44,429
edits
Tag: Mobile edit |
mNo edit summary |
||
Line 79: | Line 79: | ||
{{#widget:YouTube|id=PSTaZe2My9g}} | {{#widget:YouTube|id=PSTaZe2My9g}} | ||
There are door and key objects in the game files. They use the unused door and key models and only function correctly in the unused debugger. | There are incomplete door and key objects in the game files. They use the unused door and key models and only function correctly in the unused debugger. | ||
* The key floats in place when spawned and when "touched" by Captain Olimar it | * The key floats in place when spawned and when "touched" by Captain Olimar it disappears and increments an unseen counter. | ||
* The large door blocks Captain Olimar from getting in a radius of it, but if Olimar has collected a key, it | * The large door blocks Captain Olimar from getting in a radius of it, but if Olimar has collected a key, it linearly vertically squishes into the ground, at which point it is no longer tangible. | ||
* The small door also blocks Captain Olimar, but when touched after collecting a key, Olimar is sent into a state where he cannot move and the door remains unchanged | * The small door also blocks Captain Olimar, but when touched after collecting a key, Olimar is sent into a state where he cannot move and the door remains unchanged. | ||
{{clear}} | {{clear}} | ||