Editing Carpet Plain

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Latest revision Your text
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  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_hitode4x7_3_toy|Large three-way crossing (×2)
  |room_hitode4x7_3_toy|Large three-way crossing (x2)
  |room_vs_mid_sara2_8_toy|Room with 3 half-discs (×2)
  |room_vs_mid_sara2_8_toy|Room with 3 half-discs (x2)
  |item_cap_toy|Dead end with item (×10)
  |item_cap_toy|Dead end with item (x10)
  |cap_toy|Dead end (×4)
  |cap_toy|Dead end (x4)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/2 chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/2 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_mid_sara_8_toy|Room with dirty plate (×2)
  |room_mid_sara_8_toy|Room with dirty plate (2x)
  |room_vs_mid_sara2_8_toy|Room with 3 half-discs (×2)
  |room_vs_mid_sara2_8_toy|Room with 3 half-discs (2x)
  |item_cap_toy|Dead end with item (×12)
  |item_cap_toy|Dead end with item (12x)
  |cap_toy|Dead end (×4)
  |cap_toy|Dead end (4x)
  |wayl_toy|Turning corridor (×2)
  |wayl_toy|Turning corridor (2x)
  |way2x2_toy|Long corridor (×4)
  |way2x2_toy|Long corridor (4x)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Random units

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