Pikmin 3 icon.png

Plasm Wraith: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
(Trophy.)
(Cleanup.)
Line 1: Line 1:
{{Infobox enemy
{{Infobox enemy
|pikmin3=y
|pikmin3   = y
|image=Plasm wraith.png
|image     = Plasm wraith.png
|size=200px
|size     = 200px
|areas=[[Formidable Oak]]
|areas     = [[Formidable Oak]]
|attacks=Crush Pikmin<br>Electrocute Pikmin<br>Drown Pikmin<br>Burn Pikmin<br>Eat Pikmin
|attacks   = Burn, drown, electrocute, crush or eat Pikmin
|challenge = '''''Pikmin 3'''''<br>''Defeat Bosses''<br>Plasm Wraith
}}
}}
{{spoiler}}
{{spoiler}}


The '''Plasm Wraith''' (アメニュウドウ"''Amenyuudou''") is the final boss in ''[[Pikmin 3]]'', and is responsible for capturing [[Captain Olimar]]. It is a virtually-featureless, vaguely-humanoid [[Waterwraith]]-like being made entirely out of a cellular protoplasmic mass, which allows it to split different parts of its body off to create other semi-independent entities.
{{otheruses|the creature itself and the final boss battle|information on the entity that chases the leaders during the puzzles in the [[Formidable Oak]]|Mysterious Life Form}}


The Plasm Wraith is encountered at the [[Formidable Oak]], having taken [[Olimar]] captive with what appears to be curiosity rather than maliciousness. Efforts to rescue Olimar cause the being to become the [[Mysterious Life Form]] and slowly ooze towards Olimar, attempting to retake him, until he reaches the outside of the oak. Once this occurs the Plasm Wraith takes its golden humanoid form, locks Olimar in its core, and begins to attack.
The '''Plasm Wraith''' ({{j|アメニュウドウ|Amenyuudou|Rain Monk}}) is the final boss in ''[[Pikmin 3]]'', and is responsible for capturing [[Captain Olimar]]. It is a virtually-featureless, vaguely-humanoid [[Waterwraith]]-like being made entirely out of a cellular protoplasmic mass, which allows it to split different parts of its body off to create other semi-independent entities.


As with all final bosses, the path leading up to it, and/or the boss fight itself, requires the knowledge and utilization of every single Pikmin type.
The Plasm Wraith is encountered at the [[Formidable Oak]], having taken [[Olimar]] captive with what appears to be curiosity rather than maliciousness. Efforts to rescue Olimar cause the being to become the [[Mysterious Life Form]] and slowly ooze towards the captain, attempting to retake him, until he reaches the outside of the oak. Once this occurs the Plasm Wraith takes its golden humanoid form, locks Olimar in its core, and begins to attack.
 
As with all final bosses thus far, the path leading up to it, and/or the boss fight itself, requires the knowledge and utilization of every single Pikmin type.


==Background==
==Background==
When Olimar first arrived at the Formidable Oak, he saw a gold, shiny substance at the top of the tower, and decided to investigate. [[Louie]] expressed discomfort and chose to stay behind, letting Olimar go on ahead without him.
When Olimar first arrived at the Formidable Oak, he saw a gold, shiny substance at the top of the tower, and decided to investigate. [[Louie]] expressed discomfort and chose to stay behind, letting Olimar go on ahead without him.


At first, the creature was curious and playful towards Olimar and did no harm to him. However, when Olimar tried to leave, the creature became aggresive, triggering his suit's auto-sleep function and dragging him back to its cave. It became protective of Olimar to the point that it would attack anything that showed interest in him. The exact reason for this bizarre behavior remains unknown.
At first, the creature was curious and playful towards Olimar and did no harm to him. However, when Olimar tried to leave, the creature became aggressive, triggering his suit's auto-sleep function and dragging him back to its cave. It became protective of Olimar to the point that it would attack anything that showed interest in him. The exact reason for this bizarre behavior remains unknown.


==Battle==
==Strategy==
When the Mysterious Life Form transforms into the Plasm Wraith and recaptures Olimar, proceed to throw Pikmin at its stomach. This will cause small bits of its plasmic exterior to fall off, making its health deplenish. However, Pikmin must then attack the puddles of plasm on the floor to destroy them, or the Wraith will simply reabsorb the puddles and regenerate. Although it is not neccessary, you may take 20 of each Pikmin for the battle. Send the other two captains out of its reach, as this fight only requires one captain.
{{guide}}
When the Mysterious Life Form transforms into the Plasm Wraith and recaptures Olimar, proceed to throw Pikmin at its stomach. This will cause small bits of its plasmic exterior to fall off, making its [[health]] go down. However, Pikmin must then attack the puddles of plasm on the floor to destroy them, or the Wraith will simply reabsorb the puddles and regenerate health. Although it is not necessary, you may take 20 of each Pikmin for the battle. Send the other two leader out of its reach, as this fight only requires one leader.


