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{{game icons|pikmin2=y}}
{{game icons|pikmin2=y}}
[[File:BattleField.png|thumb|300px|Stage preview.]]
[[File:BattleField.png|thumb|300px|Stage preview.]]
'''Battle Field''' ('''Battlefield''' in the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch port]]) is the first and most basic level in [[2-Player Battle]] of ''[[Pikmin 2]]''. It only has three types of enemies, [[Dwarf Bulborb|Dwarf Red Bulborb]]s, [[Sheargrubs]] and the [[Shearwig]]s that hide under marbles, and all three layouts are very simple. These include three circular rooms connected by a long corridor, one large room with little alcoves that usually hold yellow marbles, and a donut-shaped cave.
'''Battle Field''' is the first and most basic level in [[2-Player Battle]] of ''[[Pikmin 2]]''. It only has three types of enemies, [[Dwarf Red Bulborb]]s, [[Sheargrubs]] and the [[Shearwig]]s that hide under marbles, and all three layouts are very simple. These include three circular rooms connected by a long corridor, one large room with little alcoves that usually hold yellow marbles, and a donut-shaped cave.


Because of the simplicity of the level layouts and how easy it is to travel across and find yellow marbles, it is quite likely for a player to finish the course in about two minutes if playing for yellow marbles.  Note that for the second mentioned layout, prefer the yellow marbles that are not clustered in alcoves, because it is more than likely that at least two of them have Shearwigs nesting underneath, making collecting them slower, and possibly dangerous with only a small number of [[Pikmin family|Pikmin]]. Don't forget about the [[Glitches in Pikmin 2#Sped up Dwarf Bulborb|fast enemy glitch]] that can happen to the Shearwigs and cause Pikmin to be lost more quickly due to the Shearwigs' speedy boost.
Because of the simplicity of the level layouts and how easy it is to travel across and find yellow marbles, it is quite likely for a player to finish the course in about two minutes if playing for yellow marbles.  Note that for the second mentioned layout, prefer the yellow marbles that are not clustered in alcoves, because it is more than likely that at least two of them have Shearwigs nesting underneath, making collecting them slower, and possibly dangerous with only a small number of [[Pikmin family|Pikmin]]. Don't forget about the [[Glitches in Pikmin 2#Sped up Dwarf Bulborb|fast enemy glitch]] that can happen to the Shearwigs and cause Pikmin to be lost more quickly due to the Shearwigs' speedy boost.
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**None
**None
*'''Enemies''':
*'''Enemies''':
**{{icon|Dwarf Bulborb|n=Dwarf Red Bulborb|y}} × 4
**{{icon|Dwarf Red Bulborb|y}}
**{{icon|Female Sheargrub|y}}
**{{icon|Female Sheargrub|y}}
**{{icon|Shearwig|y}} (under marbles)
**{{icon|Shearwig|y}} (under marbles)
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**{{icon|Pellet Posy|y}} × 10
**{{icon|Pellet Posy|y}} × 10
*'''Others''':
*'''Others''':
**{{icon|Egg|y}} × 3 (layout 1)
**{{icon|Egg|y}} × 3 (pattern 1)
**{{icon|Egg|y}} × 9 (layout 2)
**{{icon|Egg|y}} × 9 (pattern 2)
**{{icon|Egg|y}} × 8 (layout 3)
**{{icon|Egg|y}} × 8 (pattern 3)


{{sublevel technical
{{sublevel technical
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|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =  
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (1/3 chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
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  |item_cap_tsuchi|Dead end with item (×1)
  |item_cap_tsuchi|Dead end with item (×1)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
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  |item_cap_tsuchi|Dead end with item (×4)
  |item_cap_tsuchi|Dead end with item (×4)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
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  |item_cap_tsuchi|Dead end with item (×3)
  |item_cap_tsuchi|Dead end with item (×3)
  |way4_tsuchi|Four-way crossing (×1)
  |way4_tsuchi|Four-way crossing (×1)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
{{!}}-
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning crossing
|way2_tsuchi|Straight corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_north_1_tsuchi|'''Circular room with 1 exit'''
|room_vs_mid1_6_tsuchi|'''Room with 6 exits'''
|room_mid2_3_tsuchi|'''Y-shaped room'''
  }}
  }}
}}
}}
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<gallery>
<gallery>
File:Battle Field.png|The circular model of Battle Field.
File:Battle Field.png|The circular model of Battle Field.
File:Battle Field 1.png|thumb|A recreation of the first layout of Battle Field.
File:Battle Field 2.png|thumb|A recreation of the second layout of Battle Field.
File:Battle Field 3.png|thumb|A recreation of the third layout of Battle Field.
</gallery>
</gallery>


==Names in other languages==
{{foreignname
|notes=y
|SpaA=Palestra
|SpaAM=Arena
|Ger=Schlachtfeld
|GerM=Battle Field
|Ita= Campo scontro
|ItaM= Battle Field
|ItaN=A literal translation of the English ''Battle Field'' that doesn't sound very natural.
}}
{{2PB}}
{{2PB}}

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