Template:Sublevel technical: Difference between revisions
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m (That sounded wrong.) |
m (I suppose we don't need to show "hidden floor".) |
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! colspan = 3 | Background | ! colspan = 3 | Background | ||
| colspan = 3 | {{{bg}}} | | colspan = 3 | {{{bg}}} | ||
|- | |- | ||
! colspan = 6 | [[Cave units]] {{#if:{{{2p|}}} | {{tt|(?)|In 2-Player Battle mode, the caves follow static patterns, picked and organized by a static list of units. Elsewhere, these units are picked and aligned at random.}} | {{tt|(?)|The floor is made up of the following units, organized and picked at random. Units with bold names are considered 'rooms'.}} }} | ! colspan = 6 | [[Cave units]] {{#if:{{{2p|}}} | {{tt|(?)|In 2-Player Battle mode, the caves follow static patterns, picked and organized by a static list of units. Elsewhere, these units are picked and aligned at random.}} | {{tt|(?)|The floor is made up of the following units, organized and picked at random. Units with bold names are considered 'rooms'.}} }} | ||
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|bg = Background model file. If none, type "None", else, the value in quotes, and a name in parenthesis. e.g. '"ice" (icy cavern)'. ({f00A}, VRBOX) | |bg = Background model file. If none, type "None", else, the value in quotes, and a name in parenthesis. e.g. '"ice" (icy cavern)'. ({f00A}, VRBOX) | ||
|clog = Is the next sublevel's hole clogged? Write "Yes" or "No" ({f010}, 階段を壊す岩で隠す(0=オフ 1=オン)) | |clog = Is the next sublevel's hole clogged? Write "Yes" or "No" ({f010}, 階段を壊す岩で隠す(0=オフ 1=オン)) | ||
|hiddenfloor = {f013}, 隠し床 | |hiddenfloor = Hidden floor? This is not shown on the table. ({f013}, 隠し床) | ||
|units = List of cave units. Use {{{sublevel units}}} for this. | |units = List of cave units. Use {{{sublevel units}}} for this. | ||
{{sublevel units | {{sublevel units |
Revision as of 14:51, January 14, 2014
Technical information | |||||
---|---|---|---|---|---|
Internal cave name | {{{cave}}} | ||||
Enemy maximum | {{{enemymax}}} | ||||
Item maximum | {{{itemmax}}} | ||||
Gate maximum | {{{gatemax}}} | ||||
Dead end unit maximum | {{{capmax}}} | ||||
Escape geyser | {{{geyser}}} | ||||
Clogged hole | {{{clog}}} | ||||
Unit file | {{{unitfile}}} | ||||
Number of rooms | {{{rooms}}} | ||||
Light file | {{{lightfile}}} | ||||
Background | {{{bg}}} | ||||
Cave units (?) |
Used to describe the technical aspects of a cave's sublevel.
Use
{{sublevel technical |2p = If it's a 2-Player Battle cave, give this a value, like "y". If not, remove this line altogether. |cave = Internal cave name file |enemymax = Maximum number of enemies ({f002}, 敵最大数) |itemmax = Maximum number of items ({f003}, アイテム最大数) |gatemax = Maximum number of gates ({f004}, ゲート最大数) |capmax = Maximum number of dead ends/caps ({f014}, キャップ最大数) |rooms = Number of rooms ({f005}, ルーム数) |geyser = Does it have an escape geyser? Write "Yes" or "No" ({f007}, 帰還噴水(1=あり)) |unitfile = Unit definition file, with the .txt ({f008}, 使用ユニット) |lightfile = Lighting definition file, with the .ini ({f009}, 使用ライト) |bg = Background model file. If none, type "None", else, the value in quotes, and a name in parenthesis. e.g. '"ice" (icy cavern)'. ({f00A}, VRBOX) |clog = Is the next sublevel's hole clogged? Write "Yes" or "No" ({f010}, 階段を壊す岩で隠す(0=オフ 1=オン)) |hiddenfloor = Hidden floor? This is not shown on the table. ({f013}, 隠し床) |units = List of cave units. Use {{{sublevel units}}} for this. {{sublevel units || || || || || || }} {{sublevel units || || || || || || }} }}