Editing Concrete Maze
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Latest revision | Your text | ||
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|sublevels=3 | |sublevels=3 | ||
|white=2 | |white=2 | ||
|whitem=f | |||
|gridcol=2 | |gridcol=2 | ||
|gridrow=3 | |gridrow=3 | ||
}} | }} | ||
This is the twelfth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. | |||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Time''': 70 (140 seconds) | |||
* '''Time''': 70 (140 seconds) | *'''Enemies''': | ||
* ''' | **None | ||
** | *'''Hazards''': | ||
* ''' | **None | ||
** | *'''Treasures''': | ||
* ''' | **[[The Key]] | ||
** | *'''Plants''': | ||
* ''' | **1 [[Dandelion]] | ||
** | **1 [[Clover]] | ||
* | **1 [[Common Glowcap]] | ||
* | **1 [[Shoot]] | ||
** | **1 [[Horsetail]] | ||
** | **1 [[Margaret]] | ||
** | **2 large [[Figwort]] | ||
** | **1 small dying [[Figwort]] | ||
** | **1 small [[Figwort]] | ||
** | *'''Others''': | ||
** | **1 type of [[gate]], with 1 [[Health|HP]] | ||
* '''Others''': | |||
** [[ | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_conc_cave | |cave = ch_MAT_conc_cave | ||
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|capmax = 10 | |capmax = 10 | ||
|rooms = 6 | |rooms = 6 | ||
|geyser = No | |geyser = No | ||
|unitfile = 4_MAT_c_d_k_n_conc.txt | |unitfile = 4_MAT_c_d_k_n_conc.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_4x4c_4_conc|'''Room with 4 exits''' | |||
|room_north4x4k_1_conc|'''Square room with 1 exit and a pipe''' | |||
|room_4x4d_4_conc|'''Room with 4 exits''' | |||
|room_pype3x4n_2_conc|'''Room with 2 exits and a pipe''' | |||
}} | |||
}} | }} | ||
On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short as well, the essence of winning here is speed and a hint of luck. Reseting until [[The Key]] is quickly found is helpful. Breaking down walls is ''very'' quick, even with just one Pikmin. | |||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Time''': +100 (+200 seconds) | |||
* '''Time''': +100 (+200 seconds) | *'''Enemies''': | ||
* ''' | **36 [[Volatile Dweevil]]s (drop from the sky) | ||
** | *'''Hazards''': | ||
* ''' | **9 [[bomb-rock]]s (drop from the sky) | ||
** | *'''Treasures''': | ||
* ''' | **[[The Key]] | ||
** | *'''Plants''': | ||
* ''' | **1 [[Fiddlehead]] | ||
** | **1 [[Dandelion]] | ||
** | **1 [[Clover]] | ||
** | **1 [[Common Glowcap]] | ||
** | **1 [[Shoot]] | ||
** | **1 [[Horsetail]] | ||
** | **1 [[Margaret]] | ||
** | **2 large [[Figwort]] | ||
** | **3 small dying [[Figwort]] | ||
** | **3 small [[Figwort]] | ||
** | *'''Others''': | ||
* '''Others''': | **1 type of [[gate]], with 1 [[Health|HP]] | ||
** [[ | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_conc_cave | |cave = ch_MAT_conc_cave | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 10 | |rooms = 10 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_MAT_d_i_m_conc.txt | |unitfile = 3_MAT_d_i_m_conc.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_4x4d_4_conc|'''Room with 4 exits''' | |||
|room_dan4x4i_3_conc|'''2 conjoined rooms''' | |||
|room_hitode3x3m_5_conc|'''Room with 5 exits and 2 walls''' | |||
}} | |||
}} | }} | ||
On the second sublevel there is a more complex layout and some enemies; these are mainly [[bomb-rocks|bomb-rock]] and [[Volatile Dweevil|Volatile Dweevils]], both of which will fall randomly from the sky. It is often possible to outrun the dweevils even if the Pikmin are carrying the key. This doesn't mean that there is always enough time to escape. | |||
|- | |||
==Sublevel 3== | ==Sublevel 3== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Time''': +50 (+100 seconds) | |||
* '''Time''': +50 (+100 seconds) | *'''Enemies''': | ||
* ''' | **None | ||
** | *'''Hazards''': | ||
**None | |||
*'''Treasures''': | |||
* ''' | **[[The Key]] | ||
** | **[[Worthless Statue]] | ||
* ''' | **[[Priceless Statue]] | ||
** | *'''Plants''': | ||
* ''' | **6 [[Clover]]s | ||
** | *'''Others''': | ||
**2 [[Queen Candypop Bud]] (in dead ends) | |||
* '''Others''': | **1 [[egg]] (in a dead end) | ||
** | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_conc_cave | |cave = ch_MAT_conc_cave | ||
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|capmax = 100 | |capmax = 100 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 2_MAT_a_m_conc.txt | |unitfile = 2_MAT_a_m_conc.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_hitode3x3m_5_conc|'''Room with 5 exits and 2 walls''' | |||
|room_4x4a_4_conc|'''Room with 4 exits''' | |||
}} | |||
}} | }} | ||
The third sublevel is very small and contains two [[Queen Candypop Bud]]s, along with the [[Worthless Statue]] and [[Priceless Statue]]. There are no enemies on this sublevel, but time is still short, so you should gather the treasure and leave as soon as possible. | |||
==Names in other languages== | ==Names in other languages== | ||
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|SpaA=Laberinto de Hormigón | |SpaA=Laberinto de Hormigón | ||
|SpaAM=Concrete Labyrinth | |SpaAM=Concrete Labyrinth | ||
}} | }} | ||
{{CM}} | {{CM}} |