Template:Sublevel technical: Difference between revisions

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(This is crazy, but a bit important. I'm studying the game's files better, and will come up with more accurate numbers before long.)
(Added corridor-to-room ratio.)
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! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f014}, キャップ最大数}}</span> {{tt|Dead end [[Cave units|unit]] maximum|0 presumably means 'no limit'.}}
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f014}, キャップ最大数}}</span> {{tt|Dead end [[Cave units|unit]] maximum|0 presumably means 'no limit'.}}
| colspan = 3 | {{{capmax}}}
| colspan = 3 | {{{capmax}}}
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f005}, ルーム数}}</span> {{#if:{{{2p|}}} | {{tt|Number of rooms|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Number of rooms }}
| colspan = 3 | {{{rooms}}}
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f006}, ルートの割合}}</span> {{tt|Corridor-to-room ratio|The specifics on this aren't known.}}
| colspan = 3 | {{{ctrratio}}}
|-
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|2={f007}, 帰還噴水(1=あり)}}</span> Escape [[geyser]]
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|2={f007}, 帰還噴水(1=あり)}}</span> Escape [[geyser]]
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! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f008}, 使用ユニット}}</span> {{#if:{{{2p|}}} | {{tt|Unit file|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Unit file }}
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f008}, 使用ユニット}}</span> {{#if:{{{2p|}}} | {{tt|Unit file|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Unit file }}
| colspan = 3 | {{{unitfile}}}
| colspan = 3 | {{{unitfile}}}
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f005}, ルーム数}}</span> {{#if:{{{2p|}}} | {{tt|Number of rooms|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Number of rooms }}
| colspan = 3 | {{{rooms}}}
|-
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f009}, 使用ライト}}</span> Light file
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f009}, 使用ライト}}</span> Light file
Line 70: Line 73:
! rooms
! rooms
| '''Yes''' ||  || Number of rooms. This is property <code>{f005}</code> (ルーム数).
| '''Yes''' ||  || Number of rooms. This is property <code>{f005}</code> (ルーム数).
|-
! ctrratio
| '''Yes''' ||  || Ratio between number of corridors and number of rooms. This is property <code>{f006}</code> (ルートの割合).
|-
|-
! geyser
! geyser
Line 104: Line 110:
|capmax      =  
|capmax      =  
|rooms      =  
|rooms      =  
|ctrratio    =
|geyser      =  
|geyser      =  
|unitfile    =  
|unitfile    =  

Revision as of 17:12, March 17, 2017

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.


Info

Used to describe the technical aspects of a cave's sublevel. This data can be found in /user/Mukki/mapunits/caveinfo.

Parameters

Parameter Mandatory Default Detailed description
2p No If it's a 2-Player Battle cave, give this a value, like "y".
cave Yes Internal name of the cave it's on.
enemymax Yes Maximum number of enemies. This is property {f002} (敵最大数).
itemmax Yes Maximum number of items. This is property {f003} (アイテム最大数).
gatemax Yes Maximum number of gates. This is property {f004} (ゲート最大数).
capmax Yes Maximum number of dead ends (caps). This is property {f014} (キャップ最大数).
rooms Yes Number of rooms. This is property {f005} (ルーム数).
ctrratio Yes Ratio between number of corridors and number of rooms. This is property {f006} (ルートの割合).
geyser Yes Does it have an escape geyser? Write "Yes" or "No". This is property {f007} (帰還噴水(1=あり)).
unitfile Yes Unit definition file, with the ".txt". This is property {f008} (使用ユニット).
lightfile Yes Lighting definition file, with the ".ini". This is property {f009} (使用ライト).
bg No Background model file. If none, omit it. This is property {f00A} (VRBOX).
clog Yes Is the next sublevel's hole clogged? Write "Yes" or "No". This is property {f010} (階段を壊す岩で隠す(0=オフ 1=オン)).
hiddenfloor Yes Hidden floor? This is not shown on the table. This is property {f013} (隠し床).
units Yes List of cave units. Use {{sublevel units}} for this.

Skeleton

This template includes two templates for {{sublevel units}} in the correct place.

{{sublevel technical
|2p          = 
|cave        = 
|enemymax    = 
|itemmax     = 
|gatemax     = 
|capmax      = 
|rooms       = 
|ctrratio    = 
|geyser      = 
|unitfile    = 
|lightfile   = 
|bg          = 
|clog        = 
|hiddenfloor = 
|units       = 
 {{sublevel units
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 }}
 {{sublevel units
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 }}
}}