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(Created page with "{{game icons|p=y|p2=y|p3=y}} {{game help|p3}} '''Randomness''' is the concept of unpredictable outcomes for events. Whenever an aspect of a ''Pikmin'' game...") |
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==Number generation== | ==Number generation== | ||
[[File:Egg frames.jpg|thumb|right|250px|The result of [[ | [[File:Egg frames.jpg|thumb|right|250px|The result of [[Olimar]] breaking an [[egg]] on a certain frame (top), and on the frame immediately after (bottom).]] | ||
In computers – and by extension, consoles – random generation comes in the form of numbers, as does everything else. For instance, if a game has to randomly pick between a [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] or [[Blue Pikmin]], each one with an equal chance of being picked, the machine would roll a random number between 0 and 2, with each number corresponding to an outcome. | In computers – and by extension, consoles – random generation comes in the form of numbers, as does everything else. For instance, if a game has to randomly pick between a [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] or [[Blue Pikmin]], each one with an equal chance of being picked, the machine would roll a random number between 0 and 2, with each number corresponding to an outcome. | ||
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