Editing Final Battle
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Before doing anything else, clear the nearby Pellet Posies and bring the pellets back to your Onion. Final Battle is big, and the easiest way to lose is to stay stuck with a small squad while your opponent scales up. | Before doing anything else, clear the nearby Pellet Posies and bring the pellets back to your Onion. Final Battle is big, and the easiest way to lose is to stay stuck with a small squad while your opponent scales up. | ||
The map revolves around the central fort. You can reach the top using one ramp at first, but you should push the paper bag shortcut from above as soon as you can. That extra route makes it much easier to intercept carries, rotate between areas, and contest the late spawns. | The map revolves around the central fort. You can reach the top using one ramp at first, but you should push the paper bag shortcut from above as soon as you can. That extra route makes it much easier to intercept carries, rotate between areas, and contest the late spawns. There’s also a separate low area in the northwest. If you start on the southwest side, opening access to that corner matters so you’re not locked out of a whole chunk of points. | ||
After your squad grows, focus on denying deliveries. This stage is great for stealing because the lanes are pretty readable and the space is confined around the fort routes. When you see something heading to the | After your squad grows, focus on denying deliveries. This stage is great for stealing because the lanes are pretty readable and the space is confined around the fort routes. When you see something heading to the opponent’s Onion, throw a few Pikmin onto it and redirect it to yours. Most opponents don’t constantly fight over every single carry, so you can win a lot of points just by consistently interrupting their “deliveries.” | ||
Use Oatchi as your multi-tool. Knock down Zest Bombs early so | Use Oatchi as your multi-tool. Knock down Zest Bombs early so they’re available, and use him to ram through lanes and disrupt carries while your Pikmin keep working. If you’ve upgraded Buff, he can contribute a lot of carrying strength and help you keep more Pikmin free for stealing and harvesting. Still, don’t assume he can solo everything. The Golden Sniffer is heavy and needs a real carrying group. | ||
Watch the big | Watch the big timing swings: | ||
Finally, treat the Gold Nugget piles like a background income stream. Assign a steady group to nuggets while your main squad controls the fort routes and steals. If you leave nuggets untouched, | 4:00 remaining: Baldy Long Legs spawns on the fort. If your opponent commits hard, you can either fight for it or use the distraction to clean up nuggets and treasures elsewhere. | ||
2:00 remaining: Golden Sniffer appears. This is often match-deciding, so try to be in position early with enough carriers to secure it immediately. | |||
Finally, treat the Gold Nugget piles like a background income stream. Assign a steady group to nuggets while your main squad controls the fort routes and steals. If you leave nuggets untouched, you’ll spend the last minutes trying to catch up instead of winning cleanly. | |||
==Notes== | ==Notes== | ||