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{{Infobox enemy
{{Infobox enemy
|pikmin3    = y
|pikmin3    = y
|pikmin4    = y
|image      = Arachnode.png
|image      = Arachnode_P4_icon.png
|size        = 250px
|size        = 250px
|icon        = Arachnode P4 icon.png
|icon        = Arachnode icon.png
|custom_icon = y
|custom_icon = y
|name        = Clavo fictusphera
|name        = Clavo fictusphera
|family      = Awrapnid
|family      = Awrapnid
|areas      = [[Twilight River]], [[Formidable Oak]], [[Sun-Speckled Terrace]] ([[Olimar's Shipwreck Tale|Shipwreck Tale]]), [[Giant's Hearth]]
|areas      = [[Twilight River]], [[Formidable Oak]]
|underground = [[Ultimate Testing Range]], [[Subterranean Swarm]]
|missionct  = [[Twilight Hollow Remix]]
|missionct  = [[Twilight Hollow Remix]]
|missionbe  = [[Twilight River Remix]], [[Beastly Caverns]]
|missionbe  = [[Twilight River Remix]], [[Beastly Caverns]]
|sidestories = [[Another Part Found]]
|attacks    = Eat Pikmin
|attacks    = Trap Pikmin on its web, eat Pikmin
}}
}}


The '''Arachnode''' ({{j|マリグモ|Mari Gumo|{{w|Temari (toy)|Temari}} Spider}}) is a spider-like [[enemy]] in {{p3}} and {{p4}} that live on interactable webs. While dormant on their webs, Arachnodes resemble cocoons, with a black and yellow striped and sphere-shaped bodies. This shape and coloring comes from the eight legs wrapped tightly around their bodies; their actual bodies are small black orbs with yellow circles instead of stripes. Once a [[Pikmin family|Pikmin]] or [[leader]] gets caught in an Arachnode's web, it will uncurl its legs after a while, and wanders up to its prey, consuming them quickly once it has reached them. It may also wander around the web freely in order to avoid Pikmin that are being thrown at it. The web will collapse once the Arachnode is defeated.
The '''Arachnode''' ({{j|マリグモ|Mari Gumo|Ball Spider}}) is an [[arachnorb]]-like enemy in ''[[Pikmin 3]]'', and the first arachnid-based enemy in the [[Pikmin series|''Pikmin'' series]] with an interactable web. While dormant on its web, it resembles a cocoon, with a black and yellow striped and sphere-shaped body. This shape and coloring comes from the eight legs wrapped tightly around its body; the actual body is a small black orb with yellow circles instead of stripes. Once a [[Pikmin family|Pikmin]] or [[leader]] gets caught in the web, it uncurls its legs after a while, and wanders up to its prey, consuming them quickly once it has reached them. It may also wander around the web freely in order to avoid Pikmin that are being thrown at it. The web will collapse once the Arachnode is defeated.


Pikmin caught in the web can be saved by whistling at them. This is important, especially with a small squad, as Pikmin shaken off by the Arachnode will usually get stuck in the web. [[Winged Pikmin]] carrying objects will get stuck in webs that are along their route, making webs the primary [[obstacle]] for these types of Pikmin.
Pikmin caught in the web can be saved by whistling at them. This is important, especially with a small squad, as Pikmin shaken off by the Arachnode will usually get stuck in the web. [[Winged Pikmin]] carrying objects will get stuck in webs that are along their route, making webs the primary [[obstacle]] for these types of Pikmin.
Its behavior and anatomy differ from both the [[Arachnorb family|arachnorb]] and [[Dweevil family|dweevil]] families: they both have noticeably longer and thinner legs than the Arachnode, and neither eat Pikmin when fought. The game gives no information as to the relations of the different families.


