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[[File:Bombrock.png|thumb|Artwork of a bomb rock, from ''[[New Play Control! Pikmin]]''.]]
[[File:Bombrock.png|thumb|Artwork of a bomb rock, from ''[[New Play Control! Pikmin]]''.]]
{{todo|Point down how long the bombs take to explode, in all games. (Keep in mind EU ''Pikmin'' is slower, and that it is possible for bombs to have a different timer.)}}
{{todo|Point down how long the bombs take to explode, in all games. (Keep in mind EU ''Pikmin'' is slower, and that it is possible for bombs to have a different timer.)}}
'''Bomb rocks''' ({{j|バクダン岩|Bakudan iwa|Bomb rock}}; formatted as '''bomb-rocks''' prior to ''Pikmin 3'') are explosive rocks in the [[Pikmin series|''Pikmin'' games]]. Upon being activated, a rock's fuse starts going down (represented by a [[Health#Health wheel|colored wheel]] in the first two games), and when it reaches zero, the bomb causes a violent explosion, capable of damaging [[enemy|enemies]], [[leader]]s, some [[obstacle]]s and knocking back and subsequently killing any [[Pikmin family|Pikmin]].
'''Bomb rocks''' ({{j|バクダン岩|Bakudan iwa}}, lit.: "Bomb rock"; formatted as '''bomb-rocks''' prior to ''Pikmin 3'') are explosive rocks in the [[Pikmin series|''Pikmin'' games]]. Upon being activated, a rock's fuse starts going down (represented by a [[Health#Health wheel|colored wheel]]), and when it reaches zero, the bomb causes a violent explosion, capable of damaging [[enemy|enemies]], [[Pikmin family|Pikmin]], [[leader]]s and some [[obstacle]]s. How they work has changed, in some fashion, in every entry. In the [[Pikmin (game)|first]] and [[Pikmin 3|third]] games, they can be carried by Pikmin, but only by [[Yellow Pikmin]] in the former. In ''[[Pikmin 2]]'', they are much larger and serve as obstacles instead of tools, with the exception being on the [[2-Player Battle]] stage [[Hostile Territory]], where they can be picked up and thrown by leaders. They can also appear as items in 2-Player Battle and [[Bingo Battle]]. In ''[[Pikmin 4]]'' they're instead an item used by leaders and can be either found in the field or bought from [[Russ]] for 8 [[raw material]]s per bomb rock after accumulating a total of 3000 [[Sparklium]].


How they work has changed, in some fashion, in every entry. In the [[Pikmin (game)|first]] and [[Pikmin 3|third]] games, they can be carried by Pikmin, but only by [[Yellow Pikmin]] in the former. In ''[[Pikmin 2]]'', they are much larger and serve as obstacles instead of tools, with the exception being on the [[2-Player Battle]] stage [[Hostile Territory]], where they can be picked up and thrown by leaders. They can also appear as items in 2-Player Battle and [[Bingo Battle]]. In ''[[Pikmin 4]]'' they're instead an item used by leaders and can be either found in the field or bought from [[Russ]] for 8 [[raw material]]s per bomb rock after accumulating a total of 3000 [[Sparklium]]. In the side story [[Olimar's Shipwreck Tale]], bomb rocks are similarly found scattered around the four areas, and Olimar gains additional bomb rocks as bonuses for recovering 2 and then 13 [[ship part]]s.
Visually, they look like round rocks with cracks in them, where a yellow and red energy-based flow can be seen. Their sizes span from being a bit smaller than a Pikmin (''Pikmin'') to being larger than a leader (''Pikmin 2''); ''Pikmin 3''<nowiki>'</nowiki>s size is an in-between of the two other games' sizes. It should be noted that bomb rocks in the Wii version are bigger than the ones in the GameCube version (the latter are the size of a Pikmin).
 
Visually, they look like round rocks with cracks in them, where a yellow and red energy-based flow can be seen. Their sizes span from being a bit smaller than a Pikmin (''Pikmin'') to being larger than a leader (''Pikmin 2''); ''Pikmin 3''<nowiki>'</nowiki>s size is an in-between of the two other games' sizes. Bomb rocks in the ''[[New Play Control]]'' version are bigger than the ones in the GameCube version (the latter are the size of a Pikmin).


