Out of bounds: Difference between revisions

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==''Pikmin''==
==''Pikmin''==
On the ramp in [[The Distant Spring]] near the [[UV Lamp]], it is possible for Olimar to go out of bounds by getting pushed by a [[Bulbear|Spotty Bulbear]]. The player must wake the Bulbear, go about halfway up the ramp, while the Bulbear goes to the side of it. The Bulbear will try to bite Olimar, and assuming that Olimar and the Bulbear are facing the same direction, Olimar should be pushed out of bounds. This [[Glitches in Pikmin|glitch]] is usually used in [[Challenge run|speed runs]], as a faster way to collect the [[Chronos Reactor]].
On the ramp in [[The Distant Spring]] near the [[UV Lamp]], it is possible for Olimar to go out of bounds by getting pushed by a [[Spotty Bulbear]]. The player must awaken the Bulbear, go about halfway up the ramp, while the Bulbear goes to the side of it. The Bulbear will try to bite Olimar, and assuming that Olimar and the Bulbear are facing the same direction, Olimar should be pushed out of bounds. This [[Glitches in Pikmin|glitch]] is usually used in [[Challenge run|speed runs]], as a faster way to collect the [[Chronos Reactor]].
 
== ''Pikmin 2'' ==
== ''Pikmin 2'' ==
In {{p2}}, there are several ways for one to go out of bounds.
In {{p2}}, there are several ways for one to go out of bounds.