==Stats==
==Stats==
{{enemy stats
{{enemy stats
|weight3 = 3      |weight4 = 3
|weight3 = 3
|carriers3 = 6    |carriers4 = 6
|carriers3 = 6
|seeds3 = 4        |seeds4 = 4
|seeds3 = 4
|value3 = 25       |value4 = 3
|value3 = 25
|hp3 = 600         |hp4 = 450
|hp3 = 600
|regen3 = Unknown  |regen4 = Unknown
|regen3 = Unknown
}}
}}


{{notes|p3dpalphus=y|p3dpalpheu=y|p3dpbrittany=y|p3dpcharlie=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimarus=y|p3dpolimareu=y}}
== Notes ==
=== ''Pikmin 3'' website ===
=== ''Pikmin 3'' website ===
{{transcript|An eight-legged creature that traps its prey in a sticky web.|block=y}}
{{transcript|An eight-legged creature that traps its prey in a sticky web.}}


=== ''Pikmin 3'' Prima Guide ===
=== ''Pikmin 3'' Prima Guide ===
{{transcript|The Arachnode is only able to attack Pikmin that become tangled in its web. When you first encounter a web, look for the attached Arachnode. To defeat the enemy quickly, throw a few Rock Pikmin directly at an Arachnode. You can also use a squad of Winged Pikmin to overwhelm an Arachnode with a single charge attack.
{{transcript|The Arachnode is only able to attack Pikmin that become tangled in its web. When you first encounter a web, look for the attached Arachnode. To defeat the enemy quickly, throw a few Rock Pikmin directly at an Arachnode. You can also use a squad of Winged Pikmin to overwhelm an Arachnode with a single charge attack.


Because the Arachnode's web is fairly tall, the creature often moves out of your standard throwing range. Use Yellow Pikmin or Winged Pikmin to attack an Arachnode when it retreats to the top of its web. If any of your Pikmin become ensnared in the web, use the whistle to rescue them. When you defeat an Arachnode, its web unravels.|block=y}}
Because the Arachnode's web is fairly tall, the creature often moves out of your standard throwing range. Use Yellow Pikmin or Winged Pikmin to attack an Arachnode when it retreats to the top of its web. If any of your Pikmin become ensnared in the web, use the whistle to rescue them. When you defeat an Arachnode, its web unravels.}}
 
=== Alph’s Notes ===
 
{{transcript|Structural flaw: weak hide
 
Weight: 3
 
This creature’s most dangerous weapon isn’t its jaws-it’s its web. Anything that touches the web, such as thrown Pikmin, gets stuck and must be quickly rescued before it’s eaten. I’ve seen its web trap Winged Pikmin and withstand blows from Rock Pikmin, so those fibers must be be tougher than they look. If we could build a suit out of them, I could be that tough too!}}
 
=== Brittany’s Notes ===
{{transcript|Be quick and you can whistle to get Pikmin unstuck from its webs. If you’re feeling daring, you can touch the web to lure the arachnode away, but if you’re on the wrong side, you’ll see your Pikmin get eaten in front of you.}}


===Dalmo's Notes===
=== Charlie’s Notes ===
{{transcript|It has an agreeable personality, and as long as a meal doesn't get caught in its web, it will sit there, curled up into a cuddly ball and waiting. You'll have to throw some food or even use yourself as bait if you wish to see it moving. What a leisurely method of hunting!|block=y}}
{{transcript|This is a tricky one. We can’t charge until it moves, but it doesn’t move unless it senses prey in its web. Since I mustn’t risk the lives of my squad, there’s no other choice. I must volunteer to be the bait! Good luck, troops! My life will be in your hands!}}
 
=== Louie’s Notes ===
{{transcript|Pluck off the legs, crack open, and savor the meat inside. Dip them in soy sauce first for a nice mix of sweet and salty.}}


