Hole of Heroes: Difference between revisions

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If your Blue Pikmin are low on numbers, the are some Candypop Buds here in your favor. You are going to need them if you want a safe journey across this place. Find a safe spot for your non-aquatic troops. That may involve some fighting for the territory; if not, all the better.
If your Blue Pikmin are low on numbers, the are some Candypop Buds here in your favor. You are going to need them if you want a safe journey across this place. Find a safe spot for your non-aquatic troops. That may involve some fighting for the territory; if not, all the better.


The enemies here prove to be chores, aside from the Wogpoles, but the creatures can be problematic if you're retreating or in a situation where you need all the room you can get without having to call off more soldiers. If you need to, Water Dumples don't take too long to kill with a pilot. After collecting the [[Nutrient Silo]] ([[Stringent Container]] in the European [[Region|version]]), get rid of the seal over the hole and jump in for your next boss fight.
The enemies here prove to be chores, aside from the Wogpoles, but the creatures can be problematic if you're retreating or in a situation where you need all the room you can get without having to call off more soldiers. If you need to, Water Dumples don't take too long to kill with a leader. After collecting the [[Nutrient Silo]] ([[Stringent Container]] in the European [[Region|version]]), get rid of the seal over the hole and jump in for your next boss fight.


It should be noted that it is possible for the dungeon generator to, in rare cases, give this sublevel an impossible layout, in which the Nutrient Silo is placed atop a stump that is too tall for any type but Yellows to reach; of course, most of the sublevel is flooded, making it impossible for Yellows to access it. Should this happen, reset and try again. This sublevel's layout only appears twice in the game, and its music is unique.
It should be noted that it is possible for the dungeon generator to, in rare cases, give this sublevel an impossible layout, in which the Nutrient Silo is placed atop a stump that is too tall for any type but Yellows to reach; of course, most of the sublevel is flooded, making it impossible for Yellows to access it. Should this happen, reset and try again. This sublevel's layout only appears twice in the game, and its music is unique.