Template:Sublevel technical: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
No edit summary
(Since gates in caves are always bramble gates, linked to bramble gate instead of gate.)
 
(17 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{|class = "wikitable collapsible collapsed" style="min-width: 280px;"
{|class = "wikitable mw-collapsible mw-collapsed technicaltable"
! colspan = 6 | {{tt|Technical information|These values come directly from the internal game files.}}
! colspan = 6 | {{tt|Technical sublevel information|These values come directly from the game files.}}
|-
|-
! colspan = 3 style = "width: 288px;" | Internal cave name
! colspan = 3 style = "width: 288px;" | Internal cave name
| colspan = 3 style = "width: 288px;" | {{{cave}}}
| colspan = 3 style = "width: 288px;" | {{{cave}}}
|-
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f002}, 敵最大数}}</span> {{tt|Enemy maximum|Some unknown variables may make this value not correspond to the truth.}}
! colspan = 3 | "Main" object maximum <span style="font-size: 80%">{{tt|(?)|Typically, the 'main' category of objects contains enemies and vegetation. Comment in the game files: {f002}, 敵最大数}}</span>
| colspan = 3 | {{{enemymax}}}
| colspan = 3 | {{{enemymax}}}
|-
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f003}, アイテム最大数}}</span> Item maximum
! colspan = 3 | "Treasure" object maximum <span style="font-size: 80%">{{tt|(?)|Comment in the game files: {f003}, アイテム最大数}}</span>
| colspan = 3 | {{{itemmax}}}
| colspan = 3 | {{{itemmax}}}
|-
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f004}, ゲート最大数}}</span> [[Gate]] maximum
! colspan = 3 | "[[Bramble gate|Gate]]" object maximum <span style="font-size: 80%">{{tt|(?)|Comment in the game files: {f004}, ゲート最大数}}</span>
| colspan = 3 | {{{gatemax}}}
| colspan = 3 | {{{gatemax}}}
|-
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f014}, キャップ最大数}}</span> {{tt|Dead end [[Cave units|unit]] maximum|0 presumably means 'no limit'.}}
! colspan = 3 | Dead end [[Cave units|unit]] probability <span style="font-size: 80%">{{tt|(?)|0 to 100 probability of a cave unit's exit leading to a dead end. Comment in the game files: {f014}, キャップ最大数}}</span>
| colspan = 3 | {{{capmax}}}
| colspan = 3 | {{{capmax}}}
|-
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|2={f007}, 帰還噴水(1=あり)}}</span> Escape [[geyser]]
! colspan = 3 | Number of rooms <span style="font-size: 80%">{{tt|(?)|In 2-Player Battle mode, this property is only used when the game generates a random layout. Comment in the game files: {f005}, ルーム数}}</span>
| colspan = 3 | {{{rooms}}}
|-
! colspan = 3 | Corridor-to-room ratio <span style="font-size: 80%">{{tt|(?)|Comment in the game files: {f006}, ルートの割合}}</span>
| colspan = 3 | {{{ctrratio}}}
|-
! colspan = 3 | Escape [[geyser]] <span style="font-size: 80%">{{tt|(?)|2=Comment in the game files: {f007}, 帰還噴水(1=あり)}}</span>
| colspan = 3 | {{{geyser}}}
| colspan = 3 | {{{geyser}}}
|-
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|2={f010}, 階段を壊す岩で隠す(0=オフ 1=オン)}}</span> [[Clog]]ged hole
! colspan = 3 | [[Clog]]ged hole <span style="font-size: 80%">{{tt|(?)|2=Comment in the game files: {f010}, 階段を壊す岩で隠す(0=オフ 1=オン)}}</span>
| colspan = 3 | {{{clog}}}
| colspan = 3 | {{{clog}}}
|-
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f008}, 使用ユニット}}</span> {{#if:{{{2p|}}} | {{tt|Unit file|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Unit file }}
! colspan = 3 | Cave units file <span style="font-size: 80%">{{tt|(?)|In 2-Player Battle mode, this property is only used when the game generates a random layout. Comment in the game files: {f008}, 使用ユニット}}</span>
| colspan = 3 | {{{unitfile}}}
| colspan = 3 | {{{unitfile}}}
|-
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f005}, ルーム数}}</span> {{#if:{{{2p|}}} | {{tt|Number of rooms|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Number of rooms }}
! colspan = 3 | Lighting file <span style="font-size: 80%">{{tt|(?)|Comment in the game files: {f009}, 使用ライト}}</span>
| colspan = 3 | {{{rooms}}}
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f009}, 使用ライト}}</span> Light file
| colspan = 3 | {{{lightfile}}}
| colspan = 3 | {{{lightfile}}}
|-
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f00A}, VRBOX}}</span> Background
! colspan = 3 | Background <span style="font-size: 80%">{{tt|(?)|Comment in the game files: {f00A}, VRBOX}}</span>
| colspan = 3 | {{#if:{{{bg|}}}|<code>{{{bg}}}</code> ({{#switch:{{{bg}}}|vrbox|f010=none|#default=[[File:P2 VRBOX {{{bg}}}.png|x24px]] {{#switch:{{{bg}}}|ice=icy cavern|test=cavern|build=steel|hiroba=garden|flooring=wooden floor|tatami=carpet}}}}) | ''None''}}
| colspan = 3 | {{#if:{{{bg|}}}|<code>{{{bg}}}</code> ({{#switch:{{{bg}}}|vrbox|f010=none|#default=[[File:P2 VRBOX {{{bg}}}.png|x24px]] {{#switch:{{{bg}}}|ice=icy cavern|test=cavern|build=steel|hiroba=garden|flooring=wooden floor|tatami=carpet}}}}) | ''None''}}
|-
|-
! colspan = 6 | [[Cave units]] {{#if:{{{2p|}}} | {{tt|(?)|In 2-Player Battle mode, the caves follow static patterns, picked and organized by a static list of units. Elsewhere, these units are picked and aligned at random.}} | {{tt|(?)|The floor is made up of the following units, organized and picked at random. Units with bold names are considered 'rooms'.}} }}
! colspan = 6 | [[Cave unit]]s {{#if:{{{2p|}}} | {{tt|(?)|In 2-Player Battle mode, caves can either use static patterns, picked and organized by a static list of units, or they can be created randomly by picking and aligning these units at random (like other caves in the game). Each stage has a different chance for what mode to pick.}} | {{tt|(?)|The floor is made up of the following units, organized and picked at random. Units with bold names are considered 'rooms'.}} }}
|-
|-
{{{units|}}}
{{{units|}}}
|}
|}<noinclude>
<noinclude>


