Concrete Maze: Difference between revisions

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On the second and the third sublevel there are some enemies; these are mainly [[bomb-rock]]s and [[Volatile Dweevil]]s. It is often possible to outrun the dweevols even if the Pikmin are carrying the key. This doesn't mean that there is always enough time to escape.
On the second and the third sublevel there are some enemies; these are mainly [[bomb-rock]]s and [[Volatile Dweevil]]s. It is often possible to outrun the dweevols even if the Pikmin are carrying the key. This doesn't mean that there is always enough time to escape.
[[Category: Challenge Mode Levels]]

Revision as of 14:23, January 14, 2008

File:ConcreteMazeImag.JPG
The large, maze like layout of the level. Gates often block paths to the Key

The twelfth level in Challenge mode in Pikmin 2.


  • Sublevels: 3

On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short aswell, the essence of winning here is speed and a hint of luck. Reseting until the key is quickly found is helpful. Breaking down walls does not take long.

On the second and the third sublevel there are some enemies; these are mainly bomb-rocks and Volatile Dweevils. It is often possible to outrun the dweevols even if the Pikmin are carrying the key. This doesn't mean that there is always enough time to escape.