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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}} | {{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}} | ||
[[File:Burrowing Snagret | [[File:Burrowing Snagret P3Art.png|thumb|The [[Burrowing Snagret]] is a boss present in all four games.]] | ||
{{spoiler}} | {{spoiler}} | ||
Some types of [[Enemy|enemies]] are larger or stronger than most, and appear less frequently, often in prominent places. These are known as '''bosses''' ({{j|巨大生物|Kyodai Seibutsu|Huge Creature}}), and normally only one or two of each type appear in the entire game. Given that battles against them are usually more complex, the rewards tend to be more significant, such as a large number of [[Pikmin family|Pikmin]] seeds, [[Poko]]s, or an important [[Story Mode|story]]-related item. | Some types of [[Enemy|enemies]] are larger or stronger than most, and appear less frequently, often in prominent places. These are known as '''bosses''' ({{j|巨大生物|Kyodai Seibutsu|Huge Creature}}), and normally only one or two of each type appear in the entire game. Given that battles against them are usually more complex, the rewards tend to be more significant, such as a large number of [[Pikmin family|Pikmin]] seeds, [[Poko]]s, or an important [[Story Mode|story]]-related item. | ||
The definition of a "boss" seems to change with each game. In {{p1}} | The definition of a "boss" seems to change with each game. In {{p1}} the game seldom makes a distinction between a boss and a regular enemy. In {{p2}}, bosses are given different slots on the [[Piklopedia (Pikmin 2)|Piklopedia]] and a specific [[music]]al theme, with some having unique ones. In {{p3}}, bosses are clearly identified as such by the game itself,{{cite quote|Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day!|[[Loading]] screen tip|the US [[Region|version]] of {{p3}}}} and are divided between main bosses and '''mini-bosses''', with both having unique musical themes and the former having even having unique [[cutscenes]]. They need to be defeated to progress with the story. {{hp}} also has bosses with unique cutscenes and music, and defeating them is necessary to advance to the next [[sector]]. | ||
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Oddly, [[Candypop Bud]]s, [[geyser]]s, and [[Iridescent Flint Beetle]]s are also technically bosses, though this is likely due to their unique nature as enemies. As a result, approaching a Candypop Bud or a geyser will change the [[music]] to the enemy battle variant. | Oddly, [[Candypop Bud]]s, [[geyser]]s, and [[Iridescent Flint Beetle]]s are also technically bosses, though this is likely due to their unique nature as enemies. As a result, approaching a Candypop Bud or a geyser will change the [[music]] to the enemy battle variant. | ||
Four other enemies are often considered bosses by fans due to their rare appearances and boss-like level of difficulty | Four other enemies are often considered bosses by fans due to their rare appearances and boss-like level of difficulty, even though there is nothing in the game that technically distinguishes them: | ||
* {{icon|Puffstool|y}} | * {{icon|Puffstool|y}} | ||
* {{icon|Mamuta|y}} | * {{icon|Mamuta|y}} | ||
* {{icon|Armored Cannon Beetle|y}} | * {{icon|Armored Cannon Beetle|y}} | ||
* {{icon|Smoky Progg|y}} | * {{icon|Smoky Progg|y}} | ||
== Bosses in ''Pikmin 2'' == | == Bosses in ''Pikmin 2'' == | ||
In {{p2}}, there are twelve bosses, all of which exclusively use a [[ | In {{p2}}, there are twelve bosses, all of which exclusively use a [[Music_in_Pikmin_2#Common_boss_battle|special musical theme]] when fighting against them. Three use their own unique theme, specifically: the [[Titan Dweevil]], the [[Waterwraith]], and the [[Giant Breadbug]]. They also appear in a larger bubble on the [[Piklopedia (Pikmin 2)|Piklopedia]]'s listing. These bosses are usually found in [[cave]]s, with at least one being found on the final floor presented as the final challenge (save for the [[Emergence Cave]]). When first defeated, many reward the player with an [[Upgrade]] for defeating them. Some bosses can be also found in specific spots in the overworld [[area]]s. The following are listed in Piklopedia order, which is roughly the order they are intended to be encountered in: | ||
{{columns|2| | {{columns|2| | ||
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* {{icon|Burrowing Snagret|y}} | * {{icon|Burrowing Snagret|y}} | ||
* {{icon|Beady Long Legs|y}} | * {{icon|Beady Long Legs|y}} | ||
* {{icon|Giant Breadbug|y}} | |||
* {{icon|Emperor Bulblax|y}} | * {{icon|Emperor Bulblax|y}} | ||
* {{icon| | * {{icon|Ranging Bloyster|y}} | ||
* {{icon|Man-at-Legs|y}} | |||
* {{icon|Pileated Snagret|y}} | * {{icon|Pileated Snagret|y}} | ||
* {{icon|Waterwraith|y}} | * {{icon|Waterwraith|y}} | ||
* {{icon|Segmented Crawbster|y}} | * {{icon|Segmented Crawbster|y}} | ||
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== Bosses in ''Pikmin 3'' == | == Bosses in ''Pikmin 3'' == | ||
