect any stray Pikmin on the way, and whistle to the ones waiting at the SPERO. Throw all your Pikmin onto the ledge with the leader and the Winged Pikmin, then take down the [[Puffy Blowhog]]. You should have around 36 Winged Pikmin and eleven Yellow Pikmin.
Once this is done, charge the Pikmin at the 24 bridge fragment pile, and then use the leftovers to take down the last Snitchbug. As Winged Pikmin take the fourth Snitchbug back to the SPERO, toss a leader onto the western ledge so they can start unearthing the Winged Pikmin there. Once the bridge is complete, move your leader who has been waiting nearby to meet up with the one on the ledge. Collect any stray Pikmin on the way, and whistle to the ones waiting at the SPERO. Throw all your Pikmin onto the ledge with the leader and the Winged Pikmin, then take down the [[Puffy Blowhog]]. You should have around 36 Winged Pikmin and eleven Yellow Pikmin.

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