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Pikmin 4

Man-at-Legs

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Man-at-Legs In-game icon.
Render of a Man-at-Legs from the Pikmin Garden website.
Appears in Pikmin 2Pikmin 4
Scientific name Pseudoarachnia navaronia
Family Arachnorb
Areas Hero's Hideaway (Olimar's Shipwreck Tale)
Caves Subterranean Complex, Hole of Heroes, Ultimate Testing Range, Cavern for a King
Challenge Mode stages Secret Testing Range
Dandori Challenge stages None
Dandori Battle stages None
2-Player Battle stages None
Attacks Fire explosive projectiles

The Man-at-Legs (ダマグモキャノン?, lit.: "Cannon Orb Spider") is a member of the Arachnorb family, and first appeared as a boss in Pikmin 2 and reappears in Pikmin 4. It is one of two bio-mechanical creatures featured in either game, having a mostly mechanical torso sheathed in metal with four spindly legs – three of which are organic and spider-like, while the remaining one is mechanical; this makes attacking its feet impossible. Several exhaust pipes on its body continually emit steam.

Its interior appears to be filaments of biological matter that stretch to allow its gun to fold out. The creature is not without its flaws, though: it takes a few seconds to pull out its gun before it starts attacking, providing a clear signal of when retreating should be done, and it cannot lead its shots, meaning that if one circles the Man-at-Legs smoothly enough, preferably without any Pikmin, it'll be unable to land a single bullet.

In typical Arachnorb manner, it leaves no body behind upon dying. However, instead of slowly disintegrating like its two relatives, it freezes and releases lots of steam while shaking a bit, before exploding violently. This boss is found buried in the ground, dormant, always in areas that have raised ground or some objects that can be used as shields against its rounds. As a side note, it cannot be petrified while it is dormant.

Stats[edit]

Game Weight Max.
carriers
Seeds Value Health Regen.
Pikmin 2 N/A N/A N/A N/A 2800 No
Pikmin 4 N/A N/A N/A N/A 5000 No

Behavior[edit]

The Man-at-Legs is a unique member of the arachnorb family, as it is the only member that is unable to crush Pikmin with its feet, it does not start the fight by dropping down, and it is the smallest member of the family. Rather than dropping down from the sky when approached, the Man-at-Legs can be found partially buried in the ground, only the top half of its torso staying visible. Also, unlike other arachnorb family members, it only reveals itself if directly touched, rather than when its territory is being encroached upon.

When disturbed, the Man-at-Legs will emerge from the ground after first roaring to life. In Pikmin 2, it does this one step at a time, taking it a few seconds to fully stand up. Any Pikmin latched onto the Man-at-Legs will be knocked off at multiple points in its rising process. In Pikmin 4, it quickly jumps out of the ground with a spin, knocking down any Pikmin on it or close by in the process.

The way the Man-at-Legs attacks is by firing a machine gun that it lowers from its torso. The panels of its underbelly separate, allowing for the gun to extend out, capable of tracking nearby targets with a laser. After a few seconds of this tracking, it rapidly fires barrages of explosive rounds at whatever it has locked onto. Any Pikmin latched onto the Man-at-Legs will be thrown off from the force of its gun firing. During this firing process, the Man-at-Legs will be completely stationary, standing in one spot while it aims its weapon. In Pikmin 2, this attack consists of about 35-40 bullets in total, almost always spread across three volleys of explosive rounds, with the first volley always consisting of 16 rounds. In Pikmin 4, the amount of volleys is based on how much health it has, and each volley consists of around 15-30 rounds each. At full health, it will shoot one volley of explosive rounds, after reaching under two thirds of its health, it will shoot two volleys, and at under one third of its health, it shoots three. In both games, the Man-at-Legs' gun also has a maximum range to which it can target prey from. If there are no targets within its range while its gun it active, it will instead shoot randomly around its arena until its attack ends.

When it's not attacking, the Man-at-Legs will move about very quickly and will sometimes stop and slightly lower its torso, as if to briefly rest. Specifically in Pikmin 2, it will make strange mechanical noises in the process – similar to the roar-like noises made by other arachnorbs in the game. When it is defeated, much like other arachnorb members, it will not leave a body upon defeat. It will stop, with its body turning ajar and its torso plates slightly opening, before harmlessly exploding soon thereafter. In Pikmin 2, the Man-at-Legs will begin releasing steam, with the sound of rushing steam getting faster and faster until it explodes. The resulting explosion explosion is a violent orange, and its mechanical leg explodes too, though to a far more subtle degree. In Pikmin 4, the Man-at-Legs violently trembles before then partly losing balance as torso gets lowered near the ground. A rising pitch sound can then be heard as streaks of yellow light emit from its body, after which it explodes into a steamy cloud. In both games, chunks of metal and streaks of steam can be seen flying away during the explosion.

