Unused content in Pikmin: Difference between revisions

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There are door and key objects in the game files. They use the unused door and key models and only function correctly in the unused debugger.
There are incomplete door and key objects in the game files. They use the unused door and key models and only function correctly in the unused debugger.
* The key floats in place when spawned and when "touched" by Captain Olimar it dissapears and increments an unseen counter.
* The key floats in place when spawned and when "touched" by Captain Olimar it disappears and increments an unseen counter.
* The large door blocks Captain Olimar from getting in a radius of it, but if Olimar has collected a key, it linerally vertically squishes into the ground at which point the hitsphere dissapears.
* The large door blocks Captain Olimar from getting in a radius of it, but if Olimar has collected a key, it linearly vertically squishes into the ground, at which point it is no longer tangible.
* The small door also blocks Captain Olimar, but when touched after collecting a key, Olimar is sent into a state where he cannot move and the door remains unchanged, probably because of a glitch arising from deleted code.
* The small door also blocks Captain Olimar, but when touched after collecting a key, Olimar is sent into a state where he cannot move and the door remains unchanged.
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