==Behavior==
==Behavior==
The Arachnode sits still when nothing is near, but when a [[leader]] or a [[Pikmin family|Pikmin]] is thrown into its web, it will take on its spider-like form and attack its ensnared prey. It eats Pikmin by clamping down on them with its wide mouth, and it eats them quickly, so it can be difficult to save them in time. When all Pikmin are removed from the web, the Arachnode will take a moment and then go back into its resting state. It does not return to a specific point on the web to rest, so it can be put in a more vulnerable position for a second attack. When an Arachnode is defeated, it will fall to the ground and its web will collapse.
The Arachnode sits still when nothing is near, but when a [[leader]] or a Pikmin is thrown into its web, it will take on its spider-like form and attack its ensnared prey. It eats Pikmin by clamping down on them with its wide mouth, and it eats pretty quickly, so it can be difficult to save them in time. When all Pikmin are removed from the web, the Arachnode will take a moment and then go back into its resting state. It does not return to a specific point on the web to rest, so it can be put in a more vulnerable position for a second attack. When an Arachnode is defeated, it will fall to the ground and its web will collapse.


If unsupervised Winged Pikmin carry an item right into an Arachnode's web, they will get stuck, whatever goods they had will fall to the ground, and the creature will proceed to eat them. Fortunately, Arachnodes pose no threat to any other types of Pikmin when left unattended.
If unsupervised Winged Pikmin carry an item right into an Arachnode's web, they will get stuck, whatever goods they had will fall to the ground, and the creature will proceed to eat them. Fortunately, Arachnodes pose no threat to any other types of Pikmin when left unattended.
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== Strategy ==
== Strategy ==
{{guide}}
{{guide}}
[[Rock Pikmin]] will kill an Arachnode in just three hits (just two in ''Pikmin 3 Deluxe''<nowiki/>'s Normal [[difficulty]]), and can hit the Arachnode from either side of its web. Other Pikmin types can only attack the Arachnode on the side in which it rests, and they can get stuck if the Arachnode is too high or if they are thrown from too close to the web. Winged Pikmin are best for getting an Arachnode down from a high point in its web since they can [[charge]] at it, after which point other, stronger Pikmin can be employed. If Winged Pikmin are not available, any Pikmin can latch on to a low-resting Arachnode with a careful throw, and [[Yellow Pikmin]] can usually reach a high-resting one. As a last resort, a Pikmin or a leader can be thrown into the web to bait the Arachnode into a vulnerable position.
[[Rock Pikmin]] will kill an Arachnode in just three hits, and can hit the Arachnode from either side of its web. Other Pikmin types can only attack the Arachnode on the side in which it rests, and they can get stuck if the Arachnode is too high or if they are thrown from too close to the web. Winged Pikmin are best for getting an Arachnode down from a high point in its web since they can [[charge]] at it, after which point other, stronger Pikmin can be employed. If Winged Pikmin are not available, any Pikmin can latch on to a low-resting Arachnode with a careful throw, and [[Yellow Pikmin]] can usually reach a high-resting one. As a last resort, a Pikmin or a leader can be thrown into the web to bait the Arachnode into a vulnerable position.


==Technical information==
==Technical information==
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==Naming==
==Naming==
{{naming
"Arachnode" is a pun on "{{w|arachnid}}" and "node". In Japan, it is called {{j|マリグモ|Mari Gumo}}, which simply translates to "Ball Spider". Internally, its is called <code>kumo</code>, which is a Romanization of {{j|グモ|gumo|spider|f=tp}}.
|common    = Arachnode. From "{{w|arachnid}}" and "node".
|jpcommon  = {{j|マリグモ|Mari Gumo}}. It simply translates to "Ball Spider". However, it refers specifically to a {{w|Temari (toy)|temari}}, a traditional Japanese ball toy.
|jpname    = {{j|ヨコスジタマモドキ|Yoko Suji Tama Modoki|Pseudo Horizontally-striped Ball}}.
|scientific = Clavo fictusphera. ''Fictus'' and ''sphera'' are latin for "fake" and "sphere", respectively.
|internal  = Internally, its is called <code>kumo</code>, which is a Romanization of {{j|クモ|kumo|spider|f=tp}}
}}


