Template:Sublevel technical: Difference between revisions

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m (Made it so single-unit sublevels don't make the table look weird.)
(Added a special case for 2-Player Battle caves.)
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| colspan = 3 | {{{clog}}}
| colspan = 3 | {{{clog}}}
|-
|-
! colspan = 3 | Unit file
! colspan = 3 | {{#if:{{{2p|}}} | {{tt|Unit file|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Unit file }}
| colspan = 3 | {{{unitfile}}}
| colspan = 3 | {{{unitfile}}}
|-
|-
! colspan = 3 | Number of rooms
! colspan = 3 | {{#if:{{{2p|}}} | {{tt|Number of rooms|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Number of rooms }}
| colspan = 3 | {{{rooms}}}
| colspan = 3 | {{{rooms}}}
|-
|-
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| colspan = 3 | {{{hiddenfloor}}}
| colspan = 3 | {{{hiddenfloor}}}
|-
|-
! colspan = 6 | [[Cave units]] {{tt|(?)|2=The floor is made up of the following units. Units with bold names are considered 'rooms'.}}
! colspan = 6 | [[Cave units]] {{#if:{{{2p|}}} | {{tt|(?)|In 2-Player Battle mode, the caves follow static patterns, comprised and organized by a static list of units. Elsewhere, these units are picked and aligned at random.}} | {{tt|(?)|The floor is made up of the following units, organized and picked at random. Units with bold names are considered 'rooms'.}} }}
|-
|-
{{{units|}}}
{{{units|}}}
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<pre>
<pre>
{{sublevel technical
{{sublevel technical
|2p          = If it's a 2-Player Battle cave, give this a value, like "y". If not, remove this line altogether.
|cave        = Internal cave name file
|cave        = Internal cave name file
|enemymax    = Maximum number of enemies ({f002}, 敵最大数)
|enemymax    = Maximum number of enemies ({f002}, 敵最大数)

Revision as of 13:37, January 8, 2014

Used to describe the technical aspects of a cave's sublevel.

Use

{{sublevel technical
|2p          = If it's a 2-Player Battle cave, give this a value, like "y". If not, remove this line altogether.
|cave        = Internal cave name file
|enemymax    = Maximum number of enemies ({f002}, 敵最大数)
|itemmax     = Maximum number of items ({f003}, アイテム最大数)
|gatemax     = Maximum number of gates ({f004}, ゲート最大数)
|capmax      = Maximum number of dead ends/caps ({f014}, キャップ最大数)
|rooms       = Number of rooms ({f005}, ルーム数)
|geyser      = Does it have an escape geyser? Write "Yes" or "No" ({f007}, 帰還噴水(1=あり))
|unitfile    = Unit definition file, with the .txt ({f008}, 使用ユニット)
|lightfile   = Lighting definition file, with the .ini ({f009}, 使用ライト)
|bg          = Background model file. If none, type "None", else, the value in quotes, and a name in parenthesis. e.g. '"ice" (icy cavern)'. ({f00A}, VRBOX)
|clog        = Is the next sublevel's hole clogged? Write "Yes" or "No" ({f010}, 階段を壊す岩で隠す(0=オフ 1=オン))
|hiddenfloor = {f013}, 隠し床
|units       = List of cave units. Use {{{sublevel units}}} for this.
 {{sublevel units
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 {{sublevel units
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}}