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S.S. Drake

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The S.S. Drake is the ship that harbors the three leaders in Pikmin 3.

The Drake provides a lot of utility for the crew: it analyses all objects found on the Pikmin Planet, searches for possible applications of those objects, and it processes the fruit found into juice on which the the trio survives on PNF-404. At night, the Drake flies into orbit along with the Pikmin Onion to seek shelter from the nocturnal predators.

The Drake was designed and built by Alph's grandfather explicitly for the quest to gather food from PNF-404. The Drake was in fact named after him. Alph follows in his grandfather's footsteps and becomes the ship's mechanic, assisting Brittany and Charlie with his technical know-how.

When the Drake attempts to land on the planet's surface, it encounters difficulties and ultimately ejects the entire crew over a wide area. Alph lands closest to the Drake in the Tropical Wilds where the ship landed with the help of its autopilot and recovers it soon. However, the Cosmic Drive Key was lost during the descent, which prevents the Drake from returning to Koppai. The reunited crew must rescue Olimar from the Plasm Wraith in order to return home, as Olimar happened to find the Key and kept it on him.