===Info===
===Info===
Used to describe the technical aspects of a [[cave]]'s [[sublevel]]. This data can be found in <code>/user/Mukki/mapunits/caveinfo</code>.
Used to describe the technical aspects of a [[cave]]'s sublevel. This data can be found in <code>/user/Mukki/mapunits/caveinfo</code>.


==Parameters==
==Parameters==
Line 55: Line 57:
|-
|-
! enemymax
! enemymax
| '''Yes''' ||  || Maximum number of enemies. This is property <code>{f002}</code> (敵最大数).
| '''Yes''' ||  || Maximum number of "main" category objects. This is property <code>{f002}</code> (敵最大数).
|-
|-
! itemmax
! itemmax
| '''Yes''' ||  || Maximum number of items. This is property <code>{f003}</code> (アイテム最大数).
| '''Yes''' ||  || Maximum number of "treasure" category objects. This is property <code>{f003}</code> (アイテム最大数).
|-
|-
! gatemax
! gatemax
| '''Yes''' ||  || Maximum number of gates. This is property <code>{f004}</code> (ゲート最大数).
| '''Yes''' ||  || Maximum number of "gate" category objects. This is property <code>{f004}</code> (ゲート最大数).
|-
|-
! capmax
! capmax
| '''Yes''' ||  || Maximum number of dead ends (caps). This is property <code>{f014}</code> (キャップ最大数).
| '''Yes''' ||  || Dead end unit probability. This is property <code>{f014}</code> (キャップ最大数).
|-
|-
! rooms
! rooms
| '''Yes''' ||  || Number of rooms. This is property <code>{f005}</code> (ルーム数).
| '''Yes''' ||  || Number of rooms. This is property <code>{f005}</code> (ルーム数).
|-
! ctrratio
| '''Yes''' ||  || Ratio between number of corridors and number of rooms. This is property <code>{f006}</code> (ルートの割合).
|-
|-
! geyser
! geyser
Line 73: Line 78:
|-
|-
! unitfile
! unitfile
| '''Yes''' ||  || Unit definition file, with the ".txt". This is property <code>{f008}</code> (使用ユニット).
| '''Yes''' ||  || Unit definition file, with the ".txt" included. This is property <code>{f008}</code> (使用ユニット).
|-
|-
! lightfile
! lightfile
| '''Yes''' ||  || Lighting definition file, with the ".ini". This is property <code>{f009}</code> (使用ライト).
| '''Yes''' ||  || Lighting definition file, with the ".ini" included. This is property <code>{f009}</code> (使用ライト).
|-
|-
! bg
! bg
Line 85: Line 90:
|-
|-
! hiddenfloor
! hiddenfloor
| '''Yes''' ||  || Hidden floor? This is not shown on the table. This is property <code>{f013}</code> (隠し床).
| '''Yes''' ||  || Hidden floor? This property is not shown on the table. This is property <code>{f013}</code> (隠し床).
|-
|-
! units
! units
Line 91: Line 96:
|}
|}


