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|size=250px
|size=250px
|red=5
|red=5
|redm=f
|white=5
|white=5
|whitem=f
|spicy=3
|spicy=3
|bitter=2
|bitter=2
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|gridrow=3
|gridrow=3
}}
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{{guide}}
 
'''Cryptic Cavern''' is the eleventh level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There are 5 [[sublevel]]s, each with one [[enemy]] in the same basic layout.
'''Cryptic Cavern''' is the eleventh level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. There are 5 [[sublevel]]s, each with one [[enemy]], each with the same layout.


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Soil
*'''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Toy|Toy]]''
*'''Time''': 50 (100 seconds)
* '''Time''': 50 (100 seconds)
*'''Enemies''':
* '''Starting Pikmin''':
**1 [[Doodlebug]]
** {{icon|Red Pikmin|v=P2|y}} × 5 (flower)
*'''Hazards''':
** {{icon|White Pikmin|v=P2|y}} × 5 (flower)
**None
* '''Treasures''':
*'''Treasures''':
** {{icon|Regal Diamond|y}} × 1 (fully buried)
**[[The Key]] (inside the Doodlebug)
** {{icon|The Key|y}} × 1 (inside Doodlebug)
**[[Regal Diamond]]
* '''Enemies''':
*'''Plants''':
** {{icon|Doodlebug|y}} × 1
**None
* '''Obstacles''':
*'''Others''':
** None
**None
* '''Vegetation''':
** None
* '''Others''':
** None
 
The [[Doodlebug]] is hidden in the middle of the second room; it may be poisonous, but is very easy to beat. As soon as it takes a hit from the top, it'll disappear. Grab [[The Key]] and hurry to the next level. If it re-hides before you get The Key, search around the middle of the level, particularly closer to the research pod; you should find it again.


{{cavegen|cc1}}
{{cavegen|cc1}}
Line 42: Line 38:
|capmax      = 0
|capmax      = 0
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 1_MAT_north_boss_tsuchi.txt
|unitfile    = 1_MAT_north_boss_tsuchi.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          =
|bg          = None
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_north_1_mat_tsuchi|'''Circular room with 1 exit'''
}}
}}
}}
{{sublevel units
 
|room_north_1_mat_tsuchi|'''Circular room with 1 exit'''
The [[Doodlebug]] is hidden in the middle of the second room; it may be poisonous, but is very easy to beat. As soon as it takes a hit from the top, it'll disappear. Grab [[The Key]] and hurry to the next level. If it re-hides before you get The Key, search around the middle of the level, particularly closer to the research pod; you should find it again.
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Doodlebug|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Regal Diamond|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Soil
*'''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]''
*'''Time''': +75 (+150 seconds)
* '''Time''': +75 (+150 seconds)
*'''Enemies''':
* '''Treasures''':
**1 [[Watery Blowhog]]
** {{icon|Pink Menace|y}} × 1 (fully buried)
*'''Hazards''':
** {{icon|The Key|y}} × 1 (inside Watery Blowhog)
**None
* '''Enemies''':
*'''Treasures''':
** {{icon|Watery Blowhog|y}} × 1
**[[The Key]] (inside the Watery Blowhog)
* '''Obstacles''':
**[[Pink Menace]]
** None
*'''Plants''':
* '''Vegetation''':
**None
** None
*'''Others''':
* '''Others''':
**None
** None
 
A [[Watery Blowhog]]. Kill it quickly, grab The Key, and off to the hole.


{{cavegen|cc2}}
{{cavegen|cc2}}
Line 117: Line 83:
|capmax      = 0
|capmax      = 0
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 1_MAT_north_tsuchi.txt
|unitfile    = 1_MAT_north_tsuchi.txt
|lightfile  = normal_light_lv0.ini
|lightfile  = normal_light_lv0.ini
|bg          =
|bg          = None
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|cap_tsuchi|Dead end
|cap_tsuchi|Dead end
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
}}
{{sublevel units
|way2x2_tsuchi|Long corridor
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}
}}
{{sublevel units
 
|way2x2_tsuchi|Long corridor
A [[Watery Blowhog]]. Kill it quickly, grab The Key, and off to the hole.
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Watery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Pink Menace|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 3==
==Sublevel 3==
* '''Theme''': Soil
*'''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
*'''Time''': +65 (+130 seconds)
* '''Time''': +65 (+130 seconds)
*'''Enemies''':
* '''Treasures''':
**1 [[Anode Dweevil]]
** {{icon|Memorial Shell|y}} × 1 (fully buried)
*'''Hazards''':
** {{icon|The Key|y}} × 1 (inside Anode Dweevil)
**None
* '''Enemies''':
*'''Treasures''':
** {{icon|Anode Dweevil|y}} × 1
**[[The Key]] (inside the Anode Dweevil)
* '''Obstacles''':
**[[Memorial Shell]]
** None
*'''Plants''':
* '''Vegetation''':
**None
** None
*'''Others''':
* '''Others''':
**None
** None
 
An [[Anode Dweevil]]. This can be defeated relatively easily with [[leader]]s, is hard to hit with [[Pikmin family|Pikmin]], and kills them instantly if it attacks, so attacking with leaders is often the safer option.


