Editing Flighty Joustmite

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The Flighty Joustmite attacks by flying and stabbing its spear-like appendage straight down upon its prey. They can also attack while on the ground. If it misses whilst airborne, its joust will be stuck in the dirt for multiple seconds, making this an opportune time to attack it. To do so, you must hit the fleshy white part on its back, which isn't guarded by a shell. [[Rock Pikmin]] make fighting this creature a cakewalk, as they are immune to its stabbing proboscis.
The Flighty Joustmite attacks by flying and stabbing its spear-like appendage straight down upon its prey. They can also attack while on the ground. If it misses whilst airborne, its joust will be stuck in the dirt for multiple seconds, making this an opportune time to attack it. To do so, you must hit the fleshy white part on its back, which isn't guarded by a shell. [[Rock Pikmin]] make fighting this creature a cakewalk, as they are immune to its stabbing proboscis.


Once it has lost half of its overall health, it will begin to fly. While in the air, it is harder to hit and its health will regenerate quickly, much like the [[Shearwig]]s do, so [[Winged Pikmin]] are recommended to use when it is airborne. If more than 10 Winged Pikmin grab onto it, the creature will plummet to the ground and fall on its side, leaving itself vulnerable to further attack as it struggles to reorient itself. Yellow Pikmin can also be thrown onto it, but it is much harder.  
Once it has last half of its overall health, it will begin to fly. While in the air, it is harder to hit and its health will regenerate quickly, much like the [[Shearwig]]s do, so [[Winged Pikmin]] are recommended to use when it is airborne. If more than 10 Winged Pikmin grab onto it, the creature will plummet to the ground and fall on its side, leaving itself vulnerable to further attack as it struggles to reorient itself. Yellow Pikmin can also be thrown onto it, but it is much harder.  
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