Be prepared to lose a lot of Pikmin during this phase of the battle. It will actively attack Pikmin, but mainly prefers to target the Captains and attack when they are close by skewering them with a rapid "needle-arm" attack. If any Pikmin aside from Rock Pikmin are in range of this attack, they will be skewered and eaten. You can seperate the captains as a distraction, with one captain handling all the Pikmin. It is unwise to attack it head-on, as it will not be fazed by attacks, and can easily kill the Pikmin. Instead, throw just a few Pikmin at it, preferably it's backside, until it tries to shake Pikmin off by twisting its body. This will cause additional plasm to fly off of its body. As it loses more and more plasm, it decreases in size, but it will frequently try to heal itself by reabsorbing any plasm left on the ground. Throw Pikmin at the plasm on the ground to minimize the amount of health that the Plasm Wraith can recover.
Be prepared to lose a lot of Pikmin during this phase of the battle. It will actively attack Pikmin, but mainly prefers to target the leaders and attack when they are close, by [[Stabbing|skewering]] them with a rapid "needle-arm" attack. If any Pikmin aside from Rock Pikmin are in range of this attack, they will be skewered and eaten. You can separate the leaders as a distraction, with one leader handling all the Pikmin. It is unwise to attack it head-on, as it will not be fazed by attacks, and can easily kill the Pikmin. Instead, throw just a few Pikmin at it, preferably its backside, until it tries to shake Pikmin off by twisting its body. This will cause additional plasm to fly off of its body. As it loses more and more plasm, it decreases in size, but it will frequently try to heal itself by reabsorbing any plasm left on the ground. Throw Pikmin at the plasm on the ground to minimize the amount of health that the Plasm Wraith can recover.


It can also become temporarily airborne, during which it can only be reached by Winged Pikmin. If it is hit with Winged Pikmin while flying, it may fall down, losing even more plasm as it hits the ground.
It can also become temporarily airborne, during which it can only be reached by Winged Pikmin. If it is hit with Winged Pikmin while flying, it may fall down, losing even more plasm as it hits the ground.
Line 30: Line 32:


===Elemental Plasms===
===Elemental Plasms===
After a quarter of its health is depleted, the boss will attack by spewing large masses of plasm onto the arena, then spitting out a golden fractal-embroidered cube. The plasmic mass will form around this solid cube and form an Elemental Plasm. Each Elemental Plasm has a specific hazard associated with it. If the boss spits out a cube, quickly call all Pikmin away from it. Once the battle reaches its final stage, up to three different Elemental Plasms can be created at once. The less plasm in the Elemental Plasm, the less time is needed to destroy it. It has many forms, each of which can only be killed with certain Pikmin types:
After a quarter of its health is depleted, the boss will attack by spewing large masses of plasm onto the arena, then spitting out a golden fractal-embroidered cube. The plasmic mass will form around this solid cube and form an Elemental Plasm. Each Elemental Plasm has a specific hazard associated with it. If the boss spits out a cube, quickly call all Pikmin away from it. Once the battle reaches its final stage, up to three different Elemental Plasms can be created at once. The less plasm in the Elemental Plasm, the less time is needed to destroy it. It has many forms, each of which can only be destroyed with certain Pikmin types:
#<span style="line-height:21px;">The Elemental Plasm will protect the cube in a bubble of water. Only </span>[[Blue Pikmin]]<span style="line-height:21px;"> can break it.</span>
*A bubble of [[water]], with the cube in the middle. [[Blue Pikmin]] must be thrown in, so they can swim to the core and shatter it.
#<span style="line-height:21px;">The Elemental Plasm will turn molten and surround the floor with fire. </span>[[Red Pikmin]]<span style="line-height:21px;"> are recommended, but a skilled player a quick whistle may use [[Rock Pikmin]] to break it.</span>
*A bed of [[fire]] surrounding the cube. [[Red Pikmin]] are recommended, but [[Rock Pikmin]] can get the job done as well, provided they are [[whistle]]d back before they burn to death upon touching it.
#<span style="line-height:21px;">The Elemental Plasm will form a spike underneath the cube, setting it high up in the air. The cube will them generate an electric barrier around it and the plasm resembling a [[wikipedia:plasma globe|plasma globe]]. Only </span>[[Yellow Pikmin]]<span style="line-height:21px;"> can break it.</span>
*An [[Electricity|electrical]] sphere. The Elemental Plasm will form a spike underneath the cube, setting it high up in the air, and will then generate an electric barrier around it, making it resemble a [[wikipedia:plasma globe|plasma globe]]. Only [[Yellow Pikmin]] can reach high enough and sustain the forcefield.
#<span style="line-height:21px;">The Elemental Plasm will turn into a glass cube that slowly tumbles around the stage, [[crushing]] Pikmin. Only </span>[[Rock Pikmin]]<span style="line-height:21px;"> can break it.</span>
*A [[crystal]] cube with the Elemental Plasm inside. The cube slowly tumbles around the stage, [[crushing]] Pikmin. Only [[Rock Pikmin]] can break it, chipping away different shards at a time.
 
