Cryptic Cavern

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Pikmin 2 icon.png
Cryptic Cavern
Cryptic Cavern sub5.jpg
Sublevels 5 Ultra-bitter sprays 2
Red Pikmin 5 Ultra-spicy sprays 3
Yellow Pikmin 0
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode flower.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 5
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies presented may not be the only ones or the best ones.

Cryptic Cavern is the eleventh level in Challenge Mode in Pikmin 2. There are 5 sublevels, each with one enemy, each with the same layout.

Sublevel 1[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_MAT_t_hunter_enemy
(?) Enemy maximum 1
(?) Item maximum 1
(?) Gate maximum 0
(?) Dead end unit maximum 0
(?) Number of rooms 2
(?) Corridor-to-room ratio 0
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 1_MAT_north_boss_tsuchi.txt
(?) Light file normal_light_cha.ini
(?) Background None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_north_1_mat_tsuchi
Circular room with 1 exit


The Doodlebug is hidden in the middle of the second room; it may be poisonous, but is very easy to beat. As soon as it takes a hit from the top, it'll disappear. Grab The Key and hurry to the next level. If it re-hides before you get The Key, search around the middle of the level, particularly closer to the research pod; you should find it again.

Sublevel 2[edit]

  • Theme: Soil
  • Music: Soil 1
  • Time: +75 (+150 seconds)
  • Treasures:
  • Enemies:
  • Obstacles:
    • None
  • Plants and fungi:
    • None
  • Others:
    • None
Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_MAT_t_hunter_enemy
(?) Enemy maximum 1
(?) Item maximum 1
(?) Gate maximum 0
(?) Dead end unit maximum 0
(?) Number of rooms 2
(?) Corridor-to-room ratio 0
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 1_MAT_north_tsuchi.txt
(?) Light file normal_light_lv0.ini
(?) Background None
Cave units (?)
cap_tsuchi
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_tsuchi
room_north_1_tsuchi
Long corridor Circular room with 1 exit


A Watery Blowhog. Kill it quickly, grab The Key, and off to the hole.

Sublevel 3[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_MAT_t_hunter_enemy
(?) Enemy maximum 1
(?) Item maximum 1
(?) Gate maximum 0
(?) Dead end unit maximum 0
(?) Number of rooms 2
(?) Corridor-to-room ratio 0
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 1_MAT_north_tsuchi.txt
(?) Light file normal_light_lv1.ini
(?) Background None
Cave units (?)
cap_tsuchi
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_tsuchi
room_north_1_tsuchi
Long corridor Circular room with 1 exit


An Anode Dweevil. This can be defeated relatively easily with leaders, is hard to hit with Pikmin, and kills them instantly if it attacks, so attacking with leaders is often the safer option.

Sublevel 4[edit]

The Fiery Bulblax on the fourth sublevel.
  • Theme: Soil
  • Music: Soil 2
  • Time: +40 (+80 seconds)
  • Treasures:
    • The Key icon.png The Key × 1 (inside the Fiery Bulblax)
  • Enemies:
  • Obstacles:
    • None
  • Plants and fungi:
    • None
  • Others:
    • None
Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_MAT_t_hunter_enemy
(?) Enemy maximum 1
(?) Item maximum 0
(?) Gate maximum 0
(?) Dead end unit maximum 0
(?) Number of rooms 2
(?) Corridor-to-room ratio 0
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 1_MAT_north_tsuchi.txt
(?) Light file normal_light_lv2.ini
(?) Background None
Cave units (?)
cap_tsuchi
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_tsuchi
room_north_1_tsuchi
Long corridor Circular room with 1 exit


A Fiery Bulblax. Take the 5 Red Pikmin and use both kind of sprays, or else you are almost guaranteed to lose Pikmin. You will make it just before the Bulblax turns normal. After its defeat, advance to the last sublevel. There are no buried treasures to look for.

Sublevel 5[edit]

  • Theme: Soil
  • Music: Concrete 2
  • Time: +70 (+140 seconds)
  • Treasures:
    • The Key icon.png The Key × 1 (inside the Burrowing Snagret)
  • Enemies:
  • Obstacles:
    • None
  • Plants and fungi:
    • None
  • Others:
    • None
Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_MAT_t_hunter_enemy
(?) Enemy maximum 1
(?) Item maximum 0
(?) Gate maximum 0
(?) Dead end unit maximum 0
(?) Number of rooms 2
(?) Corridor-to-room ratio 0
(?) Escape geyser Yes
(?) Clogged hole No
(?) Unit file 1_MAT_north_boss_tsuchi.txt
(?) Light file normal_light_lv0.ini
(?) Background None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_north_1_mat_tsuchi
Circular room with 1 exit


A Burrowing Snagret resides here in the last sublevel. Use all the sprays you have left. Always aim for the head, its weak point. When it buries itself in the ground, wait for it to get stuck on emerging, so you have time to aim at the head. When its head is being attacked by a number of Pikmin, the creature will stop attacking to retreat.

Names in other languages[edit]

Language Name Meaning
Flag of Japan.svg Japanese かくしもちの洞窟? Treasure Keeper's Cave
Flag of Quebec.svg French (NoA) Terres des mystères Mystery lands
Flag of Mexico.svg Spanish (NoA) Caverna Críptica Cryptic Cavern