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Soul: Difference between revisions

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[[File:Thumb_pikmin_ghosts.jpg|thumb|160px|Multiple colours of spirits]]
{{game icons|p=y|p2=y|p3=y}}
'''Pikmin Spirits''' appear every time a [[Pikmin family|Pikmin]] is killed by a hazard or enemy. Although they are not visible when a Pikmin dies by falling into an abyss, it can be assumed that they do appear, but are out of sight. They roughly resemble a Pikmin's shape; however, they lack feet and leaf, bud or flower, and any identifying characteristics such as the [[Red Pikmin]]'s nose. Their appearance is slightly transparent and they vary between the games. They emit a soft, mournful cry as they ascend.
{{Title}}
[[File:Spirits_in_Brawl.jpg|thumb|left|134px|the appearance of Pikmin spirits in ''Super Smash Bros. Brawl.'']]
[[Image:Thumb_pikmin_ghosts.jpg|thumb|Multiple colours of spirits.]]
'''Pikmin spirits''' appear every time a [[Pikmin family|Pikmin]] is killed by a hazard or enemy. These ghostly shapes ascend slowly until they fade away, reminding or alerting the player that a Pikmin has fallen. They roughly resemble a Pikmin's shape; however, they lack feet and leaf, bud or flower, and any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and they vary between the games.


In ''[[Pikmin (game)|Pikmin]]'', every Pikmin has a blue spirit, irrelevant of the colour of the Pikmin itself, while spirits in ''[[Pikmin 2]]'' are representative of the dead Pikmin's color. They also differ in size, most notable between those of [[Purple Pikmin|Purple]] and [[White Pikmin]]. In the [[New Play Control! Pikmin|''New Play Control!'' version]] of the first game, only the tail is blue.
In ''[[Pikmin (game)|Pikmin]]'', every Pikmin has a blue spirit, irrelevant of the colour of the Pikmin itself, while spirits in ''[[Pikmin 2]]'' and both ''[[New Play Control!]]'' remakes are representative of the dead Pikmin's type. They also differ in size, most notable between those of [[Purple Pikmin|Purple]] and [[White Pikmin]].


In ''[[Pikmin 3]]'', the spirits in general are more round than the previous games. They keep the color difference introduced in ''Pikmin 2'', but the new ones differ in shape as well; [[Winged Pikmin]] spirits have wings that continue to flutter until the spirit vanishes, while [[Rock Pikmin]] spirits are much more polygonal than the rest. 
==Enemies==
==Enemies==
Enemies' spirits have a pink-purple colour and look like a bubble with a more transparent "tail" trailing behind. Two holes resembling eyes are visible near the shape's centre. [[Bulbmin]] produce a smaller version of this type of spirit when they die. There is also a minor glitch involved with enemy spirits: if an enemy is killed and the camera is rotated so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again visible for the camera on-screen. In ''[[Pikmin 2]]'' these spirits make an eerie sound when ascending. This sound is much deeper when a boss is defeated, and the spirit is much larger.
[[Image:Spirit_1.jpg|thumb|left|The spirit of a recently killed [[Dwarf Bulborb]].]]
Enemy spirits have a pink-purple colour and look like a bubble with a more transparent "tail" trailing behind. Two holes resembling eyes are visible near the shape's centre. [[Bulbmin]] produce a smaller version of this type of spirit when they die. In ''[[Pikmin 2]]'' these spirits make an eerie sound when ascending. In ''[[Pikmin 3]]'', enemy spirits are blue, instead of purple. There is also a [[Glitches in Pikmin#Off-camera limbo|minor glitch]] involved with enemy spirits: if an enemy is killed and the camera is rotated so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again visible for the camera on-screen.


