Crystal Tunnels: Difference between revisions

Jump to navigation Jump to search
(→‎Description: Updated since original description was based off the demo, and some parts were already in the custcenes section)
Tag: Mobile edit
Line 26: Line 26:
== Description ==
== Description ==


Right at the start, there are some blocks of sand that need to be destroyed using the Pikmin hiding in a nearby bush. After digging down, a very light puzzle element is shown, in the form of a pathway that can no longer be accessed if the player destroys too many of the sand blocks. After descending some more, the path splits into two ways. To the left is a small drop, with walls lined with crystals that can be slid off of. At the bottom is a room, with the only exit blocked off by a [[crystal]]. [[Rock Pikmin]] on the other side notice the now trapped captain, and rush to take out the crystal in the way.
Right at the start, there are some [[dirt block]]s that need to be destroyed using the Pikmin hiding in a nearby bush. After digging down, a very light puzzle element is shown, in the form of a pathway that can no longer be accessed if the player destroys too many of the sand blocks. After descending some more, the path splits into two ways. To the left is a small drop, with walls lined with crystals that can be slid off of. At the bottom is a room, with the only exit blocked off by a [[crystal]]. Then, in a [[cutscene]], [[Rock Pikmin]] on the other side notice the trapped [[captain]], and rush to take out the crystal in the way.


A [[Bouncy Mushroom]] is then used to go back up, even though the path is blocked by crystals that get destroyed as the Rock Pikmin bounce on the mushroom. Moving ahead, an enemy similar to a [[Calcified Crushblat]] is encountered. The road after that goes forward, but by destroying a crystal that serves as a ramp to get here, a different path can be taken into a hole.
A [[Bouncy Mushroom]] is then used to go back up, even though the path is blocked by crystals that get destroyed as the Rock Pikmin bounce on the mushroom. Moving ahead, a [[Crystalline Crushblat]] is encountered. The road after that goes forward, but by destroying a crystal that serves as a ramp to get here, a different path can be taken into a hole.


On the other side of this hole is a room with green spiky enemies and Bouncy Mushrooms. Rock Pikmin must be thrown at the mushrooms to break a crystal at the top, which allows some more Rock Pikmin to join the crew. Hitting the green enemies that walk back and forth will make them stand in place.
On the other side of this hole is a room with [[Speargrub]]s and Bouncy Mushrooms. Rock Pikmin must be thrown at the mushrooms to break a crystal at the top, which allows some more Rock Pikmin to join the crew. Hitting the enemies that walk back and forth will make them stand in place.


Back in the main path, there are more crystals and sand blocks, and after that, there is a treasure that can only be accessed if the ramp crystal is not destroyed, the Grown-Up Dynamo, which is actually a red battery. Further ahead, there are more block puzzles and enemies, until the second treasure is found, the Attention-Getting Logo, which is a cartridge of ''[[zeldawiki:The Legend of Zelda: Link's Awakening DX|The Legend of Zelda: Link's Awakening DX]]''.
Back in the main path, there are more crystals and dirt blocks, and after that, there is a treasure that can only be accessed if the ramp crystal is not destroyed, the [[Grown-Up Dynamo]]. Further ahead, there are more block puzzles and enemies, until the second treasure is found, the [[Attention-Getting Logo]].


Further ahead, there are some more green spiky bugs that stand between a ledge where Olimar and the Pikmin end up at, and a ledge with the final treasure, the Snack Vault, which is an opened can of conserves. After some more crystals and enemies, the player comes across a split in the path. If they take the left, there's the pod waiting for Olimar, but if the player takes the right, they can through a path with more Sparklium, until they reach the pod in a different location. If the player takes the left exit, the pod will tell Olimar about how it detected Sparklium on the right, and tells Olimar to go check it out, but the stage forcefully ends right afterwards anyway.
Further ahead, there are some more [[Speargrub]]s that stand between a ledge where Olimar and the Pikmin end up at, and a ledge with the final treasure, the [[Snack Vault]]. After some more crystals and enemies, the player comes across a split in the path. If they take the left, there's the pod waiting for Olimar, but if the player takes the right, they can go through a path with more Sparklium, until they reach the pod in a different location. If the player takes the left exit, which will bring you to [[The Hollow Sky]].
 
For some reason, Rock Pikmin are likely to trip if the player walks back and forth on the section of the area where the cuscene where a Rock Pikmin that comes out of hiding bangs its head takes place. When the hole that leads to the Snack Vault is entered, a cutscene plays showing that the other side of the hole is blocked by a crystal. Two Rock Pikmin peek their heads from the hole and smash the crystal from inside, clearing the path. If the player does not have at least two Rock Pikmin, this cutscene just doesn't play at all, and the crystal there doesn't exist.


== Cutscenes ==
== Cutscenes ==