Region: Difference between revisions

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(Noted the different title screens in P1.)
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==Naming==
==Naming==
[[File:Pikmin2boxart.jpg|thumb|right|The European boxart for ''Pikmin 2'', with the word "PAL" on the bottom-right.]]
[[File:Pikmin2boxart.jpg|thumb|The European boxart for ''Pikmin 2'', with the word "PAL" on the bottom-right.]]
Commonly, the words "NTSC" and "PAL" are used to describe the different regional versions of the game. These terms are, however, partially incorrect, as the words themselves refer to the color encoding systems used for analogue television. In order to play a specific version of a game, the television must match the color encoding. This has since been discredited for the [[Wii U]] onward with the use of HDMI cables. For the most part, the US uses the NTSC system and Europe and Australia use the PAL system. The boxart of the European and Australian versions of the ''Pikmin'' games also contains the word "PAL" next to the Nintendo logo, as do most GameCube and Wii games. These factors helped popularize the use of the terms "NTSC" and "PAL" to categorize the game regions, inadequate as they may be.
Commonly, the words "NTSC" and "PAL" are used to describe the different regional versions of the game. These terms are, however, partially incorrect, as the words themselves refer to the color encoding systems used for analogue television. In order to play a specific version of a game, the television must match the color encoding. This has since been discredited for the [[Wii U]] onward with the use of HDMI cables. For the most part, the US uses the NTSC system and Europe and Australia use the PAL system. The boxart of the European and Australian versions of the ''Pikmin'' games also contains the word "PAL" next to the Nintendo logo, as do most GameCube and Wii games. These factors helped popularize the use of the terms "NTSC" and "PAL" to categorize the game regions, inadequate as they may be.