The explosions can trigger a chain reaction if they hit other bomb rocks. In ''Pikmin'', a bomb-rock explosion will instantly make all bomb-rocks in the vicinity explode. In ''Pikmin 2'', a bomb-rock that gets hit from another's explosion will initiate its countdown, so the chain reaction is rather slow. In ''Pikmin 3'', an explosion triggers a neighboring bomb's explosion in around half a second, resulting in quite a fast chain of explosions.
The explosions can trigger a chain reaction if they hit other bomb rocks. In ''Pikmin'', a bomb-rock explosion will instantly make all bomb-rocks in the vicinity explode. In ''Pikmin 2'', a bomb-rock that gets hit from another's explosion will initiate its countdown, so the chain reaction is rather slow. In ''Pikmin 3'', an explosion triggers a neighboring bomb's explosion in around half a second, resulting in quite a fast chain of explosions.
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*{{icon|Fire geyser|y}}s (''Pikmin 2'' only)
*{{icon|Fire geyser|y}}s (''Pikmin 2'' only)
*{{icon|Electrical wire|y}}s
*{{icon|Electrical wire|y}}s
*{{icon|Poison emitter|v=P2|y}}s
*{{icon|Gas pipe|y}}s
*{{icon|Egg|y}}s
*{{icon|Egg|y}}s
*{{icon|Crystal wall|y}}s
*{{icon|Crystal wall|y}}s
*{{icon|Cobblestone block|y}}s
*{{icon|Cobblestone block|y}}s
*{{icon|Breakable pot|v=P4|y}}s
*{{icon|Jar|y}}s


{{clear}}
{{clear}}
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===Harming enemies===
===Harming enemies===
{{todo|Finish the list for ''Pikmin'' and ''Pikmin 2''.}}
{{todo|Finish the list for ''Pikmin'' and ''Pikmin 2''.}}
If a bomb rock explodes near an enemy, it will damage it, depending on the creature's vulnerabilities. Some enemies can also swallow bomb rocks, to suffer even greater damage once they explode inside. To swallow one, an enemy either has to be coaxed into eating a bomb rock lying on the ground, or chomp a bomb rock-carrying Pikmin, depending on the enemy. In ''Pikmin'', the carrier Pikmin will also be eaten and killed, but in ''Pikmin 3'', it merely gets tossed aside while the enemy swallows the isolated bomb rock instead. Similarly, in {{p4}}, if the player's character holds a bomb rock applicable enemies will eat it without affecting the character at all.
If a bomb rock explodes near an enemy, it will damage it, depending on the creature's vulnerabilities. Some enemies can also swallow bomb rocks, to suffer even greater damage once they explode inside. To swallow one, an enemy either has to be coaxed into eating a bomb rock lying on the ground, or chomp a bomb rock-carrying Pikmin, depending on the enemy. In ''Pikmin'', the carrier Pikmin will also be eaten and killed, but in ''Pikmin 3'', it merely gets tossed aside while the enemy swallows the isolated bomb rock instead.


The following enemies can eat bomb rocks:
The following enemies can eat bomb rocks:


*''Pikmin''
*''Pikmin''
**{{icon|Burrowing Snagret|y}}
**{{icon|Bulborb|y|n=Red Bulborb}}
**{{icon|Spotty Bulbear|y}}
**{{icon|Dwarf Bulbear|y}}
**{{icon|Dwarf Bulbear|y}}
**{{icon|Dwarf Bulborb|y}}
**{{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
**{{icon|Emperor Bulblax|y}}
**{{icon|Emperor Bulblax|y}}
**{{icon|Pearly Clamclamp|y}}
**{{icon|Burrowing Snagret|y}}
**{{icon|Male Sheargrub|y|n=Sheargrub}}
**{{icon|Male Sheargrub|y}}
**{{icon|Shearwig|y}}
**{{icon|Shearwig|y}}
**{{icon|Spotty Bulbear|y}}
**{{icon|Bulborb|y|n=Spotty Bulborb}}
**{{icon|Water Dumple|y}} (by using the [[Glitches in Pikmin#Throwing non-Blue Pikmin underwater|glitch]] that enables the player to throw a non-Blue Pikmin from the water)
**{{icon|Water Dumple|y}} (by using the [[Glitches in Pikmin#Throwing non-Blue Pikmin underwater|glitch]] that enables the player to throw a non-Blue Pikmin from the water)
**{{icon|Pearly Clamclamp|y}}
*''Pikmin 2''
*''Pikmin 2''
**{{icon|Emperor Bulblax|y}}
**{{icon|Emperor Bulblax|y}}
*''Pikmin 3'' (These enemies can also eat mines)
*''Pikmin 3'' (these enemies can also eat mines)
**{{icon|Peckish Aristocrab|y}}
**{{icon|Bug-Eyed Crawmad|y}}
**{{icon|Bug-Eyed Crawmad|y}}
**{{icon|Bulborb|y|v=P3}}
**{{icon|Burrowing Snagret|y|v=P3}}
**{{icon|Candypop Bud|v=P3 red|y}}
**{{icon|Orange Bulborb|v=P3|y}}
**{{icon|Peckish Aristocrab|y}}
**{{icon|Pyroclasmic Slooch|y}}
**{{icon|Pyroclasmic Slooch|y}}
**{{icon|Sandbelching Meerslug|y}}
**{{icon|Sandbelching Meerslug|y}}
**{{icon|Spotty Bulbear|y|v=P3}}
**{{icon|Burrowing Snagret|v=P3|y}}
**{{icon|Toady Bloyster|y|v=P3}}
**{{icon|Toady Bloyster|v=P3|y}}
**{{icon|Whiptongue Bulborb|y}}
**All [[Grub-dog family|grub-dogs]] but the Dwarf Bulbear and the [[Water Dumple]].
*''Pikmin 4'' (These enemies can also eat mines, ice blasts, and trackonators)
* Pikmin 4 (these enemies can also eat mines, ice blasts, and tracknators)
** {{icon|Bulborb|y|v=P4}}
** {{icon|Bulborb|y|v=P4}}
** {{icon|Jumbo Bulborb|y|v=P4}}
** {{icon|Jumbo Bulborb|y|v=P4}}
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===Other uses===
===Other uses===
* Bomb rocks in ''Pikmin 3'' and ''Pikmin 4'' can be used to instantly [[Dig|unearth]] buried [[fruit]], [[treasure]] and [[Onion]]s.
* Bomb rocks in ''Pikmin 3'' can be used to instantly [[Dig|unearth]] buried [[fruit]].
* [[Candypop Bud]]s that take in Pikmin carrying bomb rocks in ''Pikmin 3'' will shrivel and die right afterwards. This is no longer the case in ''[[Pikmin 4]]'' as they will spew it out; this also happens with [[Ice Blast|ice blast]]s and Trackonators.
* [[Candypop Bud]]s that take in Pikmin carrying bomb rocks in ''Pikmin 3'' will shrivel and die right afterwards. This is no longer the case in ''[[Pikmin 4]]'' as they will spew it out; this also happens with [[Ice Blast|ice blast]]s and Trackonators.


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===''Pikmin''===
===''Pikmin''===
[[File:Yellow Pikmin holds bomb rock P1 art.png|thumb|Artwork of a [[Yellow Pikmin]] holding a bomb rock.]]
[[File:Yellow Pikmin holds bomb rock P1 art.png|thumb|Artwork of a [[Yellow Pikmin]] holding a bomb rock.]]
The [[controls]] when dealing with bomb-rock yielding Yellow Pikmin are a bit complex, and varies slightly depending on the console.
The [[controls]] when dealing with bomb rock-yielding Yellow Pikmin are a bit complex, and varies slightly depending on the console.


====GameCube====
====GameCube====
On the GameCube version of the game, [[throw]]ing a Pikmin with a bomb-rock will make it stay on the spot, but primed to use the bomb. It is possible to see that the Pikmin is not [[idle]] because its stem doesn't glow and its color doesn't become paler. If an enemy is close, the Pikmin will step back and throw the bomb rock at it. In this state, when called back using the [[whistle]], they'll drop and activate the bomb, and run towards Olimar. If, however, the player wants the Pikmin to join the party without dropping and activating the bomb, they must have Olimar touch the Pikmin directly. [[Dismiss]]ing will cause these Pikmin to go to their own group, but will actually become idle, as seen by their color and stem. In this state, they will no longer activate their bomb when whistled.
On the GameCube version of the game, [[throw]]ing a Pikmin with a bomb-rock will make it stay on the spot, but primed to use the bomb. It is possible to see that the Pikmin is not [[idle]] because its stem doesn't glow and its color doesn't become paler. If an enemy is close, the Pikmin will step back and throw the bomb rock at it. In this state, when called back using the [[whistle]], they'll drop and activate the bomb, and run towards Olimar. If, however, the player wants the Pikmin to join the party without dropping and activating the bomb, they must have Olimar touch the Pikmin directly. [[Dismiss]]ing will cause these Pikmin to go to their own group, but will actually become idle, as seen by their color and stem. In this state, they will also use the bomb when near an enemy, but will no longer activate it when whistled.


