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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}} | {{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}} | ||
[[File:Burrowing Snagret | [[File:Burrowing Snagret P3Art.png|thumb|The [[Burrowing Snagret]] is a boss present in all four games.]] | ||
{{spoiler}} | {{spoiler}} | ||
Some types of [[Enemy|enemies]] are larger or stronger than most, and appear less frequently, often in prominent places. These are known as '''bosses''' ({{j|巨大生物|Kyodai Seibutsu|Huge Creature}}), and normally only one or two of each type appear in the entire game. Given that battles against them are usually more complex, the rewards tend to be more significant, such as a large number of [[Pikmin family|Pikmin]] seeds, [[Poko]]s, or an important [[Story Mode|story]]-related item. | Some types of [[Enemy|enemies]] are larger or stronger than most, and appear less frequently, often in prominent places. These are known as '''bosses''' ({{j|巨大生物|Kyodai Seibutsu|Huge Creature}}), and normally only one or two of each type appear in the entire game. Given that battles against them are usually more complex, the rewards tend to be more significant, such as a large number of [[Pikmin family|Pikmin]] seeds, [[Poko]]s, or an important [[Story Mode|story]]-related item. | ||
The definition of a "boss" seems to change with each game. In {{p1}}, the game seldom makes a distinction between a boss and a regular enemy. In {{p2}}, bosses are given different slots on the [[Piklopedia (Pikmin 2)|Piklopedia]] and a specific [[music]]al theme, with some having unique ones. In {{p3}}, bosses are clearly identified as such by the game itself,{{cite quote|Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day!|[[Loading]] screen tip|the US [[Region|version]] of {{p3}}}} and are divided between main bosses and '''mini-bosses''', with both having unique musical themes and the former having even having unique [[cutscenes]] | The definition of a "boss" seems to change with each game. In {{p1}}, the game seldom makes a distinction between a boss and a regular enemy. In {{p2}}, bosses are given different slots on the [[Piklopedia (Pikmin 2)|Piklopedia]] and a specific [[music]]al theme, with some having unique ones. In {{p3}}, bosses are clearly identified as such by the game itself,{{cite quote|Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day!|[[Loading]] screen tip|the US [[Region|version]] of {{p3}}}} and are divided between main bosses and '''mini-bosses''', with both having unique musical themes and the former having even having unique [[cutscenes]]. They need to be defeated to progress with the story. {{hp}} also has bosses with unique cutscenes and music, and defeating them is necessary to advance to the next [[sector]]. | ||
__TOC__ | __TOC__ | ||
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Oddly, [[Candypop Bud]]s, [[geyser]]s, and [[Iridescent Flint Beetle]]s are also technically bosses, though this is likely due to their unique nature as enemies. As a result, approaching a Candypop Bud or a geyser will change the [[music]] to the enemy battle variant. | Oddly, [[Candypop Bud]]s, [[geyser]]s, and [[Iridescent Flint Beetle]]s are also technically bosses, though this is likely due to their unique nature as enemies. As a result, approaching a Candypop Bud or a geyser will change the [[music]] to the enemy battle variant. | ||
Four other enemies are often considered bosses by fans due to their rare appearances and boss-like level of difficulty | Four other enemies are often considered bosses by fans due to their rare appearances and boss-like level of difficulty, even though there is nothing in the game that technically distinguishes them: | ||
* {{icon|Puffstool|y}} | * {{icon|Puffstool|y}} | ||
* {{icon|Mamuta|y}} | * {{icon|Mamuta|y}} | ||
* {{icon|Armored Cannon Beetle|y}} | * {{icon|Armored Cannon Beetle|y}} | ||
* {{icon|Smoky Progg|y}} | * {{icon|Smoky Progg|y}} | ||
== Bosses in ''Pikmin 2'' == | == Bosses in ''Pikmin 2'' == | ||
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=== ''Pikmin 3 Deluxe'' === | === ''Pikmin 3 Deluxe'' === | ||
Along with all the bosses from the Wii U version returning, the final day of [[Olimar's Comeback]], [[The Ship Restored]], has a unique boss fight against golden variants of the Baldy Long Legs and Shaggy Long Legs (the latter with larger feet). This fight has unique battle music. While this fight isn't much different from either of their normal variants, they warrant distinction as their fight comes with a unique boss theme. | |||
== Bosses in ''Pikmin 4'' == | == Bosses in ''Pikmin 4'' == | ||
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Because of all this, the bottom classification is mostly conjecture and not finalized. | Because of all this, the bottom classification is mostly conjecture and not finalized. | ||