{{cavegen|cc3}}
{{cavegen|cc3}}
Line 193: Line 129:
|capmax      = 0
|capmax      = 0
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 1_MAT_north_tsuchi.txt
|unitfile    = 1_MAT_north_tsuchi.txt
|lightfile  = normal_light_lv1.ini
|lightfile  = normal_light_lv1.ini
|bg          =
|bg          = None
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|cap_tsuchi|Dead end
|cap_tsuchi|Dead end
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
}}
{{sublevel units
|way2x2_tsuchi|Long corridor
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}
}}
{{sublevel units
 
|way2x2_tsuchi|Long corridor
An [[Anode Dweevil]]. This can be defeated relatively easily with [[captain]]s, is hard to hit with [[Pikmin family|Pikmin]], and kills them instantly if it attacks, so attacking with captains is often the safer option.
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Anode Dweevil|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Memorial Shell|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 4==
==Sublevel 4==
[[File:Cryptic Cavern 4.jpg|thumb|The Fiery Bulblax on the fourth sublevel.]]
*'''Theme''': Soil
* '''Theme''': Soil
*'''Time''': +40 (+80 seconds)
* '''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]''
*'''Enemies''':
* '''Time''': +40 (+80 seconds)
**1 [[Fiery Bulblax]]
* '''Treasures''':
*'''Hazards''':
** {{icon|The Key|y}} × 1 (inside Fiery Bulblax)
**None
* '''Enemies''':
*'''Treasures''':
** {{icon|Fiery Bulblax|y}} × 1
**[[The Key]] (inside the Fiery Bulblax)
* '''Obstacles''':
*'''Plants''':
** None
**None
* '''Vegetation''':
*'''Others''':
** None
**None
* '''Others''':
** None
{{see also|Fiery Bulblax#Strategy|t1=Fiery Bulblax strategy}}
 
A [[Fiery Bulblax]]. Take the 5 [[Red Pikmin]] and use both kind of [[spray]]s, or else you are almost guaranteed to lose Pikmin. You will make it just before the Bulblax turns normal. After its defeat, advance to the last sublevel. There are no buried treasures to look for.


{{cavegen|cc4}}
{{cavegen|cc4}}
Line 270: Line 174:
|capmax      = 0
|capmax      = 0
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 1_MAT_north_tsuchi.txt
|unitfile    = 1_MAT_north_tsuchi.txt
|lightfile  = normal_light_lv2.ini
|lightfile  = normal_light_lv2.ini
|bg          =
|bg          = None
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|cap_tsuchi|Dead end
|cap_tsuchi|Dead end
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
}}
{{sublevel units
|way2x2_tsuchi|Long corridor
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}
}}
{{sublevel units
 
|way2x2_tsuchi|Long corridor
A [[Fiery Bulblax]]. Take the 5 [[Red Pikmin]] and use both kind of [[spray]]s, or else you are almost guaranteed to lose Pikmin. You will make it just before the Bulblax turns normal. After its defeat, advance to the last sublevel. There are no buried treasures to look for.
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Bulblax|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 5==
==Sublevel 5==
* '''Theme''': Soil
*'''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
*'''Time''': +70 (+140 seconds)
* '''Time''': +70 (+140 seconds)
*'''Enemies''':
* '''Treasures''':
**1 [[Burrowing Snagret]]
** {{icon|The Key|y}} × 1 (inside Burrowing Snagret)
*'''Hazards''':
* '''Enemies''':
**None
** {{icon|Burrowing Snagret|y}} × 1
*'''Treasures''':
* '''Obstacles''':
**[[The Key]] (inside the Burrowing Snagret)
** None
*'''Plants''':
* '''Vegetation''':
**None
** None
*'''Others''':
* '''Others''':
**None
** None
{{see also|Burrowing Snagret#Strategy|t1=Burrowing Snagret strategy}}
 
A [[Burrowing Snagret]] resides here in the last sublevel. Use all the sprays you have left. Always aim for the head, its weak point. When it buries itself in the ground, wait for it to get stuck on emerging, so you have time to aim at the head. When its head is being attacked by a number of Pikmin, the creature will stop attacking to retreat.


{{cavegen|cc5}}
{{cavegen|cc5}}
Line 336: Line 219:
|capmax      = 0
|capmax      = 0
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 1_MAT_north_boss_tsuchi.txt
|unitfile    = 1_MAT_north_boss_tsuchi.txt
|lightfile  = normal_light_lv0.ini
|lightfile  = normal_light_lv0.ini
|bg          =
|bg          = None
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_north_1_mat_tsuchi|'''Circular room with 1 exit'''
}}
}}
}}
{{sublevel units
 
|room_north_1_mat_tsuchi|'''Circular room with 1 exit'''
A [[Burrowing Snagret]]. Use all the sprays you have left. Always aim for the head, its weak point. When it buries itself in the ground, wait for it to get stuck on emerging, so you have time to aim at the head. When its head is being attacked by a number of Pikmin, it won't attack.
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Burrowing Snagret|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=かくしもちの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=かくしもちの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Treasure Keeper's Cave
|SpaA=Caverna Críptica
|SpaA=Caverna Críptica
|SpaAM=Cryptic Cavern
|SpaAM=Cryptic Cavern
|FraA=Terres des mystères
|FraAM=Mystery lands
|FraE=Terres des Mystères
|FraEM=Mystery Lands
|Ger=Höhle der Geheimnisse
|GerM=Cave of Secrets
|Ita=Grotta misteriosa
|ItaM=Mysterious Cave
}}
}}


{{CM}}
{{CM}}

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