Destroying Elemental Plasms will leave behind a large amount of plasm that must also be destroyed. If they are left alive for longer than '''20''' seconds, the Plasm Wraith will reabsorb them to heal itself.


After it's been reduced to just a quarter of its health, it will create three Elemental Plasms at once.  
Destroying Elemental Plasms will leave behind a large amount of plasm that must also be destroyed. If they are left there for longer than 20 seconds after being initially spat out, the Plasm Wraith will reabsorb them to heal itself. After the boss been reduced to just a quarter of its health, it will create three Elemental Plasms at once.
 
==Gallery==
<gallery>
File:Plasmoli.jpg|The Plasm Wraith and Olimar, notice how it seems to take care of him.
File:PlasmWraith.jpg|The Plasm Wraith
File:PlasmWraithFloating.jpg|The Plasm Wraith floating
File:zlCfzRFkNf89-j2J_r.jpg|The Plasm Wraith in the process of reabsorbing used plasm.
File:zlCfzRFkL-UfxCXIVz.jpg|Fire Elemental Plasm.
File:ElectricElemental.jpg|Electrical Elemental Plasm.
File:WaterElemental.jpg|Water Elemental Plasm.
File:CrystalElemental.jpg|Crystal Elemantal Plasm.
File:zlCfzRFkNyoOhnWt0p.jpg|The Plasm Wraith flying.
File:Plasmdefeat.jpg|The Plasm Wraith defeated.
File:PlasmWraithEnd.jpg|The Plasm Wraith at the end of the game.
File:500px-Pikmin3_AmenyuudouNeedleAttack.jpeg|The Plasm Wraith about to use its stabbing attack.
File:BorkedPW.jpeg|An odd second enemy bubble off the map in the Oak while fighting the Plasm Wraith.
File:ZlCfzRFkLIsEoOydSh.jpeg|The Plasm Wraith attacking.
</gallery>


==In ''Super Smash Bros. for Wii U''==
==In ''Super Smash Bros. for Wii U''==
Line 70: Line 52:
|obtain = Random appearance.
|obtain = Random appearance.
}}
}}
==Gallery==
<gallery>
File:Plasmoli.jpg|The Plasm Wraith and Olimar; notice how it seems to take care of him.
File:PlasmWraith.jpg|The Plasm Wraith.
File:PlasmWraithFloating.jpg|The Plasm Wraith floating.
File:zlCfzRFkNf89-j2J r.jpg|The Plasm Wraith in the process of reabsorbing used plasm.
File:zlCfzRFkL-UfxCXIVz.jpg|Fire Elemental Plasm.
File:ElectricElemental.jpg|Electrical Elemental Plasm.
File:WaterElemental.jpg|Water Elemental Plasm.
File:CrystalElemental.jpg|Crystal Elemantal Plasm.
File:zlCfzRFkNyoOhnWt0p.jpg|The Plasm Wraith flying.
File:Plasmdefeat.jpg|The Plasm Wraith defeated.
File:PlasmWraithEnd.jpg|The creature at the end of the game.
File:500px-Pikmin3 AmenyuudouNeedleAttack.jpeg|The Plasm Wraith about to use its stabbing attack.
File:ZlCfzRFkLIsEoOydSh.jpeg|The Plasm Wraith attacking.
</gallery>