In {{p3}}, the six main bosses are clearly labeled by the game, and their battles are considerably larger and more complex than with most other enemies. Most are fought within special arenas separated from each of their [[area]] | In {{p3}}, the six main bosses are clearly labeled by the game, and their battles are considerably larger and more complex than with most other enemies. Most are fought within special arenas separated from each of their [[area]]s main sections and all have special [[cutscene]]s for encountering and defeating them. They normally have clearly defined vulnerability and invulnerability phases, commonly attacking during the latter. Since these bosses are meant to be fought with clear phases, the game may sometimes lock their [[health]] to a certain point, and only let the Pikmin damage it further after it moves on to the next stage. Main bosses will not restore their [[health]] as the days go by, and their corpses will also last until the next [[day]], but not any longer. Every one that is defeated drops an important object to the progression of the story, thus the game often pushes players toward fighting them as their next objective. These bosses can be re-fought in special [[Mission Mode]] stages. The following is a list of bosses in this game: | ||
* {{icon|Armored Mawdad|y}} | * {{icon|Armored Mawdad|y}} | ||
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== Bosses in ''Pikmin 4'' == | == Bosses in ''Pikmin 4'' == | ||
{{stub|See if the game files have anything to help define this better.}} | {{stub|See if the game files have anything to help define this better.}} | ||
Unlike the | Unlike the two game's prior, {{p4}} definition of a boss is unclear and inconsistent. The best way to define them is by the music cue that commonly accompanies them when they are encountered. However, some enemies use two different themes for different encounters. For instance, a [[Sovereign Bulblax]] uses a major boss cue at the bottom of the [[Subterranean Swarm]] and within the [[Cavern for a King]], but uses a minor boss drumbeat when encountered in the [[Giant's Hearth]]. | ||
Because of | Because of this, the bottom classification is mostly conjecture and not finalized. | ||
=== Major | === Major Bosses in ''Pikmin 4'' === | ||
Bosses in ''Pikmin 4'' are defined by the dramatic sting that begins and ends their unique battle themes, similar in tone to the boss themes of | Bosses in ''Pikmin 4'' are defined by the dramatic sting that begins and ends their unique battle themes, similar in tone to the boss themes of Pikmin 2 and Pikmin 3. This also includes enemies that have their own unique battle themes that do not include the cue. | ||
{{columns|2| | {{columns|2| | ||
* {{icon|Foolix|y|v=P4}} | * {{icon|Foolix|y|v=P4}} | ||
* {{icon|Emperor Bulblax|y|v=P4}} | * {{icon|Emperor Bulblax|y|v=P4}} | ||
* {{icon|Waterwraith|y|v=P4}} | |||
* {{icon|Groovy Long Legs|y|v=P4}} | * {{icon|Groovy Long Legs|y|v=P4}} | ||
* {{icon| | * {{icon|Glindemander|y|v=P4}} | ||
* {{icon| | * {{icon|Snowflake Fluttertail|y|v=P4}} | ||
* {{icon|Giant Breadbug|y|v=P4}} | * {{icon|Giant Breadbug|y|v=P4}} | ||
* {{icon|Man- | * {{icon|Man-At-Legs|y|v=P4}} | ||
* {{icon|Smoky Progg|y|v=P4}} | * {{icon|Smoky Progg|y|v=P4}} | ||
* {{icon|Ancient Sirehound|y|v=P4}} | * {{icon|Ancient Sirehound|y|v=P4}} | ||
}} | }} | ||
=== Minor | === Minor Bosses in ''Pikmin 4'' === | ||
These are bosses that are typically fought above ground or at the bottom of short caves. They are typically accompanied by a drumline cadence | These are bosses that are typically fought above ground or at the bottom of short caves. They are typically accompanied by a drumline cadence | ||
{{columns|2| | {{columns|2| | ||
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* {{icon|Crusted Rumpup|y|v=P4}} | * {{icon|Crusted Rumpup|y|v=P4}} | ||
* {{icon|Bug-Eyed Crawmad|y|v=P4}} | * {{icon|Bug-Eyed Crawmad|y|v=P4}} | ||
}} | }} | ||
=== Tough | === Tough Enemy Encounters in ''Pikmin 4'' === | ||
Sometimes, a tougher enemy acts as a boss in easier caves | Sometimes, a tougher enemy acts as a boss in easier caves, using a slower battle theme in these instances. These are not particularly bosses on the same level as the ones above, and are more situational encounters. | ||
{{columns|2| | {{columns|2| | ||
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* {{icon|Titan Blowhog|y|v=P4}} | * {{icon|Titan Blowhog|y|v=P4}} | ||
* {{icon|Blizzarding Blowhog|y|v=P4}} | * {{icon|Blizzarding Blowhog|y|v=P4}} | ||
* {{icon|Horned Cannon Beetle|y|v=P4}} | * {{icon|Horned Cannon Beetle|y|v=P4}} | ||
}} | }} | ||
=== Bosses in Olimar's Shipwreck Tale === | === Bosses in Olimar's Shipwreck Tale === | ||
In [[Olimar's Shipwreck Tale]], all large enemy encounters use the same one theme – another | In [[Olimar's Shipwreck Tale]], all large enemy encounters use the same one theme – another renditions of the boss theme from ''Pikmin 2''. Because of this, we can easily define what is a boss and what isn't in this side mode. | ||
{{columns|2| | {{columns|2| | ||
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* {{icon|Sovereign Bulblax|y|v=P4}} | * {{icon|Sovereign Bulblax|y|v=P4}} | ||
* {{icon|Porquillion|y|v=P4}} | * {{icon|Porquillion|y|v=P4}} | ||
* {{icon| | * {{icon|Glidemander|y|v=P4}} | ||
* {{icon|Man- | * {{icon|Horned Cannon Beetle|y|v=P4}} | ||
* {{icon|Man-At-Legs|y|v=P4}} | |||
}} | }} | ||
== Bosses in ''Hey! Pikmin'' == | == Bosses in ''Hey! Pikmin'' == |