Wii: Difference between revisions

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The '''Nintendo Wii''' is Nintendo's fifth home console, released in late 2006. Its controller is the first in a Nintendo video-game system to use a motion sensor to control games. It is capable of playing [[Nintendo GameCube]] games and so can play both [[Pikmin (game)|Pikmin]] and [[Pikmin 2]]. The respective ''[[New Play Control!]]'' versions of each of these and [[Pikmin 3]], a future Pikmin release, are specifically for the Wii, and use its motion controls. [[Super Smash Bros. Brawl]] is also played on this console, which has Olimar and Pikmin as a playable character.
The '''Nintendo Wii''' is Nintendo's fifth home console, released in late 2006. Its controller is the first in a Nintendo video-game system to use a motion sensor to control games. It is capable of playing [[Nintendo GameCube]] games and so can play both [[Pikmin (game)|Pikmin]] and [[Pikmin 2]]. The respective ''[[New Play Control!]]'' versions of each of these and [[Pikmin 3]], a future Pikmin release, are specifically for the Wii, and use its motion controls. [[Super Smash Bros. Brawl]] is also played on this console, which has Olimar and Pikmin as a playable character.
== Controller ==
The Wii's controller constitutes of two different peripherals, a remote shaped one (the Wii Remote or Wiimote) and an attachment called the Nunchuk. The Wii Remote has six buttons (plus the Home button, which allows reconnection of controllers, resetting the game and other options regardless of which game is being played) and a D-Pad, as well as a pointer on the front which can tell its own position in relation to a motion sensor (placed in front of the television set) and motion detection technology. The nunchuk can be connected and disconnected from the Wii Remote and has two analog triggers ('Z' and 'C' Buttons) as well as an analog stick, but limited motion detection. Games in the Pikmin series use the following general control scheme:
'''A'''
::''When without Pikmin'' - Punch
::''When with Pikmin'' - (Hold) Hold Pikmin (Release) Throw Pikmin
::''When near Pikmin sprout'' - Pluck Pikmin
'''B'''
::''When holding Pikmin'' - Select different coloured Pikmin
::''When not holding Pikmin'' - [[Whistle]]
'''Up On D-Pad'''
:: - Change camera angle
'''Left/Right On D-Pad'''
:: - Change zoom
'''Down On D-Pad'''
:: - Move group of Pikmin
'''+'''
:: - Show Radar
'''-'''
:: - Show Pause Menu
'''Z'''
:: - Point camera towards Pointer
'''C'''
:: - Dismiss Pikmin
'''Analog Stick'''
:: - Move Olimar
'''Pointer'''
:: - Move [[Cursor]]
[[File:Pm2 whats new.png|thumb|left|Clay versions of the Nintendo Wii's Wiimote and Nunchuck.]]
[[File:Pm2 whats new.png|thumb|left|Clay versions of the Nintendo Wii's Wiimote and Nunchuck.]]
[[category:other]]
[[category:other]]

Revision as of 23:45, January 29, 2010

A Nintendo Wii.
The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

The Nintendo Wii is Nintendo's fifth home console, released in late 2006. Its controller is the first in a Nintendo video-game system to use a motion sensor to control games. It is capable of playing Nintendo GameCube games and so can play both Pikmin and Pikmin 2. The respective New Play Control! versions of each of these and Pikmin 3, a future Pikmin release, are specifically for the Wii, and use its motion controls. Super Smash Bros. Brawl is also played on this console, which has Olimar and Pikmin as a playable character.

Controller

The Wii's controller constitutes of two different peripherals, a remote shaped one (the Wii Remote or Wiimote) and an attachment called the Nunchuk. The Wii Remote has six buttons (plus the Home button, which allows reconnection of controllers, resetting the game and other options regardless of which game is being played) and a D-Pad, as well as a pointer on the front which can tell its own position in relation to a motion sensor (placed in front of the television set) and motion detection technology. The nunchuk can be connected and disconnected from the Wii Remote and has two analog triggers ('Z' and 'C' Buttons) as well as an analog stick, but limited motion detection. Games in the Pikmin series use the following general control scheme:

A

When without Pikmin - Punch
When with Pikmin - (Hold) Hold Pikmin (Release) Throw Pikmin
When near Pikmin sprout - Pluck Pikmin

B

When holding Pikmin - Select different coloured Pikmin
When not holding Pikmin - Whistle

Up On D-Pad

- Change camera angle

Left/Right On D-Pad

- Change zoom

Down On D-Pad

- Move group of Pikmin

+

- Show Radar

-

- Show Pause Menu

Z

- Point camera towards Pointer

C

- Dismiss Pikmin

Analog Stick

- Move Olimar

Pointer

- Move Cursor


Clay models of a Wii Remote and Nunchuk.
Clay versions of the Nintendo Wii's Wiimote and Nunchuck.