Template:Sublevel technical: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
(Added property ids.)
(New documentation style.)
Line 40: Line 40:
|}
|}
<noinclude>
<noinclude>
Used to describe the technical aspects of a [[cave]]'s [[sublevel]].


===Use===
===Info===
Used to describe the technical aspects of a [[cave]]'s [[sublevel]]. This data can be found in <code>/user/Mukki/mapunits/caveinfo</code>.
 
==Parameters==
{| class = "wikitable"
! Parameter || Mandatory || Default || Detailed description
|-
! 2p
| No ||  || If it's a 2-Player Battle cave, give this a value, like "y".
|-
! cave
| '''Yes''' ||  || Internal name of the cave it's on.
|-
! enemymax
| '''Yes''' ||  || Maximum number of enemies. This is property <code>{f002}</code> (敵最大数).
|-
! itemmax
| '''Yes''' ||  || Maximum number of items. This is property <code>{f003}</code> (アイテム最大数).
|-
! gatemax
| '''Yes''' ||  || Maximum number of gates. This is property <code>{f004}</code> (ゲート最大数).
|-
! capmax
| '''Yes''' ||  || Maximum number of dead ends (caps). This is property <code>{f014}</code> (キャップ最大数).
|-
! rooms
| '''Yes''' ||  || Number of rooms. This is property <code>{f005}</code> (ルーム数).
|-
! geyser
| '''Yes''' ||  || Does it have an escape geyser? Write "Yes" or "No". This is property <code>{f007}</code> (帰還噴水(1=あり)).
|-
! unitfile
| '''Yes''' ||  || Unit definition file, with the ".txt". This is property <code>{f008}</code> (使用ユニット).
|-
! lightfile
| '''Yes''' ||  || Lighting definition file, with the ".ini". This is property <code>{f009}</code> (使用ライト).
|-
! bg
| '''Yes''' ||  || Background model file. If none, type "None", else, the value in quotes, and a name in parenthesis. e.g.: <code>"ice" (icy cavern)</code>. This is property <code>{f00A}</code> (VRBOX).
|-
! clog
| '''Yes''' ||  || Is the next sublevel's hole clogged? Write "Yes" or "No". This is property <code>{f010}</code> (階段を壊す岩で隠す(0=オフ 1=オン)).
|-
! hiddenfloor
| '''Yes''' ||  || Hidden floor? This is not shown on the table. This is property <code>{f013}</code> (隠し床).
|-
! units
| '''Yes''' ||  || List of cave units. Use {{tem|sublevel units}} for this.
|}
 
==Template==
This template includes two templates for {{tem|sublevel units}} in the correct place.
<pre>
<pre>
{{sublevel technical
{{sublevel technical
|2p          = If it's a 2-Player Battle cave, give this a value, like "y". If not, remove this line altogether.
|2p          =  
|cave        = Internal cave name file
|cave        =  
|enemymax    = Maximum number of enemies ({f002}, 敵最大数)
|enemymax    =  
|itemmax    = Maximum number of items ({f003}, アイテム最大数)
|itemmax    =  
|gatemax    = Maximum number of gates ({f004}, ゲート最大数)
|gatemax    =  
|capmax      = Maximum number of dead ends/caps ({f014}, キャップ最大数)
|capmax      =  
|rooms      = Number of rooms ({f005}, ルーム数)
|rooms      =  
|geyser      = Does it have an escape geyser? Write "Yes" or "No" ({f007}, 帰還噴水(1=あり))
|geyser      =  
|unitfile    = Unit definition file, with the .txt ({f008}, 使用ユニット)
|unitfile    =  
|lightfile  = Lighting definition file, with the .ini ({f009}, 使用ライト)
|lightfile  =  
|bg          = Background model file. If none, type "None", else, the value in quotes, and a name in parenthesis. e.g. '"ice" (icy cavern)'. ({f00A}, VRBOX)
|bg          =  
|clog        = Is the next sublevel's hole clogged? Write "Yes" or "No" ({f010}, 階段を壊す岩で隠す(0=オフ 1=オン))
|clog        =  
|hiddenfloor = Hidden floor? This is not shown on the table. ({f013}, 隠し床)
|hiddenfloor =  
|units      = List of cave units. Use {{{sublevel units}}} for this.
|units      =  
  {{sublevel units
  {{sublevel units
  ||
  ||

Revision as of 13:49, October 28, 2014


Info

Used to describe the technical aspects of a cave's sublevel. This data can be found in /user/Mukki/mapunits/caveinfo.

Parameters

Parameter Mandatory Default Detailed description
2p No If it's a 2-Player Battle cave, give this a value, like "y".
cave Yes Internal name of the cave it's on.
enemymax Yes Maximum number of enemies. This is property {f002} (敵最大数).
itemmax Yes Maximum number of items. This is property {f003} (アイテム最大数).
gatemax Yes Maximum number of gates. This is property {f004} (ゲート最大数).
capmax Yes Maximum number of dead ends (caps). This is property {f014} (キャップ最大数).
rooms Yes Number of rooms. This is property {f005} (ルーム数).
geyser Yes Does it have an escape geyser? Write "Yes" or "No". This is property {f007} (帰還噴水(1=あり)).
unitfile Yes Unit definition file, with the ".txt". This is property {f008} (使用ユニット).
lightfile Yes Lighting definition file, with the ".ini". This is property {f009} (使用ライト).
bg Yes Background model file. If none, type "None", else, the value in quotes, and a name in parenthesis. e.g.: "ice" (icy cavern). This is property {f00A} (VRBOX).
clog Yes Is the next sublevel's hole clogged? Write "Yes" or "No". This is property {f010} (階段を壊す岩で隠す(0=オフ 1=オン)).
hiddenfloor Yes Hidden floor? This is not shown on the table. This is property {f013} (隠し床).
units Yes List of cave units. Use {{sublevel units}} for this.

Template

This template includes two templates for {{sublevel units}} in the correct place.

{{sublevel technical
|2p          = 
|cave        = 
|enemymax    = 
|itemmax     = 
|gatemax     = 
|capmax      = 
|rooms       = 
|geyser      = 
|unitfile    = 
|lightfile   = 
|bg          = 
|clog        = 
|hiddenfloor = 
|units       = 
 {{sublevel units
 ||
 ||
 ||
 ||
 ||
 ||
 }}
 {{sublevel units
 ||
 ||
 ||
 ||
 ||
 ||
 }}
}}