==Trivia==
==Trivia==
*This creature, along with the Titan Dweevil, are the only creatures so far in the series to exhibit the ability to harness all elements; all other element-based enemies are only able to wield one element.
[[File:BorkedPW.jpeg|thumb|right|An odd second enemy bubble off the map in the Oak while fighting the Plasm Wraith.]]
*When the Plasm Wraith is idle, its right shoulder is bigger than its left shoulder, making it the fourth asymmetric creature in the [[Pikmin (series)|''Pikmin'' series]]; the first being the [[Mamuta]], second [[Segmented Crawbster]] and third being the [[Peckish Aristocrab]].
{{todo|Expand information on the unused enemy bubble, and add it to the glitches article.}}
*Even though the Plasm Wraith is defeated, it is revealed to still be alive in the final cutscene. One can notice this because the small trail of plasmic remains after its defeat slowly moves away from the site. It can also be briefly glimpsed as the ship leaves the planet, already fully reformed and angrily wobbling at the leaving ship.
*This creature, along with the [[Titan Dweevil]], are the only creatures so far in the series to exhibit the ability to harness all of the main [[hazard]] elements; all other element-based enemies are only able to wield one element.
*The Plasm Wraith is currently the first and only boss in the Pikmin series to have a clearly-defined multiphased battle, with a "chase phase" and a "battle phase" separated by a cutscene.
*When the Plasm Wraith is idle, its right shoulder is bigger than its left shoulder, making it the fourth asymmetric creature in the [[Pikmin series|''Pikmin'' series]]; the first being the [[Mamuta]], second the [[Segmented Crawbster]], and third being the [[Peckish Aristocrab]].
*The Plasm Wraith bears a resemblance to some bosses in the ''Pikmin ''series: In its final form, it resembles the [[Waterwraith]] from ''[[Pikmin 2]]''.
*Even though the Plasm Wraith is defeated, it is revealed to still be alive in the final [[cutscene]]. One can notice this because the small trail of plasm remains after its defeat slowly moves away from the site. It can also be briefly glimpsed as the [[S.S. Drake]] leaves the planet, already fully reformed and angrily wobbling at the leaving ship.
*In the secret data file reward video, "At the Oak", Olimar is seen surveying the area, while Louie is running away from something. Right as the video ends, the viewer can hear loud footsteps and the Plasm Wraith's roar, implying the capture of Olimar.
*The Plasm Wraith bears a resemblance to some bosses in the ''Pikmin'' series: in its final form, it resembles the [[Waterwraith]] from ''[[Pikmin 2]]''.
*[[Yellow Pikmin]] are the only Pikmin that are needed to finish the '''''Mysterious Life Form '''''phase, not including [[Data File]]s.
*In the [[secret file]] reward video, "At the Oak", Olimar is seen surveying the area, while Louie is running away from something. Right as the video ends, the viewer can hear loud footsteps and the Plasm Wraith's roar, implying the capture of Olimar.
*The Plasm Wraith is the second creature and first final boss in the ''Pikmin'' series to have a unique variant of a life meter. In this case, its life meter is a beveled, gold coloration and corresponds to the amount of plasm left in its body. The only other creature with a unique life meter is the [[Waterwraith]], which has '''2''' separate life meters. One being its own health and the other being for the health of its rollers. Intrestingly, both of these creatures have the "Wraith" suffix in their names.
*The Plasm Wraith's [[HUD#Health wheel|health wheel]] is actually of a beveled, gold look, and corresponds to the amount of plasm left in its body.
*Strangely, when fighting the Plasm Wraith, the Koppad map can reveal an enemy marker off the map of the Formidable Oak. It is still, however, unknown if there is an actual enemy off the map or if it's just a glitch.
*Strangely, when fighting the Plasm Wraith on the Defeat bosses! [[Mission Mode]], the Koppad map can reveal an enemy marker off the map of the Formidable Oak. It is, however, unknown if there is an actual enemy off the map or if it's just a glitch.
*The Plasm Wraith's Japanese name is "''Amenyuudou''", which can be a portmanteau of "amoeba" (written in katakana like "ameba"), an unicellular organism usually found in water, or "ame", which means "rain", and "''nyuudou''" which means "priest" or "monk". Its name could also be an allusion to Wanyūdō, the guardian of the gates of Hell in Japanese mythology.
*The Plasm Wraith's Japanese name is "''Amenyuudou''", which can be a portmanteau of "amoeba" (written in katakana like "ameba"), an unicellular organism usually found in water, or "ame", which means "rain", and "''nyuudou''" which means "priest" or "monk". Its name could also be an allusion to Wanyūdō, the guardian of the gates of Hell in Japanese mythology.


