Template:Sublevel technical: Difference between revisions
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m (More detailed usage on one parameter.) |
m (Made it so single-unit sublevels don't make the table look weird.) |
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! colspan = 6 | {{tt|Technical information|These values come directly from the internal game files.}} | ! colspan = 6 | {{tt|Technical information|These values come directly from the internal game files.}} | ||
|- | |- | ||
! colspan = 3 | Internal cave name | ! colspan = 3 style = "width: 288px;" | Internal cave name | ||
| colspan = 3 | {{{cave}}} | | colspan = 3 style = "width: 288px;" | {{{cave}}} | ||
|- | |- | ||
! colspan = 3 | {{tt|Enemy maximum|Some unknown variables may make this value not correspond to the truth.}} | ! colspan = 3 | {{tt|Enemy maximum|Some unknown variables may make this value not correspond to the truth.}} |
Revision as of 12:31, December 31, 2013
Technical information | |||||
---|---|---|---|---|---|
Internal cave name | {{{cave}}} | ||||
Enemy maximum | {{{enemymax}}} | ||||
Item maximum | {{{itemmax}}} | ||||
Gate maximum | {{{gatemax}}} | ||||
Dead end unit maximum | {{{capmax}}} | ||||
Escape geyser | {{{geyser}}} | ||||
Clogged hole | {{{clog}}} | ||||
Unit file | {{{unitfile}}} | ||||
Number of rooms | {{{rooms}}} | ||||
Light file | {{{lightfile}}} | ||||
Background | {{{bg}}} | ||||
Hidden floor | {{{hiddenfloor}}} | ||||
Cave units (?) |
Used to describe the technical aspects of a cave's sublevel.
Use
{{sublevel technical |cave = Internal cave name file |enemymax = Maximum number of enemies ({f002}, 敵最大数) |itemmax = Maximum number of items ({f003}, アイテム最大数) |gatemax = Maximum number of gates ({f004}, ゲート最大数) |capmax = Maximum number of dead ends/caps ({f014}, キャップ最大数) |rooms = Number of rooms ({f005}, ルーム数) |geyser = Does it have an escape geyser? Write "Yes" or "No" ({f007}, 帰還噴水(1=あり)) |unitfile = Unit definition file, with the .txt ({f008}, 使用ユニット) |lightfile = Lighting definition file, with the .ini ({f009}, 使用ライト) |bg = Background model file. If none, type "None", else, the value in quotes, and a name in parenthesis. e.g. '"ice" (icy cavern)'. ({f00A}, VRBOX) |clog = Is the next sublevel's hole clogged? Write "Yes" or "No" ({f010}, 階段を壊す岩で隠す(0=オフ 1=オン)) |hiddenfloor = {f013}, 隠し床 |units = List of cave units. Use {{{sublevel units}}} for this. {{sublevel units || || || || || || }} {{sublevel units || || || || || || }} }}