==Template==
==Skeleton==
This template includes two templates for {{tem|sublevel units}} in the correct place.
This template includes two templates for {{tem|sublevel units}} in the correct place.
<pre>
<pre>
Line 102: Line 107:
|capmax      =  
|capmax      =  
|rooms      =  
|rooms      =  
|ctrratio    =
|geyser      =  
|geyser      =  
|unitfile    =  
|unitfile    =  
Line 128: Line 134:
</pre>
</pre>


[[Category:Information tables]]
[[Category:Information tables]]</noinclude>
</noinclude>

Latest revision as of 23:35, October 21, 2023

Technical sublevel information
Internal cave name {{{cave}}}
"Main" object maximum (?) {{{enemymax}}}
"Treasure" object maximum (?) {{{itemmax}}}
"Gate" object maximum (?) {{{gatemax}}}
Dead end unit probability (?) {{{capmax}}}
Number of rooms (?) {{{rooms}}}
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) {{{geyser}}}
Clogged hole (?) {{{clog}}}
Cave units file (?) {{{unitfile}}}
Lighting file (?) {{{lightfile}}}
Background (?) None
Cave units (?)

Info

Used to describe the technical aspects of a cave's sublevel. This data can be found in /user/Mukki/mapunits/caveinfo.

Parameters

Parameter Mandatory Default Detailed description
2p No If it's a 2-Player Battle cave, give this a value, like "y".
cave Yes Internal name of the cave it's on.
enemymax Yes Maximum number of "main" category objects. This is property {f002} (敵最大数).
itemmax Yes Maximum number of "treasure" category objects. This is property {f003} (アイテム最大数).
gatemax Yes Maximum number of "gate" category objects. This is property {f004} (ゲート最大数).
capmax Yes Dead end unit probability. This is property {f014} (キャップ最大数).
rooms Yes Number of rooms. This is property {f005} (ルーム数).
ctrratio Yes Ratio between number of corridors and number of rooms. This is property {f006} (ルートの割合).
geyser Yes Does it have an escape geyser? Write "Yes" or "No". This is property {f007} (帰還噴水(1=あり)).
unitfile Yes Unit definition file, with the ".txt" included. This is property {f008} (使用ユニット).
lightfile Yes Lighting definition file, with the ".ini" included. This is property {f009} (使用ライト).
bg No Background model file. If none, omit it. This is property {f00A} (VRBOX).
clog Yes Is the next sublevel's hole clogged? Write "Yes" or "No". This is property {f010} (階段を壊す岩で隠す(0=オフ 1=オン)).
hiddenfloor Yes Hidden floor? This property is not shown on the table. This is property {f013} (隠し床).
units Yes List of cave units. Use {{sublevel units}} for this.

Skeleton

This template includes two templates for {{sublevel units}} in the correct place.

{{sublevel technical
|2p          = 
|cave        = 
|enemymax    = 
|itemmax     = 
|gatemax     = 
|capmax      = 
|rooms       = 
|ctrratio    = 
|geyser      = 
|unitfile    = 
|lightfile   = 
|bg          = 
|clog        = 
|hiddenfloor = 
|units       = 
 {{sublevel units
 ||
 ||
 ||
 ||
 ||
 ||
 }}
 {{sublevel units
 ||
 ||
 ||
 ||
 ||
 ||
 }}
}}