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Rewind Time: Difference between revisions

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'''Rewind Time''' is a feature in {{p4}} that allows the player to return to a previous point in gameplay. It can be accessed from the [[pause menu]], and presents the player with options for how far back in time to go. It is usable in both above-ground [[area]]s and in [[cave]] sublevels, and it can be used in [[Olimar's Shipwreck Tale]], but it can not be used in [[Dandori Challenge]]s and [[Dandori Battle]]s, which instead have an option to restart the challenge or battle from the beginning. It partially replaces the "Restart Day" feature in previous games.
'''Rewind Time''' is a feature in {{p4}} that allows the player to return to a previous point in gameplay. It can be accessed from the [[pause menu]], and presents the player with options for how far back in time to go. It is usable in both above-ground [[area]]s and in [[cave]] sublevels, and can also be used in [[Olimar's Shipwreck Tale]]. However, it cannot be used in [[Dandori Challenge]]s (including the sublevels of the [[Trial of the Sage Leaf]]) nor [[Dandori Battle]]s, which instead have an option to restart the challenge or battle from the beginning. After time has been rewinded, the [[Pikmin 4 player character|player character]]), [[Oatchi]] and all stray [[Pikmin family|Pikmin]] will be teleported to the current base and all tasks will be called off.
 
It partially replaces the "Restart Day" feature in previous games.


==Mechanics==
==Mechanics==
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* Exiting of a [[cave]] into the overworld
* Exiting of a [[cave]] into the overworld
* Minute intervals
* Minute intervals
Minute intervals cannot normally be rewinded to in caves; the lone exception to this is sublevel 20 of the [[Cavern for a King]]. Similarly, [[Dandori Challenge]]s (including the sublevels of the [[Trial of the Sage Leaf]]) and [[Dandori Battle]]s can only be restarted altogether.
Minute intervals cannot normally be rewinded to in caves. The lone exception to this rule is sublevel 20 of the [[Cavern for a King]].


===Discoveries===
===Discoveries===

Revision as of 03:33, October 5, 2023

This article or section is about an upcoming or recently released game.
The content here is subject to change as more information is discovered.
All information added here must be verifiable and not speculative.

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

Rewind Time is a feature in Pikmin 4 that allows the player to return to a previous point in gameplay. It can be accessed from the pause menu, and presents the player with options for how far back in time to go. It is usable in both above-ground areas and in cave sublevels, and can also be used in Olimar's Shipwreck Tale. However, it cannot be used in Dandori Challenges (including the sublevels of the Trial of the Sage Leaf) nor Dandori Battles, which instead have an option to restart the challenge or battle from the beginning. After time has been rewinded, the player character), Oatchi and all stray Pikmin will be teleported to the current base and all tasks will be called off.

It partially replaces the "Restart Day" feature in previous games.

Mechanics

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This section is a stub. You can help Pikipedia by expanding it.

Points that can be rewinded to

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This section is a stub. You can help Pikipedia by expanding it.

  • Start of a day or sublevel
  • Exiting of a cave into the overworld
  • Minute intervals

Minute intervals cannot normally be rewinded to in caves. The lone exception to this rule is sublevel 20 of the Cavern for a King.

Discoveries

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This section is a stub. You can help Pikipedia by expanding it.

Trivia

  • Some specific endgame screens show the total time played, and the Rewind Time feature does not subtract it. The time that was played before the rewind still counts.

See also