==Names in other languages==
==Names in other languages==
Line 92: Line 91:
|notes = y
|notes = y
}}
}}
==See also==
*[[Mysterious Life Form]]
*[[Waterwraith]]


{{bosses}}
{{bosses}}

Revision as of 08:57, May 14, 2015

Plasm Wraith
Artwork of the Plasm Wraith.
Appears in Pikmin 3
Scientific name Unknown
Family Unknown
Areas Formidable Oak
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages None
Side Story days None
Bingo Battle stages None
Attacks Burn, drown, electrocute, crush or eat Pikmin


This article is about the creature itself and the final boss battle. For information on the entity that chases the leaders during the puzzles in the Formidable Oak, see Mysterious Life Form.

The Plasm Wraith (アメニュウドウ?, lit.: "Rain Monk") is the final boss in Pikmin 3, and is responsible for capturing Captain Olimar. It is a virtually-featureless, vaguely-humanoid Waterwraith-like being made entirely out of a cellular protoplasmic mass, which allows it to split different parts of its body off to create other semi-independent entities.

The Plasm Wraith is encountered at the Formidable Oak, having taken Olimar captive with what appears to be curiosity rather than maliciousness. Efforts to rescue Olimar cause the being to become the Mysterious Life Form and slowly ooze towards the captain, attempting to retake him, until he reaches the outside of the oak. Once this occurs the Plasm Wraith takes its golden humanoid form, locks Olimar in its core, and begins to attack.

As with all final bosses thus far, the path leading up to it, and/or the boss fight itself, requires the knowledge and utilization of every single Pikmin type.

Background

When Olimar first arrived at the Formidable Oak, he saw a gold, shiny substance at the top of the tower, and decided to investigate. Louie expressed discomfort and chose to stay behind, letting Olimar go on ahead without him.

At first, the creature was curious and playful towards Olimar and did no harm to him. However, when Olimar tried to leave, the creature became aggressive, triggering his suit's auto-sleep function and dragging him back to its cave. It became protective of Olimar to the point that it would attack anything that showed interest in him. The exact reason for this bizarre behavior remains unknown.

Strategy

The following article or section contains guides.
The strategies shown are just suggestions.

When the Mysterious Life Form transforms into the Plasm Wraith and recaptures Olimar, proceed to throw Pikmin at its stomach. This will cause small bits of its plasmic exterior to fall off, making its health go down. However, Pikmin must then attack the puddles of plasm on the floor to destroy them, or the Wraith will simply reabsorb the puddles and regenerate health. Although it is not necessary, you may take 20 of each Pikmin for the battle. Send the other two leader out of its reach, as this fight only requires one leader.

Be prepared to lose a lot of Pikmin during this phase of the battle. It will actively attack Pikmin, but mainly prefers to target the leaders and attack when they are close, by skewering them with a rapid "needle-arm" attack. If any Pikmin aside from Rock Pikmin are in range of this attack, they will be skewered and eaten. You can separate the leaders as a distraction, with one leader handling all the Pikmin. It is unwise to attack it head-on, as it will not be fazed by attacks, and can easily kill the Pikmin. Instead, throw just a few Pikmin at it, preferably its backside, until it tries to shake Pikmin off by twisting its body. This will cause additional plasm to fly off of its body. As it loses more and more plasm, it decreases in size, but it will frequently try to heal itself by reabsorbing any plasm left on the ground. Throw Pikmin at the plasm on the ground to minimize the amount of health that the Plasm Wraith can recover.

It can also become temporarily airborne, during which it can only be reached by Winged Pikmin. If it is hit with Winged Pikmin while flying, it may fall down, losing even more plasm as it hits the ground.

Defeating the Plasm Wraith immediately activates the game's ending.

Elemental Plasms

After a quarter of its health is depleted, the boss will attack by spewing large masses of plasm onto the arena, then spitting out a golden fractal-embroidered cube. The plasmic mass will form around this solid cube and form an Elemental Plasm. Each Elemental Plasm has a specific hazard associated with it. If the boss spits out a cube, quickly call all Pikmin away from it. Once the battle reaches its final stage, up to three different Elemental Plasms can be created at once. The less plasm in the Elemental Plasm, the less time is needed to destroy it. It has many forms, each of which can only be destroyed with certain Pikmin types:

  • A bubble of water, with the cube in the middle. Blue Pikmin must be thrown in, so they can swim to the core and shatter it.
  • A bed of fire surrounding the cube. Red Pikmin are recommended, but Rock Pikmin can get the job done as well, provided they are whistled back before they burn to death upon touching it.
  • An electrical sphere. The Elemental Plasm will form a spike underneath the cube, setting it high up in the air, and will then generate an electric barrier around it, making it resemble a plasma globe. Only Yellow Pikmin can reach high enough and sustain the forcefield.
  • A crystal cube with the Elemental Plasm inside. The cube slowly tumbles around the stage, crushing Pikmin. Only Rock Pikmin can break it, chipping away different shards at a time.

