Editing Man-at-Legs
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Infobox enemy | {{Infobox enemy | ||
|pikmin2 = y | |pikmin2 = y | ||
|image = MaL CM.jpg | |||
|image = | |||
|size = 270px | |size = 270px | ||
|icon = Man-at-Legs | |icon = Piklopedia Man-at-Legs.png | ||
|name = Pseudoarachnia navaronia | |name = Pseudoarachnia navaronia | ||
|family = Arachnorb | |family = Arachnorb | ||
|underground = [[Subterranean Complex]], [[Hole of Heroes]] | |||
|underground = [[Subterranean Complex]], [[Hole of Heroes | |||
|challenge = [[Secret Testing Range]] | |challenge = [[Secret Testing Range]] | ||
|attacks = | |attacks = Fires explosive projectiles | ||
}} | }} | ||
The '''Man-at- | The '''Man-at-legs''' ({{j|ダマグモキャノン|Dama Gumo Kyanon|Cannon Orb Spider}}) is a member of the [[Arachnorb family]], and first appeared as a [[boss]] in ''[[Pikmin 2]]''. It's one of the few bio-mechanical creatures featured in the game, having a mostly mechanical torso sheathed in metal with four spindly legs – three of them are black, organic and spider-like, while the other one is mechanical; this makes attacking its feet impossible. Several exhaust pipes on its body continually emit smoke. Unlike other Arachnorbs, it has no flat footpads to stomp [[Pikmin family|Pikmin]] with, instead relying on its long-ranged attacks and speed, quickly skittering around the room to avoid being attacked. When agitated, it stops in place, the panels of its underbelly separate and a machine gun-like weapon extends out, tracking any nearby targets via a laser sight before rapidly firing a barrage of explosive rounds at whatever it manages to lock-on to. After firing a few dozen shots, with minimal breaks in-between, it sheathes its weapon before continuing to move about. While moving, it will occasionally stand still to rest, and at this point, mechanical-sounding inhales can be heard. | ||
Its interior appears to be filaments of biological matter that stretch to allow its gun to fold out. The creature is not without its flaws, though: it lets off steam with a loud hiss before it attacks, signaling [[Olimar| | Its interior appears to be filaments of biological matter that stretch to allow its gun to fold out. The creature is not without its flaws, though: it lets off steam with a loud hiss before it attacks, signaling [[Olimar|Olimar's]] retreat, and there is a visible red laser it uses to target the [[Pikmin family|Pikmin]], making it obvious where it's going to shoot. However, the blasts come very quickly, so the laser is not of much use when avoiding the enemy. | ||
The Man-at-Legs is not in control of its attacks, as stated by Olimar's notes. In typical Arachnorb manner, it leaves no body behind upon dying. However, instead of slowly disintegrating like its two relatives, it | The Man-at-Legs is not in control of its attacks, as stated by Olimar's notes. In typical Arachnorb manner, it leaves no body behind upon dying. However, instead of slowly disintegrating like its two relatives, it explodes violently. | ||
This boss is usually found in arenas that have raised ground that can be used as shields against the blasts. As a side note, it cannot be [[ultra-bitter spray|petrified]] while it is dormant. | This boss is usually found in arenas that have raised ground that can be used as shields against the blasts. It is only found on the last [[sublevel]] (9) of the [[Subterranean Complex]], sublevel 13 of the [[Hole of Heroes]], and sublevel 2 of the [[Secret Testing Range]] in [[Challenge Mode]]. As a side note, it cannot be [[ultra-bitter spray|petrified]] while it is dormant. | ||
==Stats== | ==Stats== | ||
{{enemy stats | {{enemy stats | ||
|weight2 | |weight2 = N/A | ||
|carriers2 | |carriers2 = N/A | ||
|seeds2 | |seeds2 = N/A | ||
|value2 | |value2 = N/A | ||
|hp2 = 2800 | |hp2 = 2800 | ||
|regen2 = 0 | |regen2 = 0 | ||
}} | }} | ||
{{Notes|olimar=y|louie=y}} | {{Notes|olimar=y|louie=y}} | ||
==Strategy== | ==Strategy== | ||
Line 77: | Line 38: | ||
Unfortunately, the player faces the Man-at-Legs in a watery area two out of three times, leaving the aforementioned strategy of [[Purple Pikmin]] useless. In such circumstances, it is best to attempt the "Hit and Run" technique of number one. The second strategy does not work in ''[[New Play Control! Pikmin 2]]'', as the creature is invincible while it is rising from the ground. The fourth method is effective, but hard to perform at times. | Unfortunately, the player faces the Man-at-Legs in a watery area two out of three times, leaving the aforementioned strategy of [[Purple Pikmin]] useless. In such circumstances, it is best to attempt the "Hit and Run" technique of number one. The second strategy does not work in ''[[New Play Control! Pikmin 2]]'', as the creature is invincible while it is rising from the ground. The fourth method is effective, but hard to perform at times. | ||