====Wii====
====Wii====
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Pikmin holding bomb-rocks will not interact with objects when [[swarm]]ing, and when called to the yellow [[Onion]], Pikmin yielding bomb rocks will drop the explosives on the ground without igniting them.
Pikmin holding bomb-rocks will not interact with objects when [[swarm]]ing, and when called to the yellow [[Onion]], Pikmin yielding bomb rocks will drop the explosives on the ground without igniting them.


Curiously, when a Yellow Pikmin actively uses a bomb-rock on something (i.e. dropping it near a reinforced wall or throwing it at an enemy), nearby idle Pikmin will rejoin Olimar in order to avoid the blast. However, if a Yellow Pikmin drops its bomb-rock via Olimar's whistle, idle Pikmin near the bomb-rock will not rejoin Olimar.
Curiously, when a Yellow Pikmin throws a bomb rock, it'll warn nearby Pikmin to rejoin Olimar in order to stay away from the blast. However, if Olimar throws a bomb-rock-holding Pikmin next to a group of [[idle]] Yellow Pikmin, and calls the bomb rock-yielding Pikmin back with the whistle (i.e. make it drop the bomb rock), it will not call the idlers.


{{clear}}
{{clear}}


===''Pikmin 2''===
===''Pikmin 2''===
In the [[2-Player Battle]] stage [[Hostile Territory]], bomb-rocks can be picked up and thrown by a [[leader]], which can be used to defeat enemies, or deal a serious blow to the opponent's Pikmin count. To perform this, one merely needs to run into a bomb rock for around one second, at which point it'll be picked up. Players can then press {{button|gc|a|wii|a}} to throw it (the distance is around twice as far as the reach of the GameCube game's cursor), or {{button|gc|b|wii|b}} to drop it in place. In both cases, the bomb-rock will be activated. In every other point in the game where bomb-rocks are found, they can be activated by being attacked, provoked (in the case of Volatile Dweevils), or dropped (in the case of Careening Dirigibugs).
In the [[2-Player Battle]] stage [[Hostile Territory]], bomb-rocks can be picked up and thrown by a [[leader]], which can be used to defeat enemies, or deal a serious blow to the opponent's Pikmin count. To perform this, one merely needs to run into a bomb rock for around one second, at which point it'll be picked up. Players can then press {{button|gc|a|wii|a}} to throw it (the distance is around twice as far as the reach of the GameCube game's cursor), or {{button|gc|b|wii|b}} to drop it in place. In both cases, the bomb rock will be activated. In every other point in the game where bomb rocks are found, they can be activated by being attacked, provoked (in the case of Volatile Dweevils), or dropped (in the case of Careening Dirigibugs).


===''Pikmin 3''===
===''Pikmin 3''===
Controlling the way Pikmin behave with bomb rocks is much simpler in this game compared to ''Pikmin'' &ndash; a Pikmin will always keep hold of its bomb until said Pikmin is thrown, in which case it will drop the rock exactly where it landed, and run back to the group with a cry. When [[dismiss]]ed, any bomb rock-wielding Pikmin will separate from the group of their type, making it easier to get only the bombers. Pikmin with bomb rocks still cannot interact with other objects, not even by [[Charge|charging]]. In order to coax an enemy into eating a bomb rock, there should be a Pikmin idling with one nearby. When the enemy tries to eat that Pikmin, the Pikmin will be knocked back and the beast will eat the explosive instead. Despite appearances, bomb rocks are also unaffected by water.
Controlling the way Pikmin behave with bomb rocks is much simpler in this game compared to ''Pikmin'' &ndash; a Pikmin will always keep hold of its bomb until said Pikmin is thrown, in which case it will drop the rock exactly where it landed, and run back to the group with a cry. When [[dismiss]]ed, any bomb rock-wielding Pikmin will separate from the group of their type, making it easier to get only the bombers. [[Idle]] Pikmin with bomb rocks will not automatically throw their bombs at enemies like they would in ''Pikmin'', and they still cannot interact with other objects, not even by [[Charge|charging]]. In order to coax an enemy into eating a bomb rock, there should be a Pikmin idling with one nearby. When the enemy tries to eat that Pikmin, it will dodge at the last second and the beast will catch the explosive instead. Despite appearances, bomb rocks are also unaffected by water.


