Editing Boss

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}}
[[File:Burrowing Snagret P4 icon.png|thumb|The [[Burrowing Snagret]] is a boss present in all four games.]]
[[File:Burrowing Snagret P3Art.png|thumb|The [[Burrowing Snagret]] is a boss present in all four games.]]
{{spoiler}}
{{spoiler}}
Some types of [[Enemy|enemies]] are larger or stronger than most, and appear less frequently, often in prominent places. These are known as '''bosses''' ({{j|巨大生物|Kyodai Seibutsu|Huge Creature}}), and normally only one or two of each type appear in the entire game. Given that battles against them are usually more complex, the rewards tend to be more significant, such as a large number of [[Pikmin family|Pikmin]] seeds, [[Poko]]s, or an important [[Story Mode|story]]-related item.
Some types of [[Enemy|enemies]] are larger or stronger than most, and appear less frequently, often in prominent places. These are known as '''bosses''' ({{j|巨大生物|Kyodai Seibutsu|Huge Creature}}), and normally only one or two of each type appear in the entire game. Given that battles against them are usually more complex, the rewards tend to be more significant, such as a large number of [[Pikmin family|Pikmin]] seeds, [[Poko]]s, or an important [[Story Mode|story]]-related item.


The definition of a "boss" seems to change with each game. In {{p1}}, the game seldom makes a distinction between a boss and a regular enemy. In {{p2}}, bosses are given different slots on the [[Piklopedia (Pikmin 2)|Piklopedia]] and a specific [[music]]al theme, with some having unique ones. In {{p3}}, bosses are clearly identified as such by the game itself,{{cite quote|Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day!|[[Loading]] screen tip|the US [[Region|version]] of {{p3}}}} and are divided between main bosses and '''mini-bosses''', with both having unique musical themes and the former having even having unique [[cutscenes]], as well as needing to be defeated to progress the game's story. {{p4}} again provides little distinction between bosses and enemies other than inconsistent music changes. {{hp}} also has bosses with unique cutscenes and music, and defeating them is necessary to advance to the next [[sector]].
The definition of a "boss" seems to change with each game. In {{p1}}, the game seldom makes a distinction between a boss and a regular enemy. In {{p2}}, bosses are given different slots on the [[Piklopedia (Pikmin 2)|Piklopedia]] and a specific [[music]]al theme, with some having unique ones. In {{p3}}, bosses are clearly identified as such by the game itself,{{cite quote|Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day!|[[Loading]] screen tip|the US [[Region|version]] of {{p3}}}} and are divided between main bosses and '''mini-bosses''', with both having unique musical themes and the former having even having unique [[cutscenes]]. They need to be defeated to progress with the story. {{hp}} also has bosses with unique cutscenes and music, and defeating them is necessary to advance to the next [[sector]].


__TOC__
__TOC__
Line 18: Line 18:
Oddly, [[Candypop Bud]]s, [[geyser]]s, and [[Iridescent Flint Beetle]]s are also technically bosses, though this is likely due to their unique nature as enemies. As a result, approaching a Candypop Bud or a geyser will change the [[music]] to the enemy battle variant.
Oddly, [[Candypop Bud]]s, [[geyser]]s, and [[Iridescent Flint Beetle]]s are also technically bosses, though this is likely due to their unique nature as enemies. As a result, approaching a Candypop Bud or a geyser will change the [[music]] to the enemy battle variant.


Four other enemies are often considered bosses by fans due to their rare appearances and boss-like level of difficulty.
Four other enemies are often considered bosses by fans due to their rare appearances and boss-like level of difficulty, even though there is nothing in the game that technically distinguishes them:
 
* {{icon|Puffstool|y}}
* {{icon|Puffstool|y}}
* {{icon|Mamuta|y}}
* {{icon|Mamuta|y}}
* {{icon|Armored Cannon Beetle|y}}
* {{icon|Armored Cannon Beetle|y}}
* {{icon|Smoky Progg|y}}
* {{icon|Smoky Progg|y}}
Interestingly, these enemies all leave behind a corpse of some kind, while the “true” bosses drop pellets instead.


== Bosses in ''Pikmin 2'' ==
== Bosses in ''Pikmin 2'' ==
Line 67: Line 64:


=== ''Pikmin 3 Deluxe'' ===
=== ''Pikmin 3 Deluxe'' ===
The final day of [[Olimar's Comeback]], [[The Ship Restored]], has a unique boss fight against golden variants of the Baldy Long Legs and Shaggy Long Legs (the latter with larger feet). This fight has unique battle music. While this fight isn't much different from either of their normal variants, they warrant distinction as their fight comes with a unique boss theme.
Along with all the bosses from the Wii U version returning, the final day of [[Olimar's Comeback]], [[The Ship Restored]], has a unique boss fight against golden variants of the Baldy Long Legs and Shaggy Long Legs (the latter with larger feet). This fight has unique battle music. While this fight isn't much different from either of their normal variants, they warrant distinction as their fight comes with a unique boss theme.


== Bosses in ''Pikmin 4'' ==
== Bosses in ''Pikmin 4'' ==
Line 77: Line 74:
Because of all this, the bottom classification is mostly conjecture and not finalized.
Because of all this, the bottom classification is mostly conjecture and not finalized.


