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{{infobox challenge
{{infobox challenge
|image=P2 Lost Toy Box Sublevel 1.png
|image=Lost Toy Box.png
|size=250px
|size=250px
|yellow=100
|yellow=100
|yellowm=f
|sublevels=2
|sublevels=2
|spicy=2
|spicy=2
Line 9: Line 10:
|gridrow=1
|gridrow=1
}}
}}
{{guide}}
The '''Lost Toy Box''' is one of the five levels that will already be unlocked upon unlocking [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. Olimar and Louie will have the most Pikmin they will ever get in Challenge Mode: 100. It has two sublevels, both contain only enemies of the Bulborb family. It is harder than most of the unlocked levels in Challenge Mode.
The '''Lost Toy Box''' is the third level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. Olimar and Louie will have the most Pikmin they will ever get in Challenge Mode, being a full squad of 100 [[Yellow Pikmin]]. It has two sublevels, both using the [[Solar System|brightly lit]] toybox layout, which is where the name comes from.


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Toybox
*'''Time''': 100
* '''Music''': ''[[Music in Pikmin 2#Toy|Toy]]''
*'''Enemies''':
* '''Time''': 100 (200 seconds)
**[[Dwarf Red Bulborb]] x6
* '''Starting Pikmin''':
**[[Red Bulborb]]
** {{icon|Yellow Pikmin|v=P2|y}} × 100 (flower)
*'''Treasures''':
* '''Treasures''':
**[[Boss Stone]]
** {{icon|Boss Stone|y}} × 1 (inside Dwarf Red Bulborb)
**[[Crystallized Clairvoyance]]
** {{icon|Crystallized Clairvoyance|y}} × 1
**[[Crystallized Telekinesis]]
** {{icon|Crystallized Telekinesis|y}} × 1
**[[Crystallized Telepathy]]
** {{icon|Crystallized Telepathy|y}} × 1
**[[Harmonic Synthesizer]]
** {{icon|Harmonic Synthesizer|y}} × 1
**[[Implement of Toil]]
** {{icon|Implement of Toil|y}} × 1 (inside Dwarf Red Bulborb)
**[[The Key]]
** {{icon|Lustrous Element|y}} × 1 (inside Dwarf Red Bulborb)
**[[Lustrous Element]]
** {{icon|Manual Honer|y}} × 1 (inside Dwarf Red Bulborb)
**[[Mirrored Element]]
** {{icon|Mirrored Element|y}} × 1 (inside Dwarf Red Bulborb)
**[[Strife Monolith]]
** {{icon|Strife Monolith|y}} × 1 (inside Dwarf Red Bulborb)
** {{icon|The Key|y}} × 1 (inside Red Bulborb)
* '''Enemies''':
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 6
** {{icon|Bulborb|y|n=Red Bulborb}} × 1
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None


The background in this sublevel looks much like one of the sublevels from the [[Glutton's Kitchen]]. And, it's best to take out all the Dwarf Bulborbs first. Some may spawn very close to the adult Bulborb, so extra care should be taken not to wake it up accidentally during an attack; reloading the map for a better layout is possible. A spray of each kind will make it much less a threat, and there is usually only the need for one more on the next sublevel. This Bulborb will also drop the key.
===Walkthrough===
 