===''Pikmin 4''===
===''Pikmin 4''===
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;Story mode:
;Story mode:
*[[The Impact Site]]: Inside the box that the Pikmin have to push on the first day. (5 bomb rocks)
*[[The Impact Site]]: Inside the box that the Pikmin have to push on the first day. (5 bomb rocks)
*[[The Forest of Hope]]: In a tin can, near the great plain with [[Bulborb|Spotty Bulborb]]s (5), in another one near the place where the [[Yellow Onion]] is originally found (6). The last can is in the place where the [[Nova Blaster]] is found (15). 3 are found out of the cans, in front of the wall closing in between the Yellow Onion and the [[Whimsical Radar]].
*[[The Forest of Hope]]: In a tin can, near the great plain with [[Bulborb|Spotty Bulborb]]s, in another one near the place where the [[Yellow Onion]] is originally found. The last can is in the place where the [[Nova Blaster]] is found (15). On the first day the area is visited, 3 are found out of the cans, such as in front of the wall closing in between the Yellow Onion and the [[Whimsical Radar]].
*[[The Forest Navel]]: In a pipe, near the pool where the [[Number 1 Ionium Jet|#1 Ionium Jet]] is found (10). There's another one next to the place the [[Gravity Jumper]] lies (15).
*[[The Forest Navel]]: In a pipe, near the pool where the [[Number 1 Ionium Jet|#1 Ionium Jet]] is found. There's another one next to the place the [[Gravity Jumper]] lies (15).
*[[The Distant Spring]]: In a giant skull, inside a hollow tree stump guarded by a [[Spotty Bulbear]] (5) and in the beach where the [[Massage Machine]] is found. There is another skull near the pool with the [[Water Dumple]]s to the west (5).
*[[The Distant Spring]]: In a giant skull, inside a hollow tree stump guarded by a [[Spotty Bulbear]] (5) and in the beach where the [[Massage Machine]] is found. There is another skull near the pool with the [[Water Dumple]]s to the west (5).
*[[The Final Trial]]: In a pipe, on a high place to the right of the starting point. There are three other pipes in the cliffs surrounding the arena where [[Emperor Bulblax]] is fought. Overall, there are 53 bomb rocks in this stage.
*[[The Final Trial]]: In a pipe, on a high place to the right of the starting point. There are three other pipes in the cliffs surrounding the arena where [[Emperor Bulblax]] is fought. Overall, there are 53 bomb rocks in this stage.
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==Mine==
==Mine==
{{image}}
{{image}}
[[File:Bingo Battle Mine icon.png|thumb|Icon used for the mine.]]
[[File:Bingo Battle Mine icon.png|thumb|Icon used for the mine.]]
Mines are [[Bingo Battle]] exclusive explosives that attach to anything. They act similar to bomb rocks in the way that Pikmin carry them, and they can explode. This item is most commonly obtained from a roulette spin, which can be caused by retrieving a [[Cupid's Grenade]], but can also be found on layout C of the [[Jigsaw Colosseum]], and from [[dirt mound]]s in layout C of the [[Rusted Labyrinth]]. When the "mine" roulette wheel item is used, a mine spawns near the player's group, and at that point, the player can issue a [[Pikmin family|Pikmin]] to pick it up. The Pikmin can then be thrown at the ground, a wall, a fruit, or anything else, and where it touches, the mine will stick. From this point on, the mine will be armed, and will detonate whenever a leader draws near. If there is a mine on a fruit or any carriable object, and that object is brought to an Onion without the mine blowing up, the explosive will slide off and fall on the ground.
Mines are [[Bingo Battle]] exclusive explosives that attach to anything. They act similar to bomb rocks in the way that Pikmin carry them, and they can explode. This item is most commonly obtained from a roulette spin, which can be caused by retrieving a [[Cupid's Grenade]], but can also be found on layout C of the [[Jigsaw Colosseum]], and from [[dirt mound]]s in layout C of the [[Rusted Labyrinth]]. When the "mine" roulette wheel item is used, a mine spawns near the player's group, and at that point, the player can issue a [[Pikmin family|Pikmin]] to pick it up. The Pikmin can then be thrown at the ground, a wall, a fruit, or anything else, and where it touches, the mine will stick. From this point on, the mine will be armed, and will detonate whenever a leader draws near. If there is a mine on a fruit or any carriable object, and that object is brought to an Onion without the mine blowing up, the explosive will slide off and fall on the ground.
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==Trackonator==
==Trackonator==
The Trackonator is an exploration item introduced in ''Pikmin 4'', and can be purchased from Russ or found in an item capsule during Dandori Battles. Trackonators work similarly to Mines, but cannot stick to objects. Instead, they will chase nearby enemies for a few seconds before they detonate. In [[Olimar's Shipwreck Tale]], Olimar gains Trackonators as bonuses for recovering 9, 15 and finally 26 [[ship part]]s.
The Trackonator is an exploration item introduced in ''Pikmin 4'', and can be purchased from Russ or found in an item capsule during Dandori Battles. Trackonators work similarly to Mines, but cannot stick to objects. Instead, they will chase nearby enemies for a few seconds before they detonate.


