Soul: Difference between revisions

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[[Image:Thumb_pikmin_ghosts.jpg|thumb|250px|Multiple colours of spirits]]
'''Pikmin Spirits''' appear every time a Pikmin is killed by a hazard or enemy. Although they are not visible when a Pikmin dies by falling into an abyss, it can be assumed that they do appear, but are out of sight. [[Image:Spirits in Brawl.jpg|thumb|left|the appearance of Pikmin spirits in Super Smash Bros. Brawl.]] They roughly resemble a Pikmin's shape; however, they lack feet and leaf, bud or flower, and any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and they vary between the games.


[[Image:Thumb_pikmin_ghosts.jpg|thumb|Multiple colours of spirits.]]
In [[Pikmin (game)|Pikmin 1]], every Pikmin has a blue spirit, irrelevant of the colour of the Pikmin itself, while spirits in [[Pikmin 2]] are representative of the dead Pikmin's color. They also differ in size, most notable between those of [[Purple Pikmin|Purple]] and [[White Pikmin]]. In the [[New Play Control! Pikmin|New Play Control version]] of the first game, only the tail is blue.
'''Pikmin spirits''' appear every time a Pikmin is killed by a hazard or enemy. These ghostly shapes ascend slowly until they fade away, reminding or alerting the player that a Pikmin has fallen. They roughly resemble a Pikmin's shape; however, they lack feet and leaf, bud or flower, and any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and they vary between the games.
==Enemies==
[[Image:Spirit_1.jpg|thumb|80px|The spirit of a recently killed enemy]]
Enemy's spirits have a pink-purple colour and look like a bubble with a more transparent "tail" trailing behind. Two holes resembling eyes are visible near the shape's centre. [[Bulbmin]] produce a smaller version of this type of spirit when they die. There is also a minor glitch involved with enemy spirits: if an enemy is killed and the camera is rotated so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again visible for the camera on-screen. In [[Pikmin 2]] these spirits make an eerie sound when ascending.


In ''[[Pikmin (game)|Pikmin]]'', every Pikmin has a blue spirit, irrelevant of the colour of the Pikmin itself, while spirits in ''[[Pikmin 2]]'' are representative of the dead Pikmin's color. They also differ in size, most notable between those of [[Purple Pikmin|Purple]] and [[White Pikmin]].
In Pikmin 2, two enemies do not release spirits when beaten. These are the [[Gatling Groink]] and the [[Spotty Bulbear]]. This is a suggested reason as to why they can regenerate health over time, and 'come back to life' after being beaten, that being that they never really die, but are just knocked out. The [[Ravenous Whiskerpillar]]s may or may not expel a spirit, this has yet to be confirmed.
 
==Enemies==
[[Image:Spirit_1.jpg|thumb|left|The spirit of a recently killed [[Dwarf Bulborb]].]]
Enemy spirits have a pink-purple colour and look like a bubble with a more transparent "tail" trailing behind. Two holes resembling eyes are visible near the shape's centre. [[Bulbmin]] produce a smaller version of this type of spirit when they die. In ''[[Pikmin 2]]'' these spirits make an eerie sound when ascending. There is also a minor glitch involved with enemy spirits: if an enemy is killed and the camera is rotated so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again visible for the camera on-screen.


{{-}}
==Gallery==
==Gallery==
<gallery>
<gallery>
Image:P1 Pikmin spirit.png|A screenshot of a Pikmin spirit in ''Pikmin''.
File:Pikminghosts.jpg|In the first Pikmin game, all spirits of Pikmin were bluish white.
Image:Pikminghosts.jpg|In ''Pikmin'', all spirits of Pikmin are blueish white.
Image:Spirits in Brawl.jpg|The appearance of Pikmin spirits in ''Super Smash Bros. Brawl''.
Image:P1 enemy spirit textures.png|The textures used in ''Pikmin'' for the enemy spirits.
</gallery>
</gallery>
[[Category:Game mechanics]]
[[Category:Hazards]]

Revision as of 12:38, July 19, 2011

Artwork of Pikmin souls.
Multiple colours of spirits

Pikmin Spirits appear every time a Pikmin is killed by a hazard or enemy. Although they are not visible when a Pikmin dies by falling into an abyss, it can be assumed that they do appear, but are out of sight.

the appearance of Pikmin spirits in Super Smash Bros. Brawl.

They roughly resemble a Pikmin's shape; however, they lack feet and leaf, bud or flower, and any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and they vary between the games.

In Pikmin 1, every Pikmin has a blue spirit, irrelevant of the colour of the Pikmin itself, while spirits in Pikmin 2 are representative of the dead Pikmin's color. They also differ in size, most notable between those of Purple and White Pikmin. In the New Play Control version of the first game, only the tail is blue.

Enemies

The spirit of a recently killed enemy

Enemy's spirits have a pink-purple colour and look like a bubble with a more transparent "tail" trailing behind. Two holes resembling eyes are visible near the shape's centre. Bulbmin produce a smaller version of this type of spirit when they die. There is also a minor glitch involved with enemy spirits: if an enemy is killed and the camera is rotated so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again visible for the camera on-screen. In Pikmin 2 these spirits make an eerie sound when ascending.

In Pikmin 2, two enemies do not release spirits when beaten. These are the Gatling Groink and the Spotty Bulbear. This is a suggested reason as to why they can regenerate health over time, and 'come back to life' after being beaten, that being that they never really die, but are just knocked out. The Ravenous Whiskerpillars may or may not expel a spirit, this has yet to be confirmed.

Gallery