Cutscene: Difference between revisions

241 bytes added ,  11 months ago
From my limited knowledge of Pikmin 2 hacking I've described why Pikmin 2's video files take up so much space. Someone who knows more about Pikmin 2's inner workings should probably proofread this.
(→‎Attraction mode: Noted a discrepancy in the first P1 video. Thanks User:CraftedPbody!)
(From my limited knowledge of Pikmin 2 hacking I've described why Pikmin 2's video files take up so much space. Someone who knows more about Pikmin 2's inner workings should probably proofread this.)
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*''Pikmin 2'''s attract mode cutscenes appear to have a continuity of Olimar teaching Louie the basics of controlling the Pikmin.
*''Pikmin 2'''s attract mode cutscenes appear to have a continuity of Olimar teaching Louie the basics of controlling the Pikmin.
*In ''Pikmin 2'', if Pikmin are part of a cutscene (e.g.: ultra-spicy spray introduction and treasure collection cutscenes) and are under a status effect, their respective effect timers will continue to count down for the length of the cutscene, and lose their effect sooner than other Pikmin. This is best seen when Pikmin are under the effects of an ultra-spicy spray and deliver a treasure. The Pikmin involved will lose their effects sooner than any other Pikmin sprayed at the same time. This is true as well for the enemy used for the ultra-bitter spray introduction cutscene. Despite this, the ultra-spicy and ultra-bitter introduction cutscenes are very short, as the game pauses soon after it starts to display its respective message. Because of this, the cutscene's effects are negligible.
*In ''Pikmin 2'', if Pikmin are part of a cutscene (e.g.: ultra-spicy spray introduction and treasure collection cutscenes) and are under a status effect, their respective effect timers will continue to count down for the length of the cutscene, and lose their effect sooner than other Pikmin. This is best seen when Pikmin are under the effects of an ultra-spicy spray and deliver a treasure. The Pikmin involved will lose their effects sooner than any other Pikmin sprayed at the same time. This is true as well for the enemy used for the ultra-bitter spray introduction cutscene. Despite this, the ultra-spicy and ultra-bitter introduction cutscenes are very short, as the game pauses soon after it starts to display its respective message. Because of this, the cutscene's effects are negligible.
*''Pikmin 2''{{'s}} pre-rendered cutscenes take up a majority of the storage space on the disc.
*''Pikmin 2''{{'s}} pre-rendered cutscenes take up a majority of the storage space on the disc. This is due to them being saved in the .thp file format (a type of video file used exclusively in Gamecube and Wii games), which is extremely inefficient at storing data, being essentially just a collection of .jpg files played in sequence.


==See also==
==See also==