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===Dalmo's Notes===
===Dalmo's Notes===
{{transcript|We don't wake up every day feeling as good as we want to, but the bright, fruity color of this little charmer sure makes me feel like I got my vitamins for the day. You might be able to loosen up your stiff muscles with this Dweevil's therapeutic electric socks too!|block=y}}
{{transcript|We don't wake up every day feeling as good as we want to, but the bright, fruity color of this little charmer sure makes me feel like I got my vitamins for the day. You might be able to loosen up your stiff muscles with this Dweevil's therapeutic electric socks too!|block=y}}
===Olimar's Notes (''Pikmin 4'')===
{{transcript|Members of the Dweevil family are known for carrying objects of astounding size on their backs and mimicking them. The Anode Dweevil is one species in this family.
They seem to have no particular preference for which objects they carry on their backs, as they will carry anything they can lift.
They boast an internal organ that generates electrical charges, which the Anode Dweevil releases when it senses danger.|block=y}}
===Louie's Notes (''Pikmin 4'')===
{{transcript|Raw Anode Dweevil makes for an unforgettable sushi treat, but if it is not prepared by an expert hand with exacting precision, consumption could result in a jolting electrical explosion of apocalyptic proportion.|block=y}}
===''Pikmin 2'' Nintendo Player's Guide===
===''Pikmin 2'' Nintendo Player's Guide===
{{transcript|The most dangerous of the Dweevils attacks by surrounding itself with electricity. If any non-yellow Pikmin are hit by the creature's sparks, they'll be fried instantly. Unless you have no other options, use yellows exclusively to fight the evil Dweevils.|block=y}}
{{transcript|The most dangerous of the Dweevils attacks by surrounding itself with electricity. If any non-yellow Pikmin are hit by the creature's sparks, they'll be fried instantly. Unless you have no other options, use yellows exclusively to fight the evil Dweevils.|block=y}}

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