It's best to take out all the Dwarf Bulborbs first. Some may spawn very close to the adult Bulbord, so extra care should be taken not to wake it up accidentally during an attack; reloading the map for a better layout is possible. A spray of each kind will make it much less a threat, and there is usually only the need for one more on the next sublevel. This Bulbord will also drop the key.
{{cavegen|ltb1}}
{{sublevel technical
|cave        = ch_NARI_03toy
|enemymax    = 7
|itemmax    = 4
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|unitfile    = 1_NARI_hit6x6_toy.txt
|lightfile  = toy_light_cha.ini
|bg          = flooring
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|cap_toy|Dead end
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_hitode6x6_3_toy|'''Room with wooden box'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Bulborb|y|n=Red Bulborb}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Manual Honer|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Boss Stone|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Strife Monolith|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Implement of Toil|y}}
| colspan="3" | Carried inside entry with ID 7
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Crystallized Telepathy|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Crystallized Telekinesis|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Crystallized Clairvoyance|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Harmonic Synthesizer|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
[[File:P2 Lost Toy Box Sublevel 2.png|thumb|The second sublevel of the Lost Toy Box.]]
*'''Time''': +150
* '''Theme''': Toybox
*'''Enemies''':
* '''Music''': ''[[Music in Pikmin 2#Toy Railroad|Toy Railroad]]''
**[[Dwarf Orange Bulborb]] x6
* '''Time''': +150 (+300 seconds)
**[[Orange Bulborb]]
* '''Treasures''':
*'''Treasure''':
** {{icon|Chance Totem|y}} × 1 (inside Dwarf Orange Bulborb)
**[[Chance Totem]]
** {{icon|Decorative Goo|y}} × 1
**[[Decorative Goo]]
** {{icon|Essence of Desire|y}} × 1 (inside Dwarf Orange Bulborb)
**[[Essence of Desire]]
** {{icon|Essence of Despair|y}} × 1 (inside Dwarf Orange Bulborb)
**[[Essence of Despair]]
** {{icon|Frosty Bauble|y}} (US/Europe) / {{icon|Ultimate Spinner|y}} (Japan) × 1
**[[Gemstar Wife]]
** {{icon|Gemstar Wife|y}} × 1 (inside Dwarf Orange Bulborb)
**[[Glee Spinner]]
** {{icon|Joyless Jewel|y}} × 1
**[[Joyless Jewel]]
** {{icon|Lustrous Element|y}} × 1 (inside Dwarf Orange Bulborb)
**[[The Key]]
** {{icon|Master's Instrument|y}} × 1
**[[Lustrous Element]]
** {{icon|Mirrored Element|y}} × 1 (inside Dwarf Orange Bulborb)
**[[Master's Instrument]]
** {{icon|Petrified Heart|y}} × 1
**[[Mirrored Element]]
** {{icon|Tear Stone|y}} × 1
**[[Petrified Heart]]
** {{icon|The Key|y}} × 1 (inside Orange Bulborb)
**[[Tear Stone]]
* '''Enemies''':
** {{icon|Dwarf Orange Bulborb|y}} × 6
** {{icon|Orange Bulborb|y}} × 1
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None
 
The Dwarf Orange Bulborbs will usually be in the way of the Pikmin carrying the key back, so it's best to take them out first. The larger Orange Bulborb carries the key. Orange Bulborbs wake up faster than Red Bulborbs, so it's best to use the spare sprays here. The treasures are spread widely across the map, even on top of the train tracks, making some scavenging necessary. The [[Geyser#Pikmin 2|geyser]] will appear once the key is brought back. The geyser must be opened by the Pikmin either by [[Group move|swarming]] it or [[throw]]ing Pikmin at it.


{{cavegen|ltb2}}
===Walkthrough===
{{sublevel technical
The Dwarf Orange Bulborbs will usually be in the way of the Pikmin carrying the key back, so it's best to take them out first. The larger Orange Bulborb carries the key. Orange Bulborbs wake up faster than Red Bulborbs, so it's best to use the spare sprays here. The treasures are spread widely across the map, even on top of the train tracks, making some scavenging necessary. The [[Geyser#Pikmin_2|geyser]] will appear once the key is brought back. The geyser must be opened by the Pikmin either by swarming it or throwing Pikmin at it.
|cave        = ch_NARI_03toy
|enemymax    = 7
|itemmax    = 6
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_units_large_toy.txt
|lightfile  = toy_light_cha.ini
|bg          = flooring
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|cap_toy|Dead end
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_large_7_toy|'''Room with toy train track'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Orange Bulborb|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Chance Totem|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Essence of Despair|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Essence of Desire|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Gemstar Wife|y}}
| colspan="3" | Carried inside entry with ID 7
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Petrified Heart|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Tear Stone|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Frosty Bauble|y}} (US/EU)<br>{{icon|Ultimate Spinner|y}} (JP)
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Decorative Goo|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Master's Instrument|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Joyless Jewel|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Trivia==
==Trivia==
*[[Blue Pikmin]] were [[Pikmin 2 prerelease information|originally]] meant to be here, as can be seen in [https://youtu.be/cteEOv7pmHI?t=50s this trailer] at 0:50.
*[[Blue Pikmin]] were originally meant to be here, as can be seen in [http://www.youtube.com/watch?v=AZxKm9aGiEY this trailer] at 0:50.
 
==Names in other languages==
{{Foreignname
|Jap=神々のおもちゃ箱<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Holy Toy Box
|SpaA=Caja del Juguete Perdido
|SpaAM=Lost Toy's Box
|SpaAN=Given the ambiguity of the English title, it could either be a box that belongs to a lost toy, or a toy box that is lost. The Nintendo of America localization team went with the former.
|FraA=Coffre à jouets
|FraAM=Toy chest
|FraE=Coffre à jouets
|FraEM=Toy chest
|notes=y
|Ger=Spielzeugnostalgie
|GerM=Toy Nostalgia
|Ita=Oggetti smarriti
|ItaM=Lost and found
}}


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