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The following article or section contains guides. The strategies presented may not be the only ones or the best ones.
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Cryptic Cavern is the eleventh level in Pikmin 2's Challenge Mode. There are 5 sublevels, each with one enemy in the same basic layout.
Sublevel 1[edit]
- Theme: Soil
- Music: Toybox 1
- Time: 50 (100 seconds)
- Starting Pikmin:
- Treasures:
- Enemies:
- Obstacles:
- Plants and fungi:
- Others:
- Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
|
Internal cave name
|
ch_MAT_t_hunter_enemy
|
(?) Enemy maximum
|
1
|
(?) Item maximum
|
1
|
(?) Gate maximum
|
0
|
(?) Dead end unit maximum
|
0
|
(?) Number of rooms
|
2
|
(?) Corridor-to-room ratio
|
0
|
(?) Escape geyser
|
No
|
(?) Clogged hole
|
No
|
(?) Unit file
|
1_MAT_north_boss_tsuchi.txt
|
(?) Light file
|
normal_light_cha.ini
|
(?) Background
|
None
|
Cave units (?)
|
|
|
|
|
|
|
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
|
|
|
Circular room with 1 exit
|
The Doodlebug is hidden in the middle of the second room; it may be poisonous, but is very easy to beat. As soon as it takes a hit from the top, it'll disappear. Grab The Key and hurry to the next level. If it re-hides before you get The Key, search around the middle of the level, particularly closer to the research pod; you should find it again.
Sublevel 2[edit]
- Theme: Soil
- Music: Soil 1
- Time: +75 (+150 seconds)
- Treasures:
- Enemies:
- Obstacles:
- Plants and fungi:
- Others:
- Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
|
Internal cave name
|
ch_MAT_t_hunter_enemy
|
(?) Enemy maximum
|
1
|
(?) Item maximum
|
1
|
(?) Gate maximum
|
0
|
(?) Dead end unit maximum
|
0
|
(?) Number of rooms
|
2
|
(?) Corridor-to-room ratio
|
0
|
(?) Escape geyser
|
No
|
(?) Clogged hole
|
No
|
(?) Unit file
|
1_MAT_north_tsuchi.txt
|
(?) Light file
|
normal_light_lv0.ini
|
(?) Background
|
None
|
Cave units (?)
|
|
|
|
|
|
|
Dead end |
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor
|
|
|
|
Long corridor |
Circular room with 1 exit
|
A Watery Blowhog. Kill it quickly, grab The Key, and off to the hole.
Sublevel 3[edit]
- Theme: Soil
- Music: Electricity
- Time: +65 (+130 seconds)
- Treasures:
- Enemies:
- Obstacles:
- Plants and fungi:
- Others:
- Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
|
Internal cave name
|
ch_MAT_t_hunter_enemy
|
(?) Enemy maximum
|
1
|
(?) Item maximum
|
1
|
(?) Gate maximum
|
0
|
(?) Dead end unit maximum
|
0
|
(?) Number of rooms
|
2
|
(?) Corridor-to-room ratio
|
0
|
(?) Escape geyser
|
No
|
(?) Clogged hole
|
No
|
(?) Unit file
|
1_MAT_north_tsuchi.txt
|
(?) Light file
|
normal_light_lv1.ini
|
(?) Background
|
None
|
Cave units (?)
|
|
|
|
|
|
|
Dead end |
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor
|
|
|
|
Long corridor |
Circular room with 1 exit
|
An Anode Dweevil. This can be defeated relatively easily with leaders, is hard to hit with Pikmin, and kills them instantly if it attacks, so attacking with leaders is often the safer option.
Sublevel 4[edit]
The Fiery Bulblax on the fourth sublevel.
- Theme: Soil
- Music: Soil 2
- Time: +40 (+80 seconds)
- Treasures:
The Key × 1 (inside the Fiery Bulblax)
- Enemies:
- Obstacles:
- Plants and fungi:
- Others:
- Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
|
Internal cave name
|
ch_MAT_t_hunter_enemy
|
(?) Enemy maximum
|
1
|
(?) Item maximum
|
0
|
(?) Gate maximum
|
0
|
(?) Dead end unit maximum
|
0
|
(?) Number of rooms
|
2
|
(?) Corridor-to-room ratio
|
0
|
(?) Escape geyser
|
No
|
(?) Clogged hole
|
No
|
(?) Unit file
|
1_MAT_north_tsuchi.txt
|
(?) Light file
|
normal_light_lv2.ini
|
(?) Background
|
None
|
Cave units (?)
|
|
|
|
|
|
|
Dead end |
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor
|
|
|
|
Long corridor |
Circular room with 1 exit
|
A Fiery Bulblax. Take the 5 Red Pikmin and use both kind of sprays, or else you are almost guaranteed to lose Pikmin. You will make it just before the Bulblax turns normal. After its defeat, advance to the last sublevel. There are no buried treasures to look for.
Sublevel 5[edit]
- Theme: Soil
- Music: Concrete 2
- Time: +70 (+140 seconds)
- Treasures:
The Key × 1 (inside the Burrowing Snagret)
- Enemies:
- Obstacles:
- Plants and fungi:
- Others:
- Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
|
Internal cave name
|
ch_MAT_t_hunter_enemy
|
(?) Enemy maximum
|
1
|
(?) Item maximum
|
0
|
(?) Gate maximum
|
0
|
(?) Dead end unit maximum
|
0
|
(?) Number of rooms
|
2
|
(?) Corridor-to-room ratio
|
0
|
(?) Escape geyser
|
Yes
|
(?) Clogged hole
|
No
|
(?) Unit file
|
1_MAT_north_boss_tsuchi.txt
|
(?) Light file
|
normal_light_lv0.ini
|
(?) Background
|
None
|
Cave units (?)
|
|
|
|
|
|
|
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
|
|
|
Circular room with 1 exit
|
A Burrowing Snagret resides here in the last sublevel. Use all the sprays you have left. Always aim for the head, its weak point. When it buries itself in the ground, wait for it to get stuck on emerging, so you have time to aim at the head. When its head is being attacked by a number of Pikmin, the creature will stop attacking to retreat.
Names in other languages[edit]
Language
|
Name
|
Meaning
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Japanese |
かくしもちの洞窟? |
Treasure Keeper's Cave
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French (NoA) |
Terres des mystères |
Mystery lands
|
Spanish (NoA) |
Caverna Críptica |
Cryptic Cavern
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