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|size=250px
|size=250px
|red=5
|red=5
|redm=f
|white=5
|white=5
|whitem=f
|spicy=3
|spicy=3
|bitter=2
|bitter=2
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}}
}}
{{guide}}
{{guide}}
'''Cryptic Cavern''' is the eleventh level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There are 5 [[sublevel]]s, each with one [[enemy]] in the same basic layout.
'''Cryptic Cavern''' is the eleventh level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. There are 5 [[sublevel]]s, each with one [[enemy]], each with the same layout.


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Soil
*'''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Toy|Toy]]''
*'''Music''': ''[[Music in Pikmin 2#Toybox 1|Toybox 1]]''
* '''Time''': 50 (100 seconds)
*'''Time''': 50 (100 seconds)
* '''Starting Pikmin''':
*'''Treasures''':
** {{icon|Red Pikmin|v=P2|y}} × 5 (flower)
**{{icon|Regal Diamond|y}} × 1
** {{icon|White Pikmin|v=P2|y}} × 5 (flower)
**{{icon|The Key|y}} × 1 (inside the Doodlebug)
* '''Treasures''':
*'''Enemies''':
** {{icon|Regal Diamond|y}} × 1 (fully buried)
**{{icon|Doodlebug|y}} × 1
** {{icon|The Key|y}} × 1 (inside Doodlebug)
*'''Obstacles''':
* '''Enemies''':
**None
** {{icon|Doodlebug|y}} × 1
*'''Plants and fungi''':
* '''Obstacles''':
**None
** None
*'''Others''':
* '''Vegetation''':
**None
** None
* '''Others''':
** None
 
The [[Doodlebug]] is hidden in the middle of the second room; it may be poisonous, but is very easy to beat. As soon as it takes a hit from the top, it'll disappear. Grab [[The Key]] and hurry to the next level. If it re-hides before you get The Key, search around the middle of the level, particularly closer to the research pod; you should find it again.


{{cavegen|cc1}}
{{cavegen|cc1}}
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|capmax      = 0
|capmax      = 0
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 1_MAT_north_boss_tsuchi.txt
|unitfile    = 1_MAT_north_boss_tsuchi.txt
Line 62: Line 58:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
 
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
The [[Doodlebug]] is hidden in the middle of the second room; it may be poisonous, but is very easy to beat. As soon as it takes a hit from the top, it'll disappear. Grab [[The Key]] and hurry to the next level. If it re-hides before you get The Key, search around the middle of the level, particularly closer to the research pod; you should find it again.
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Doodlebug|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Regal Diamond|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Soil
*'''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]''
*'''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]''
* '''Time''': +75 (+150 seconds)
*'''Time''': +75 (+150 seconds)
* '''Treasures''':
*'''Treasures''':
** {{icon|Pink Menace|y}} × 1 (fully buried)
**{{icon|Pink Menace|y}} × 1
** {{icon|The Key|y}} × 1 (inside Watery Blowhog)
**{{icon|The Key|y}} × 1 (inside the Watery Blowhog)
* '''Enemies''':
*'''Enemies''':
** {{icon|Watery Blowhog|y}} × 1
**{{icon|Watery Blowhog|y}} × 1
* '''Obstacles''':
*'''Obstacles''':
** None
**None
* '''Vegetation''':
*'''Plants and fungi''':
** None
**None
* '''Others''':
*'''Others''':
** None
**None
 
A [[Watery Blowhog]]. Kill it quickly, grab The Key, and off to the hole.


{{cavegen|cc2}}
{{cavegen|cc2}}
Line 117: Line 85:
|capmax      = 0
|capmax      = 0
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 1_MAT_north_tsuchi.txt
|unitfile    = 1_MAT_north_tsuchi.txt
Line 138: Line 105:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
 
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
A [[Watery Blowhog]]. Kill it quickly, grab The Key, and off to the hole.
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Watery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Pink Menace|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 3==
==Sublevel 3==
* '''Theme''': Soil
*'''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
*'''Music''': ''[[Music in Pikmin 2#Electricity|Electricity]]''
* '''Time''': +65 (+130 seconds)
*'''Time''': +65 (+130 seconds)
* '''Treasures''':
*'''Treasures''':
** {{icon|Memorial Shell|y}} × 1 (fully buried)
**{{icon|Memorial Shell|y}} × 1
** {{icon|The Key|y}} × 1 (inside Anode Dweevil)
**{{icon|The Key|y}} × 1 (inside the Anode Dweevil)
* '''Enemies''':
*'''Enemies''':
** {{icon|Anode Dweevil|y}} × 1
**{{icon|Anode Dweevil|y}} × 1
* '''Obstacles''':
*'''Obstacles''':
** None
**None
* '''Vegetation''':
*'''Plants and fungi''':
** None
**None
* '''Others''':
*'''Others''':
** None
**None
 
An [[Anode Dweevil]]. This can be defeated relatively easily with [[leader]]s, is hard to hit with [[Pikmin family|Pikmin]], and kills them instantly if it attacks, so attacking with leaders is often the safer option.