===Names in other languages===
===Names in other languages===
{{foreignname
{{Foreignname
|Jap = マリグモ
|Jap   = マリグモ
|JapR = Mari Gumo
|JapR = Mari Gumo
|JapM = [https://en.wikipedia.org/wiki/Temari_(toy) Temari] Spider
|JapM  = Ball Spider
|JapN =
|Ger   = Hornissarak
|ChiTrad = 黃斑蛛
|GerM = Portmanteau of "Hornisse" (hornet) and "arak" (German name for the Dweevil family)
|ChiTradR = Huáng Bān Zhū
|SpaA = Bolaraña
|ChiTradM = Yellow Spotted Spider
|SpaAM = Portmanteau of "bola" (ball) and "araña" (spider)
|ChiSimp  = 黄斑蛛
|SpaE = Bolaraña
|ChiSimpR = Huáng Bān Zhū
|SpaEM = Ball spider
|ChiSimpM = Yellow Spotted Spider
|Fra  = Arachnodule
|Fra  = Arachnodule
|FraM  = Portmanteau of "Arachnide" (arachnid) and "Nodule"
|FraM = -
|FraN = The name is a portmanteau of ''"Arachnide"'' (arachnid) and "Nodule"
|Ger = Hornissarak
|GerM =  
|GerN = The name is a portmanteau of ''"Hornisse"'' (hornet) and ''"arak"'' (German name for the Dweevil family)
|Ita  = Aracnopalla
|ItaM = Arachnoball
|Kor  = 구슬거미
|KorR = Guseul-Geomi
|KorM = Marble Spider
|Spa = Bolaraña
|SpaM = Ballpider
|SpaN = The name is a portmanteau of ''"bola"'' (ball) and ''"araña"'' (spider)
|Por = Bolaranha
|PorM = Ballpider
|PorN = The name is a portmanteau of ''"bola"'' (ball) and ''"aranha"'' (spider)
|notes = y
}}
}}


== Gallery ==
== Gallery ==
<gallery>
<gallery>
Arachnode.png|Artwork of the Arachnode from ''Pikmin 3''.
Arachnode dormant P3.jpg|The form it takes while waiting for something to fall on its trap.
Arachnode dormant P3.jpg|The form it takes while waiting for something to fall on its trap.
Charlie on Arachnode web P3.jpg|Charlie caught on the Arachnode's web.
Charlie on Arachnode web P3.jpg|Charlie caught on the web.
Spiderenemy-Pikmin3.jpg|Alph caught on the Arachnode's web.
Spiderenemy-Pikmin3.jpg|Alph caught on the web.
Arachnode P3 side view.jpg|Side view of the Arachnode.
Arachnode P3 side view.jpg|Side view of the Arachnode.
Arachnode's web.jpg|Analysis of the Arachnode.
Arachnode's web.jpg|Analysis of the Arachnode.
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</gallery>
</gallery>


== Trivia ==
==See also==
* The Arachnode is the only spider based enemy in the main series to have eight legs, as all [[Arachnorb family|Arachnorbs]] and [[Dweevil family|Dweevils]] have only four.


==See also==
*[[Dweevil family]]
*[[Dweevil family]]
*[[Arachnorb family]]
*[[Arachnorb family]]


{{p3enemies}}
{{Enemies}}
{{p4enemies}}
[[Category:Pikmin-altering enemies]]
[[Category:Pikmin-eating enemies]]
[[Category:Obstacles]]
[[Category:Obstacles]]
[[Category:Twilight River]]
[[Category:Twilight River]]
[[Category:Formidable Oak]]
[[Category:Formidable Oak]]
[[Category:Giant's Hearth]]
[[Category:Ultimate Testing Range]]
[[Category:Subterranean Swarm]]
[[Category:Mission Mode]]
[[Category:Side Stories]]
[[Category:Olimar's Shipwreck Tale]]

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