==Badges==
==Badges==
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==Trivia==
==Trivia==
*It is suggested that [[Red Pikmin|Red]] and [[Blue Pikmin]] could once carry bomb rocks along with the [[Yellow Pikmin]] in the original ''Pikmin'', as seen in some [[Unused content in Pikmin|unused files]]. All Pikmin gained this ability in ''Pikmin 3''.
*It is suggested that [[Red Pikmin|Red]] and [[Blue Pikmin]] could once carry bomb rocks along with the [[Yellow Pikmin]] in the original ''Pikmin'', as seen in some [[Unused content in Pikmin|unused files]]. All Pikmin gained this ability in ''Pikmin 3''. They probably removed it to make Yellow Pikmin more unique in the first game.
*If a Pikmin is holding a bomb rock when it is called to the Onion, it will leave it beneath the Onion's pillar of light.
*If a Pikmin is holding a bomb rock when it is called to the Onion, it will leave it beneath the Onion's pillar of light.
*Bomb rocks in ''Pikmin'' shrink and disappear if they touch the water. This can be seen on [[The Forest Navel]] where, on the southernmost point of the map, there is a tube with bomb rocks. If Olimar [[Lie down|lies down]] next to the one outside the tube, closest to the water, he will begin sliding towards the lake and drag the bomb rock with him.
*Bomb rocks in ''Pikmin'' actually shrink and disappear if they touch the water. This can be seen on [[The Forest Navel]] where, on the southernmost point of the map, there is a tube with bomb rocks. If Olimar [[Lie down|lies down]] next to the one outside the tube, closest to the water, he will begin sliding towards the lake and drag the bomb rock with him.
*In ''[[Pikmin 2]]'', if a bomb rock in a cluster of bomb rocks explodes off-screen, it will not activate the others. This is because [[Camera#Off-camera objects|off-camera objects]] have special behaviors.
*In ''[[Pikmin 2]]'', if a bomb rock in a cluster of bomb rocks explodes off-screen, it will not activate the others. This is because [[Camera#Off-camera objects|off-camera objects]] have special behaviors.
*Bomb rocks' visually resemble real-life {{w|cypress cone}}s.
*The bomb rocks' look may have been inspired by the real life cypress cones.
*Pikmin holding bomb rocks in ''Pikmin 3'' will not roll when [[dodging]], but will walk faster to keep up with the dodge.
*Pikmin holding bomb rocks in ''Pikmin 3'' will not roll when [[dodging]], but will walk faster to keep up with the dodge.
*In ''Pikmin 3'', if a Pikmin is already under the effect of another hazard (such as electricity), it can't get killed by an explosion.
*In ''Pikmin 3'', if a Pikmin is already under the effect of another hazard (such as electricity), it can't get killed by an explosion.
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*[[Reinforced wall]]
*[[Reinforced wall]]
*[[Cobblestone block]]
*[[Cobblestone block]]
*[[Sneak Bomb]]


==References==
==References==

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