{{cavegen|cc3}}
{{cavegen|cc3}}
Line 193: Line 132:
|capmax      = 0
|capmax      = 0
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 1_MAT_north_tsuchi.txt
|unitfile    = 1_MAT_north_tsuchi.txt
Line 214: Line 152:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
 
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
An [[Anode Dweevil]]. This can be defeated relatively easily with [[leader]]s, is hard to hit with [[Pikmin family|Pikmin]], and kills them instantly if it attacks, so attacking with leaders is often the safer option.
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Anode Dweevil|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Memorial Shell|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 4==
==Sublevel 4==
[[File:Cryptic Cavern 4.jpg|thumb|The Fiery Bulblax on the fourth sublevel.]]
[[File:Cryptic Cavern 4.jpg|thumb|right|The Fiery Bulblax on the fourth sublevel.]]
* '''Theme''': Soil
*'''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]''
*'''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]''
* '''Time''': +40 (+80 seconds)
*'''Time''': +40 (+80 seconds)
* '''Treasures''':
*'''Treasures''':
** {{icon|The Key|y}} × 1 (inside Fiery Bulblax)
**{{icon|The Key|y}} × 1 (inside the Fiery Bulblax)
* '''Enemies''':
*'''Enemies''':
** {{icon|Fiery Bulblax|y}} × 1
**{{icon|Fiery Bulblax|y}} × 1
* '''Obstacles''':
*'''Obstacles''':
** None
**None
* '''Vegetation''':
*'''Plants and fungi''':
** None
**None
* '''Others''':
*'''Others''':
** None
**None
{{see also|Fiery Bulblax#Strategy|t1=Fiery Bulblax strategy}}
 
A [[Fiery Bulblax]]. Take the 5 [[Red Pikmin]] and use both kind of [[spray]]s, or else you are almost guaranteed to lose Pikmin. You will make it just before the Bulblax turns normal. After its defeat, advance to the last sublevel. There are no buried treasures to look for.


{{cavegen|cc4}}
{{cavegen|cc4}}
Line 270: Line 179:
|capmax      = 0
|capmax      = 0
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 1_MAT_north_tsuchi.txt
|unitfile    = 1_MAT_north_tsuchi.txt
Line 291: Line 199:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
 
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
{{see also|Fiery Bulblax#Strategy|t1=Fiery Bulblax strategy}}
|-
 
! colspan="5" | The game spawns these "main" objects:
A [[Fiery Bulblax]]. Take the 5 [[Red Pikmin]] and use both kind of [[spray]]s, or else you are almost guaranteed to lose Pikmin. You will make it just before the Bulblax turns normal. After its defeat, advance to the last sublevel. There are no buried treasures to look for.
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Bulblax|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 5==
==Sublevel 5==
* '''Theme''': Soil
*'''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
*'''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Time''': +70 (+140 seconds)
*'''Time''': +70 (+140 seconds)
* '''Treasures''':
*'''Treasures''':
** {{icon|The Key|y}} × 1 (inside Burrowing Snagret)
**{{icon|The Key|y}} × 1 (inside the Burrowing Snagret)
* '''Enemies''':
*'''Enemies''':
** {{icon|Burrowing Snagret|y}} × 1
**{{icon|Burrowing Snagret|y}} × 1
* '''Obstacles''':
*'''Obstacles''':
** None
**None
* '''Vegetation''':
*'''Plants and fungi''':
** None
**None
* '''Others''':
*'''Others''':
** None
**None
{{see also|Burrowing Snagret#Strategy|t1=Burrowing Snagret strategy}}
 
A [[Burrowing Snagret]] resides here in the last sublevel. Use all the sprays you have left. Always aim for the head, its weak point. When it buries itself in the ground, wait for it to get stuck on emerging, so you have time to aim at the head. When its head is being attacked by a number of Pikmin, the creature will stop attacking to retreat.


{{cavegen|cc5}}
{{cavegen|cc5}}
Line 336: Line 227:
|capmax      = 0
|capmax      = 0
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 1_MAT_north_boss_tsuchi.txt
|unitfile    = 1_MAT_north_boss_tsuchi.txt
Line 356: Line 246:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
 
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
{{see also|Burrowing Snagret#Strategy|t1=Burrowing Snagret strategy}}
|-
 
! colspan="5" | The game spawns these "main" objects:
A [[Burrowing Snagret]] resides here in the last sublevel. Use all the sprays you have left. Always aim for the head, its weak point. When it buries itself in the ground, wait for it to get stuck on emerging, so you have time to aim at the head. When its head is being attacked by a number of Pikmin, the creature will stop attacking to retreat.
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Burrowing Snagret|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=かくしもちの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=かくしもちの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Treasure Keeper's Cave
|SpaA=Caverna Críptica
|SpaA=Caverna Críptica
|SpaAM=Cryptic Cavern
|SpaAM=Cryptic Cavern
|FraA=Terres des mystères
|FraAM=Mystery lands
|FraE=Terres des Mystères
|FraEM=Mystery Lands
|Ger=Höhle der Geheimnisse
|GerM=Cave of Secrets
|Ita=Grotta misteriosa
|ItaM=Mysterious Cave
}}
}}


{{CM}}
{{CM}}

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