==Technical information== | ==Technical information== | ||
Line 145: | Line 104: | ||
{{p2 enemy property | fp06 | 足の振り上げ | Unknown (feet swing?) | 40 }} | {{p2 enemy property | fp06 | 足の振り上げ | Unknown (feet swing?) | 40 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp10 | 射撃On:Max | | {{p2 enemy property | fp10 | 射撃On:Max | Unknown (shooting timer?) | 2.5 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp11 | 射撃On:Min | | {{p2 enemy property | fp11 | 射撃On:Min | Unknown (shooting timer?) | 0.5 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp12 | 射撃Off:Max | | {{p2 enemy property | fp12 | 射撃Off:Max | Unknown (shooting timer?) | 1 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp13 | 射撃Off:Min | | {{p2 enemy property | fp13 | 射撃Off:Min | Unknown (shooting timer?) | 0.06 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp20 | Last 2 Territory | "Territory" property (fp09) on the [[Hole of Heroes]] | 130 }} | {{p2 enemy property | fp20 | Last 2 Territory | "Territory" property (fp09) on the [[Hole of Heroes]] | 130 }} | ||
Line 165: | Line 124: | ||
==Naming== | ==Naming== | ||
{{see more|Arachnorb family#Naming}} | {{see more|Arachnorb family#Naming}} | ||
The name "Man-at-Legs" is a pun on "{{w|man-at-arms}}", a professional soldier during the Middle Ages, with the word "Legs" referring to it being a member of the [[arachnorb family]]. The Japanese name for this boss is {{j|ダマグモキャノン|Dama Gumo Kyanon}}, which means "Cannon Orb Spider". | |||
Its scientific name is ''Pseudoarachnia navaronia''. ''Navaronia'' is most likely a reference to the famous novel {{w|The Guns of Navarone (novel)|''The Guns of Navarone''}}, which are about artillery guns, referring to the Man-at-Legs's own gun. Alternately, ''navaronia'' is related to the Latin word ''navalis'', which means "related to ships"; there could be a tie between cannons, used commonly on war ships, and the "cannon" part of its Japanese name. | |||
Internally, the boss is called <code>houdai</code>. {{j|ほうだい|houdai}} means "artillery battery", once more referring to the creature's firepower. | |||
===Names in other languages=== | ===Names in other languages=== | ||
{{foreignname | {{foreignname | ||
|Jap | |Jap=ダマグモキャノン | ||
|JapR = Dama Gumo Kyanon | |JapR=Dama Gumo Kyanon | ||
|JapM | |JapM=Cannon Orb Spider | ||
|Fra=Mécano-pattes | |||
|FraM=From "mécano" (mechanic) and "pattes" (feet) | |||
|Ita=Ragno-Macchina | |||
|ItaM= Machine Spider | |||
|Fra | |||
|FraM = | |||
|Ita | |||
|ItaM = Machine | |||
}} | }} | ||
==Gallery== | ==Gallery== | ||
{{image|Get an image of the skin that's similar to the Beady Long Legs's.}} | |||
<gallery> | <gallery> | ||
Man-at-legs.jpg| | Man-at-legs.jpg|Concept art of a Man-at-Legs preparing to fire its cannon. | ||
76man-at-legs.png|A Man-at-Legs firing. | |||
MaL CM firing.jpg|A Man-at-Legs in the Secret Testing Range, firing its weapon. | MaL CM firing.jpg|A Man-at-Legs in the Secret Testing Range, firing its weapon. | ||
SC9.jpg|A dormant Man-at-Legs at the [[Subterranean Complex]]. Notice the web-like design on the floor. | |||
MAL.png|A dormant Man-at-Legs in the Hole of Heroes. | |||
Man-At-Legs-Emerging.gif|Animation of a Man-at-Legs emerging. | Man-At-Legs-Emerging.gif|Animation of a Man-at-Legs emerging. | ||
Pikmin2Last 4FL21.png|Olimar and Louie fighting two Man-at-Legs at once in an [[unused content in Pikmin 2|unused]] cave meant for enemy testing (<code>last_4</code>, [[sublevel]] 21). | Pikmin2Last 4FL21.png|Olimar and Louie fighting two Man-at-Legs at once in an [[unused content in Pikmin 2|unused]] cave meant for enemy testing (<code>last_4</code>, [[sublevel]] 21). | ||
B10.JPG|The creature's [[e-card]], #32 (10<sup>th</sup> blue card). | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*Spider web patterns are seen on the floor of it's battle arena, similar to the shadows of webs in the Beady Long Legs and [[Raging Long Legs]] arenas. | |||
*Spider web patterns are seen on the floor of | |||
*Holes in its metal plating reveal "skin" with a texture similar to that of the [[Beady Long Legs]]. | *Holes in its metal plating reveal "skin" with a texture similar to that of the [[Beady Long Legs]]. | ||
*An unused cave reveals that two Man-at-Legs were to be fought | *An unused cave reveals that two Man-at-Legs were to be fought at the same time. | ||
*It is unknown how Louie knows how to cook this beast, as it explodes | *It is unknown how Louie knows how to cook this beast, as it explodes after its health is degraded. | ||
{{bosses}} | {{bosses}} | ||
{{ | {{Enemies}} | ||
[[Category:Subterranean Complex]] | [[Category:Subterranean Complex]] | ||
[[Category:Hole of Heroes]] | [[Category:Hole of Heroes]] | ||
[[Category:Pikmin 2 Challenge Mode]] | [[Category:Pikmin 2 Challenge Mode]] | ||
[[Category: | [[Category:Explosion enemies]] | ||
[[Category: | [[Category:Burrowing enemies]] | ||