Destroying Elemental Plasms will leave behind a large amount of plasm that must also be destroyed. If they are left there for longer than 20 seconds after being initially spat out, the Plasm Wraith will reabsorb them to heal itself. After the boss been reduced to just a quarter of its health, it will create three Elemental Plasms at once.

In Super Smash Bros. for Wii U

The Plasm Wraith appears in Super Smash Bros. for Wii U as a collectible trophy and as a Smash Tour trophy. When used in Smash Tour before a battle, it heals the player every time they shield an attack.

Trophy information:

The trophy for the Plasm Wraith in the Wii U version of Super Smash Bros. for Nintendo 3DS and Wii U. US version icon.png US description:

A mysterious life-form in the Formidable Oak, the final area of Pikmin 3. Formed from a gelatinous substance, it normally can't be damaged at all...but with Olimar newly rescued, maybe he holds the key. When it takes humanoid form, it unleashes some terrifying attacks! You'll need all your skills to take it down and finish the game!
Appears in:

The icon for the Wii U. Pikmin 3 (08/2013)
European version icon.png EU description:

A mysterious life form in the Formidable Oak, the final area of Pikmin 3. Formed from a gelatinous substance, it normally can't be damaged at all...but maybe the newly rescued Olimar holds the key. When it takes humanoid form, it unleashes some terrifying attacks. You'll need all your skills to take it down and finish the game!
Related Games

The icon for the Wii U. Pikmin 3 (07/2013)
How to obtain: Random appearance. Type: Series Related Trophy Box: 61. Distant Planet & Indigenous Creatures

Gallery

Trivia

File:BorkedPW.jpeg
An odd second enemy bubble off the map in the Oak while fighting the Plasm Wraith.

To do: Expand information on the unused enemy bubble, and add it to the glitches article.
Care to do so?

  • This creature, along with the Titan Dweevil, are the only creatures so far in the series to exhibit the ability to harness all of the main hazard elements; all other element-based enemies are only able to wield one element.
  • When the Plasm Wraith is idle, its right shoulder is bigger than its left shoulder, making it the fourth asymmetric creature in the Pikmin series; the first being the Mamuta, second the Segmented Crawbster, and third being the Peckish Aristocrab.
  • Even though the Plasm Wraith is defeated, it is revealed to still be alive in the final cutscene. One can notice this because the small trail of plasm remains after its defeat slowly moves away from the site. It can also be briefly glimpsed as the S.S. Drake leaves the planet, already fully reformed and angrily wobbling at the leaving ship.
  • The Plasm Wraith bears a resemblance to some bosses in the Pikmin series: in its final form, it resembles the Waterwraith from Pikmin 2.
  • In the secret file reward video, "At the Oak", Olimar is seen surveying the area, while Louie is running away from something. Right as the video ends, the viewer can hear loud footsteps and the Plasm Wraith's roar, implying the capture of Olimar.
  • The Plasm Wraith's health wheel is actually of a beveled, gold look, and corresponds to the amount of plasm left in its body.
  • Strangely, when fighting the Plasm Wraith on the Defeat bosses! Mission Mode, the Koppad map can reveal an enemy marker off the map of the Formidable Oak. It is, however, unknown if there is an actual enemy off the map or if it's just a glitch.
  • The Plasm Wraith's Japanese name is "Amenyuudou", which can be a portmanteau of "amoeba" (written in katakana like "ameba"), an unicellular organism usually found in water, or "ame", which means "rain", and "nyuudou" which means "priest" or "monk". Its name could also be an allusion to Wanyūdō, the guardian of the gates of Hell in Japanese mythology.

Names in other languages

Language Name Meaning Notes
Flag of France French Spectroplasme Spectroplasm; combination of specter and plasm.
Flag of Portugal Portuguese (NoE) Espetro de Plasma Plasm Wraith Name taken from the Super Smash Bros. for Wii U trophy.

See also