Titan Dweevil

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Titan Dweevil

Mandarachnia gargantium

The Titan Dweevil is the last boss in Pikmin 2. It is a larger version of smaller Dweevils, and only gets its powers from the fact that it has several appliances on it that it uses.

In the last dungeon of the game at the very bottom in the Dream Den, Olimar and The President find Louie sitting on top of a mound of treasure. When they approach the mound, however, it reveals itself as the head of the Titan Dweevil. It then starts to attack.

The Titan Dweevil, before it rises up, resembles a pile of treasure with a metallic body consisting of four legs and two small arms.

Strategy

File:Lastboss9tf.jpg
A Titan Dweevil with all of its weapons.

This boss has a rather complex way to defeating it. It has four weapons which double as treasures after it's defeated; the Flare Cannon, Shock Therapist, Monster Pump, and the Comedy Bomb; they all represent the various hazards. It will stomp around and act like the various Arachnorb family members in their manner of stomping, except that it doesn't crush Pikmin because it has no large "feet". After it bobs its head down, it will grab two weapons, but only use one. The color it glows and which arm it raises will indicate the weapon it will use, however. The main point is to attack the weapons. If a weapon gets damaged, it will start smoking and will behave differently when used. The weapon will break of when it recieves enough damage. Louie is found on top of it the first time you battle it. He isn't hurt at all, and has constantly been accused of controlling it...

Flare Cannon

The Flare Cannon is the easiest weapon to avoid; it simply sprays flames in a set radius, and it will rotate back and forth in about a 180 degree motion. When this weapon is damaged, it will spray in a slightly larger area than normal.

Shock Therapist

Possibly the toughest weapon to avoid. When this weapon is used, it will spit out eight electric nodes that will activate and form multiple electric force fields that electrocute all Pikmin that touch them. Keep your Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released.

Monster Pump

When this weapon is used, it spits out blasts of water that will get latch on and suffocate the Pikmin's heads. When the weapon is damaged, it will spit out water at a greater range and faster speed.

Comedy Bomb

When this weapon is used, it will spray three streams of poisonous gases. They move at the same speed and direction, so standing in between them at all times should be no problem. When it is damaged, it will have four streams and may change directions spotaneously.

File:81titandweevil.png
A defenseless Titan Dweevil.

After the Weapons

After all weapons have been broken off (it cannot pick them back up), it will lose his armor, but still have Louie on his head. He now resembles an underdeveloped giant Dweevil. All you must do now is throw Pikmin at its head. It does not have any counterattacks at this stage other than throwing off the Pikmin, but he does have a substantial amount of health. When defeated, he will start to decompose into a blue acidic foam and melt away, leaving only Louie. All weapons (and Louie) can be picked up as treasures. If you decide to fight him again, he will be without any armor or weapons (That is, if you did pick up the treasures, otherwise, he will still have them). As a bonus, if you defeat this creature when it is petrified by your ultra-bitter spray, it will drop 10 colored sprays. The total amount of each color of spray that will emerge is random however. Template:Endspoiler