=== Major bosses in ''Pikmin 4'' ===
=== Major Bosses in ''Pikmin 4'' ===
Bosses in ''Pikmin 4'' are defined by the dramatic sting that begins and ends their unique battle themes, similar in tone to the boss themes of ''Pikmin 2'' and ''Pikmin 3''. This also includes enemies that have completely unique battle themes that do not include any element of the sting, specifically the [[Giant Breadbug]] and [[Ancient Sirehound]].
Bosses in ''Pikmin 4'' are defined by the dramatic sting that begins and ends their unique battle themes, similar in tone to the boss themes of ''Pikmin 2'' and ''Pikmin 3''. This also includes enemies that have completely unique battle themes that do not include any element of the sting, specifically the [[Giant Breadbug]] and [[Ancient Sirehound]].


{{columns|2|
{{columns|2|
* {{icon|Foolix|y|v=P4}}
* {{icon|Foolix|y|v=P4}}
* {{icon|Empress Bulblax|y|v=P4}}
* {{icon|Emperor Bulblax|y|v=P4}}
* {{icon|Emperor Bulblax|y|v=P4}}
* {{icon|Waterwraith|y|v=P4}}
* {{icon|Groovy Long Legs|y|v=P4}}
* {{icon|Groovy Long Legs|y|v=P4}}
* {{icon|Waterwraith|y|v=P4}}
* {{icon|Gildemander|y|v=P4}}
* {{icon|Gildemander|y|v=P4}}
* {{icon|Snowfake Fluttertail|y|v=P4}}
* {{icon|Snowfake Fluttertail|y|v=P4}}
Line 94: Line 92:
}}
}}


=== Minor bosses in ''Pikmin 4'' ===
=== Minor Bosses in ''Pikmin 4'' ===
These are bosses that are typically fought above ground or at the bottom of short caves. They are typically accompanied by a drumline cadence.
These are bosses that are typically fought above ground or at the bottom of short caves. They are typically accompanied by a drumline cadence.


Line 103: Line 101:
* {{icon|Bug-Eyed Crawmad|y|v=P4}}
* {{icon|Bug-Eyed Crawmad|y|v=P4}}
* {{icon|Baldy Long Legs|y|v=P4}}
* {{icon|Baldy Long Legs|y|v=P4}}
* {{icon|Puffstool|y|v=P4}}
* {{icon|Toxstool|y|v=P4}}
}}
}}


=== Tough enemy encounters in ''Pikmin 4'' ===
=== Tough Enemy encounters in ''Pikmin 4'' ===
Sometimes, a tougher enemy acts as a boss in easier caves or a mini-boss partway through of a cave. They typically use a slower battle theme in these instances. These are not particularly bosses on the same level as the ones above, and are more situational encounters.
Sometimes, a tougher enemy acts as a boss in easier caves or a mini-boss partway through of a cave. They typically use a slower battle theme in these instances. These are not particularly bosses on the same level as the ones above, and are more situational encounters.


Line 111: Line 111:
* {{icon|Tusked Blowhog|y|v=P4}}
* {{icon|Tusked Blowhog|y|v=P4}}
* {{icon|Puffy Blowhog|y|v=P4}}
* {{icon|Puffy Blowhog|y|v=P4}}
* {{icon|Empress Bulblax|y|v=P4}}
* {{icon|Masterhop|y|v=P4}}
* {{icon|Masterhop|y|v=P4}}
* {{icon|Arctic Cannon Beetle|y|v=P4}}
* {{icon|Arctic Cannon Beetle|y|v=P4}}
* {{icon|Mammoth Snootwhacker|y|v=P4}}
* {{icon|Mammoth Snootwhacker|y|v=P4}}
* {{icon|Toxstool|y|v=P4}}
* {{icon|Jumbo Bulborb|y|v=P4}}
* {{icon|Jumbo Bulborb|y|v=P4}}
* {{icon|Titan Blowhog|y|v=P4}}
* {{icon|Titan Blowhog|y|v=P4}}
* {{icon|Blizzarding Blowhog|y|v=P4}}
* {{icon|Blizzarding Blowhog|y|v=P4}}
* {{icon|Horned Cannon Beetle|y|v=P4}}
* {{icon|Bloomcap Bloyster|y|v=P4}}
* {{icon|Bloomcap Bloyster|y|v=P4}}
* {{icon|Horned Cannon Beetle|y|v=P4}}
}}
}}


Line 134: Line 132:
* {{icon|Porquillion|y|v=P4}}
* {{icon|Porquillion|y|v=P4}}
* {{icon|Gildemander|y|v=P4}}
* {{icon|Gildemander|y|v=P4}}
* {{icon|Man-at-Legs|y|v=P4}}
* {{icon|Man-at-Legs|y|v=P4}}final boss
}}
 
* {{icon|Puffy blowhog|y|v=P4
* {{icon|Titan blowhog|y|v=P4
* {{icon|Masterhop|y|v=P4
* {{icon|Peckish aristocrab|y|v=P4
* {{icon|Grubchucker|y|v=P4


=== Numbered gate battles ===
=== Numbered Gate Battles ===
Since the concept of a boss in ''Pikmin 4'' seems to be more defined by the setting rather than the enemy fought, it is helpful to instead look at all the scenarios that the game presents as a "boss battle" using characteristics seen in previous games. As stated above, this has typically been based on how the music changes, the type of rewards dropped, if there's a large arena for the fight, or if it is the final sublevel of the cave.
Since the concept of a boss in ''Pikmin 4'' seems to be more defined by the setting rather than the enemy fought, it is helpful to instead look at all the scenarios that the game presents as a "boss battle" using characteristics seen in previous games. As stated above, this has typically been based on how the music changes, the type of rewards dropped, if there's a large arena for the fight, or if it is the final sublevel of the cave.


Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 meta categories: