Throw: Difference between revisions

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→‎High ledge glitch: Explained why Purple Pikmin are more likely to make it, as per APerson13 on the speedrunning Discord server.
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(→‎High ledge glitch: Explained why Purple Pikmin are more likely to make it, as per APerson13 on the speedrunning Discord server.)
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By using the aforementioned trick to throw at longer distances, one can make non-Yellow Pikmin reach ledges they shouldn't be able to normally.{{cite youtube|79o04GEvocI|showing how the high ledge glitch can be used to get non-Yellow Pikmin up high ledges}}{{cite web|http://speeddemosarchive.com/demo.pl?Pikmin2_BestEnding_310|2:25 of part 4 of a speedrun|Speed Demos Archive}} This glitch is only possible in ''Pikmin'' and ''Pikmin 2'', as well as the Wii remakes.
By using the aforementioned trick to throw at longer distances, one can make non-Yellow Pikmin reach ledges they shouldn't be able to normally.{{cite youtube|79o04GEvocI|showing how the high ledge glitch can be used to get non-Yellow Pikmin up high ledges}}{{cite web|http://speeddemosarchive.com/demo.pl?Pikmin2_BestEnding_310|2:25 of part 4 of a speedrun|Speed Demos Archive}} This glitch is only possible in ''Pikmin'' and ''Pikmin 2'', as well as the Wii remakes.


With the added distance of the trick comes added throw strength, which, when used towards a wall, can be enough to propel the Pikmin high enough to reach a high ledge. The Pikmin must scrape the wall a bit during the ascending part of their jump in order to make it. The exact amount of contact with the wall depends, and some surfaces (especially when they aren't perfectly vertical) work better than others. In ''Pikmin 2'', Purple Pikmin are especially more likely to make it up high ledges.
With the added distance of the trick comes added throw strength, which, when used towards a wall, can be enough to propel the Pikmin high enough to reach a high ledge. The Pikmin must scrape the wall a bit during the ascending part of their jump in order to make it. The exact amount of contact with the wall depends, and some surfaces (especially when they aren't perfectly vertical) work better than others.
 
In ''Pikmin 2'', Purple Pikmin are especially more likely to make it up these ledges. This is because while other Pikmin have the peak of their throw arc be midway between the leader and cursor, a Purple Pikmin's throw arc has the peak be at the cursor. This means they are thrown farther by the leader, even though normally they don't go any farther than the cursor since they stop mid-air to pound. This stop can't happen if the Purple Pikmin is thrown against the wall, though the extra speed will still be used, to great effect.


In the ''New Play Control!'' versions, the cursor must be placed so that it is at the longest possible distance or beyond. This gives the throw enough force to perform the glitch.
In the ''New Play Control!'' versions, the cursor must be placed so that it is at the longest possible distance or beyond. This gives the throw enough force to perform the glitch.