=== Major | === Major Bosses in ''Pikmin 4'' === | ||
Bosses in ''Pikmin 4'' are defined by the dramatic sting that begins and ends their unique battle themes, similar in tone to the boss themes of ''Pikmin 2'' and ''Pikmin 3''. This also includes enemies that have completely unique battle themes that do not include any element of the sting, specifically the [[Giant Breadbug]] and [[Ancient Sirehound]]. | Bosses in ''Pikmin 4'' are defined by the dramatic sting that begins and ends their unique battle themes, similar in tone to the boss themes of ''Pikmin 2'' and ''Pikmin 3''. This also includes enemies that have completely unique battle themes that do not include any element of the sting, specifically the [[Giant Breadbug]] and [[Ancient Sirehound]]. | ||
{{columns|2| | {{columns|2| | ||
* {{icon|Foolix|y|v=P4}} | * {{icon|Foolix|y|v=P4}} | ||
* {{icon|Empress Bulblax|y|v=P4}} | |||
* {{icon|Emperor Bulblax|y|v=P4}} | * {{icon|Emperor Bulblax|y|v=P4}} | ||
* {{icon|Waterwraith|y|v=P4}} | |||
* {{icon|Groovy Long Legs|y|v=P4}} | * {{icon|Groovy Long Legs|y|v=P4}} | ||
* {{icon|Gildemander|y|v=P4}} | * {{icon|Gildemander|y|v=P4}} | ||
* {{icon|Snowfake Fluttertail|y|v=P4}} | * {{icon|Snowfake Fluttertail|y|v=P4}} | ||
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}} | }} | ||
=== Minor | === Minor Bosses in ''Pikmin 4'' === | ||
These are bosses that are typically fought above ground or at the bottom of short caves. They are typically accompanied by a drumline cadence. | These are bosses that are typically fought above ground or at the bottom of short caves. They are typically accompanied by a drumline cadence. | ||
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* {{icon|Bug-Eyed Crawmad|y|v=P4}} | * {{icon|Bug-Eyed Crawmad|y|v=P4}} | ||
* {{icon|Baldy Long Legs|y|v=P4}} | * {{icon|Baldy Long Legs|y|v=P4}} | ||
* {{icon|Puffstool|y|v=P4}} | |||
* {{icon|Toxstool|y|v=P4}} | |||
}} | }} | ||
=== Tough | === Tough Enemy encounters in ''Pikmin 4'' === | ||
Sometimes, a tougher enemy acts as a boss in easier caves or a mini-boss partway through of a cave. They typically use a slower battle theme in these instances. These are not particularly bosses on the same level as the ones above, and are more situational encounters. | Sometimes, a tougher enemy acts as a boss in easier caves or a mini-boss partway through of a cave. They typically use a slower battle theme in these instances. These are not particularly bosses on the same level as the ones above, and are more situational encounters. | ||
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* {{icon|Tusked Blowhog|y|v=P4}} | * {{icon|Tusked Blowhog|y|v=P4}} | ||
* {{icon|Puffy Blowhog|y|v=P4}} | * {{icon|Puffy Blowhog|y|v=P4}} | ||
* {{icon|Masterhop|y|v=P4}} | * {{icon|Masterhop|y|v=P4}} | ||
* {{icon|Arctic Cannon Beetle|y|v=P4}} | * {{icon|Arctic Cannon Beetle|y|v=P4}} | ||
* {{icon|Mammoth Snootwhacker|y|v=P4}} | * {{icon|Mammoth Snootwhacker|y|v=P4}} | ||
* {{icon|Jumbo Bulborb|y|v=P4}} | * {{icon|Jumbo Bulborb|y|v=P4}} | ||
* {{icon|Titan Blowhog|y|v=P4}} | * {{icon|Titan Blowhog|y|v=P4}} | ||
* {{icon|Blizzarding Blowhog|y|v=P4}} | * {{icon|Blizzarding Blowhog|y|v=P4}} | ||
* {{icon|Horned Cannon Beetle|y|v=P4}} | |||
* {{icon|Bloomcap Bloyster|y|v=P4}} | * {{icon|Bloomcap Bloyster|y|v=P4}} | ||
}} | }} | ||
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* {{icon|Porquillion|y|v=P4}} | * {{icon|Porquillion|y|v=P4}} | ||
* {{icon|Gildemander|y|v=P4}} | * {{icon|Gildemander|y|v=P4}} | ||
* {{icon|Man-at-Legs|y|v=P4}} | * {{icon|Man-at-Legs|y|v=P4}}final boss | ||
* {{icon|Puffy blowhog|y|v=P4 | |||
* {{icon|Titan blowhog|y|v=P4 | |||
* {{icon|Masterhop|y|v=P4 | |||
* {{icon|Peckish aristocrab|y|v=P4 | |||
* {{icon|Grubchucker|y|v=P4 | |||
=== Numbered | === Numbered Gate Battles === | ||
Since the concept of a boss in ''Pikmin 4'' seems to be more defined by the setting rather than the enemy fought, it is helpful to instead look at all the scenarios that the game presents as a "boss battle" using characteristics seen in previous games. As stated above, this has typically been based on how the music changes, the type of rewards dropped, if there's a large arena for the fight, or if it is the final sublevel of the cave. | Since the concept of a boss in ''Pikmin 4'' seems to be more defined by the setting rather than the enemy fought, it is helpful to instead look at all the scenarios that the game presents as a "boss battle" using characteristics seen in previous games. As stated above, this has typically been based on how the music changes, the type of rewards dropped, if there's a large arena for the fight, or if it is the final sublevel of the cave. | ||