Throw: Difference between revisions

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Updated references.
(Bit of trivia.)
(Updated references.)
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The next Pikmin type to be thrown will be shown on the [[HUD#Standby Pikmin|HUD]]. This reflects the type of the Pikmin closest to the leader in the [[GameCube]] games and their [[Wii]] rereleases, but is chosen by the player in ''Pikmin 3''; the type can be toggled with {{button|wiiu|L|wii|C|wiiu|PCL}}, and leaders are one of the choices. In addition, in this game, [[Maturity|flowers]] of the specified type are thrown first, then buds, then leafs. In all games, Pikmin carrying [[bomb rock]]s and mines have their own groups.
The next Pikmin type to be thrown will be shown on the [[HUD#Standby Pikmin|HUD]]. This reflects the type of the Pikmin closest to the leader in the [[GameCube]] games and their [[Wii]] rereleases, but is chosen by the player in ''Pikmin 3''; the type can be toggled with {{button|wiiu|L|wii|C|wiiu|PCL}}, and leaders are one of the choices. In addition, in this game, [[Maturity|flowers]] of the specified type are thrown first, then buds, then leafs. In all games, Pikmin carrying [[bomb rock]]s and mines have their own groups.


In all games besides ''Pikmin 3'', [[Blue Pikmin]] can also throw drowning Pikmin: if an idle Blue Pikmin finds a drowning Pikmin nearby, it will grab it, carry it near the surface, and throw it to solid terrain. Should the ledge be too high up, it is possible that the Pikmin won't make it to dry land, fall back into the water, and be thrown again, in an endless cycle.<ref>[https://www.youtube.com/watch?v=-IMaXzHzgr4 YouTube video showing Blue Pikmin constantly failing to throw their partners to safety]</ref> In ''Pikmin 2'''s [[2-Player Battle]] mode, leaders can also grab and throw [[bomb-rock]]s.
In all games besides ''Pikmin 3'', [[Blue Pikmin]] can also throw drowning Pikmin: if an idle Blue Pikmin finds a drowning Pikmin nearby, it will grab it, carry it near the surface, and throw it to solid terrain. Should the ledge be too high up, it is possible that the Pikmin won't make it to dry land, fall back into the water, and be thrown again, in an endless cycle.{{cite youtube|-IMaXzHzgr4|showing Blue Pikmin constantly failing to throw their partners to safety}} In ''Pikmin 2'''s [[2-Player Battle]] mode, leaders can also grab and throw [[bomb-rock]]s.


==Holding==
==Holding==
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For the GameCube games, it is relatively simple: after setting the cursor on the intended location, the player can move one digit to {{button|gcn|C}} (such as the left or right thumb) and another to {{button|gcn|A}} (like the right thumb or right index). The player can then mash {{button|gcn|A}} and tilt {{button|gcn|C}} so that the group is always near the leader. Due to the way the group movement works in the ''New Play Control!'' games, this is a harder task in those games. {{button|wii|Paddown}} moves the Pikmin towards the cursor, which should be pointing at the enemy or ledge. The Pikmin are on the opposite side from the leader, so in order to keep them close, the player must press {{button|wii|Paddown}} in short spurts, so that the Pikmin are neither too far ahead or behind.
For the GameCube games, it is relatively simple: after setting the cursor on the intended location, the player can move one digit to {{button|gcn|C}} (such as the left or right thumb) and another to {{button|gcn|A}} (like the right thumb or right index). The player can then mash {{button|gcn|A}} and tilt {{button|gcn|C}} so that the group is always near the leader. Due to the way the group movement works in the ''New Play Control!'' games, this is a harder task in those games. {{button|wii|Paddown}} moves the Pikmin towards the cursor, which should be pointing at the enemy or ledge. The Pikmin are on the opposite side from the leader, so in order to keep them close, the player must press {{button|wii|Paddown}} in short spurts, so that the Pikmin are neither too far ahead or behind.


The method for the ''New Play Control!'' games is quite a lot harder than the GameCube way, as it is harder to position the fingers so that both {{button|wii|A}} and {{button|wii|Paddown}} can be pressed &ndash; specially without releasing the Nunchuk &ndash; it is also hard to maintain a steady cursor while two fingers are pressing on the Wii Remote repeatedly. Finally, it is hard to maintain two different button rhythms at once. As such, an alternate strategy is normally used instead. Because the leader can move independently of the cursor, the latter can be held on the target, and the player can focus on moving the leader through the group. Care should be taken in order to keep the cursor from deviating from its intended place, though. One way to stop the cursor from leaving its spot on the screen is to place the nunchuk hand's wrist in front of the [[Wii]] Remote's sensor.<ref>[https://www.youtube.com/watch?v=Wi0SQHvNv6c YouTube video demonstrating how one can cover the infrared sensor on the Wii Remote to stop the cursor from shaking about]</ref>
The method for the ''New Play Control!'' games is quite a lot harder than the GameCube way, as it is harder to position the fingers so that both {{button|wii|A}} and {{button|wii|Paddown}} can be pressed &ndash; specially without releasing the Nunchuk &ndash; it is also hard to maintain a steady cursor while two fingers are pressing on the Wii Remote repeatedly. Finally, it is hard to maintain two different button rhythms at once. As such, an alternate strategy is normally used instead. Because the leader can move independently of the cursor, the latter can be held on the target, and the player can focus on moving the leader through the group. Care should be taken in order to keep the cursor from deviating from its intended place, though. One way to stop the cursor from leaving its spot on the screen is to place the nunchuk hand's wrist in front of the [[Wii]] Remote's sensor.{{cite youtube|Wi0SQHvNv6c|demonstrating how one can cover the infrared sensor on the Wii Remote to stop the cursor from shaking about}}


In ''Pikmin 3'', a Pikmin of the standby type will instantly move towards the leader's hand.
In ''Pikmin 3'', a Pikmin of the standby type will instantly move towards the leader's hand.