In ''Pikmin 2'', three enemies do not release spirits when beaten. These are the [[Gatling Groink]], the [[Ravenous Whiskerpillar]], and the [[Spotty Bulbear]]. The Gatling Groink and Spotty Bulbear both regenerate their health after being defeated, suggesting that they never really die, but are just knocked out. The Ravenous Whiskerpillars will squirm about and hiss when being carried by Pikmin, but they cannot come back to life and attack [[Burgeoning Spiderwort]]s.
{{-}}
==Gallery==
<gallery>
Image:P1 Pikmin spirit.png|A screenshot of a Pikmin spirit in ''Pikmin''.
Image:Pikminghosts.jpg|In ''Pikmin'', all spirits of Pikmin are blueish white.
Image:Spirits in Brawl.jpg|The appearance of Pikmin spirits in ''Super Smash Bros. Brawl''.
Image:Pikmin spirit texture.png|The texture used in both games for the Pikmin spirits.
Image:P1 enemy spirit textures.png|The textures used in ''Pikmin'' for the enemy spirits.
Image:P2 enemy spirit texture.png|The texture used in ''Pikmin 2'' for the enemy spirits.
</gallery>


In ''Pikmin 3, ''enemies spirits are a translucent blueish hue and have small white eyes. In this game, the departure of a spirit from the animal's body signifies the Pikmin's oppritunity to salvage the carcass; The Pikmin will be unable to pick up the body until the spirit is seen physically-ascending.
==Trivia==
*The Pikmin spirits resemble Komada, a Japanese myth about small ghosts that haunt trees.


==Trivia==
==See also==
*In ''Super Smash Bros. Brawl'', Purple Pikmin do not give off spirits when they die.
*[[Health]]
*In Pikmin 2, Spotty Bulbears, Ravenous Whiskerpillars, and Gatling Groinks will not release a Spirit when they 'die' unless you petrify them.
*[[Pikmin extinction]]


==Gallery==
[[Category:Gameplay]]
<gallery>
File:Pikminghosts.jpg|In the first Pikmin game, all spirits of Pikmin were bluish white.
Image:Spirit_1.jpg|The spirit of a recently killed enemy
Screen Shot 2013-04-20 at 3.55.45 PM.png|A Winged PIkmin's spirit. Note the wings.
Screenshot 2014-03-12 at 8.25.49 PM.png|Two enemy spirits as they appear in ''Pikmin 3''.
60px-Pikmin spirit texture.png|The texture used for Pikmin spirits in the first two games.
120px-P1 enemy spirit textures.png|The textures used for deceased enemies in the first game. The darker spirit is generally used for 'boss' monsters.
P2 enemy spirit texture.png|The texture for deceased enemies in Pikmin 2.
</gallery>
[[Category:Hazards]]
[[Category:Pikmin 1]]
[[Category:Pikmin 2]]
[[Category:Pikmin 3]]
[[Category:Pikmin species]]
[[Category:Enemies]]

Revision as of 10:06, July 1, 2014

Since this subject has no official name, the name "Soul" is conjectural.

Artwork of Pikmin souls.
Multiple colours of spirits.

Pikmin spirits appear every time a Pikmin is killed by a hazard or enemy. These ghostly shapes ascend slowly until they fade away, reminding or alerting the player that a Pikmin has fallen. They roughly resemble a Pikmin's shape; however, they lack feet and leaf, bud or flower, and any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and they vary between the games.

In Pikmin, every Pikmin has a blue spirit, irrelevant of the colour of the Pikmin itself, while spirits in Pikmin 2 and both New Play Control! remakes are representative of the dead Pikmin's type. They also differ in size, most notable between those of Purple and White Pikmin.

Enemies

The spirit of a recently killed Dwarf Bulborb.

Enemy spirits have a pink-purple colour and look like a bubble with a more transparent "tail" trailing behind. Two holes resembling eyes are visible near the shape's centre. Bulbmin produce a smaller version of this type of spirit when they die. In Pikmin 2 these spirits make an eerie sound when ascending. In Pikmin 3, enemy spirits are blue, instead of purple. There is also a minor glitch involved with enemy spirits: if an enemy is killed and the camera is rotated so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again visible for the camera on-screen.

Template:-

Gallery

Trivia

  • The Pikmin spirits resemble Komada, a Japanese myth about small ghosts that haunt trees.

See also