Locations[edit]

Pikmin 2[edit]

Caves[edit]

Challenge Mode[edit]

Pikmin 4[edit]

Caves[edit]

Olimar's Shipwreck Tale[edit]

  • Hero's Hideaway
    • There is one Man-at-Legs in this story's area. It can be found towards the north of the area and on top of the kitchen island east of the Feasting Center base. The Man-at-Legs will towards the south on the table, with it being surrounded by multiple breakable pots. It holds the Chronos Reactor.

Strategy[edit]

The following article or section contains guides.
The strategies shown are just suggestions.

Before the Man-at-Legs has risen, you should try to deal as much damage as possible beforehand. In Pikmin 2, Purple Pikmin can deal large chunks of its health, likely lowering it by about 33%. In Pikmin 4, Rushing Oatchi into the Man-at-Legs and launching your Pikmin onto it is another good method. It should be noted that in Pikmin 4 specifically, its dormant state has heavy defense; even Rock Pikmin deal a small amount of damage.

As soon as it wakes, you should quickly rush to cover behind objects like dirt walls or breakable pots, or just chunks of the terrain. After waiting for its attack to end, you should quickly rush towards the arachnorb and start throwing your Pikmin at it – ideally done when it's stationary. Using sprays will be useful, spicy spray to increase Pikmin damage and bitter spray to freeze it in place. Ice Blasts, Ice Pikmin, and Lightning Shocks are also useful, as they can also freeze the Man-at-Legs in place for a short while. If none of these are available, using one of the leaders as bait for the Man-at-Legs is a good strategy to reduce potential losses. This strategy is easier if the Rush Boots upgrade has been obtained. If you're feeling risky, when the Man-at-Legs is pulling out its gun, it lowers its hitbox, meaning that if its health is low enough, the fight can be ended swiftly. This is a risky strategy, however, so it may be better if you attack when its putting the gun away, as this also lowers its hitbox.

Purple Pikmin are heavy damage dealers, though they cannot stun this enemy. Using a large squad of Purple Pikmin should allow you to lower the enemy's health by a considerable amount. Yellow Pikmin are useful due to their increased throw height, allowing them to hit the boss pretty easily, though none of the caves in Pikmin 4 that house the Man-at-Legs recommend Yellow Pikmin. Winged Pikmin are also useful if charged, as they home onto the arachnorb, and if they are knocked off, they will fly right back and attack. Unlike in Pikmin 2, it is possible to fight the boss while it is firing. Distracting the bullets by trying to catch the boss's attention can let Winged Pikmin keep wailing on the boss even as it shoots at you; Rock Pikmin are also pretty effective at this. Commanding Oatchi to attack the boss will make him automatically run around to catch the boss's attention, making these strategies less risky.

Since the Man-at-Legs can be found in a few watery areas, Blue Pikmin should be used to reduce the chance of drowning-based deaths. In the Cavern for a King, the only real form of cover are the scattered pots, though these break very quickly. The best way to dodge the Man-at-Legs' bullets is to ride on Oatchi – the higher the Doggy-Paddle skill is, the easier this method becomes.

Notes

Olimar's notes

This species of the arachnorb family fuses with machinery at a crucial point in the maturation process, giving it the ability to fire energy bursts from the launcher beneath its orbular torso. However, the man-at-legs itself is not in control of this weapon. Instead, the mechanical portions of its structure appear to automatically acquire and attack targets. The man-at-legs has a gentle disposition, and as a member of the arachnorb species, it has no natural enemies. It is particularly difficult to understand why this species would develop such awesome offensive capabilities, leading to rumors among the scientific community that it was the machinery that approached the arachnorb and proposed the symbiotic relationship.

Louie's notes

Although the meat is a bit on the metallic side, the oil makes a mouthwatering gravy or lubricative vinaigrette.

Dalmo's notes[edit]

Having a body made up of living cells, a metabolism, and the ability to produce offspring might be considered necessary traits to determine if something is truly alive. But this rapid-fire cannon blows away conventional definitions! Is it a machine AND a creature?! What a fascinating possibility!

Olimar's notes (Pikmin 4)[edit]

This species of the Arachnorb family fuses with machinery at a crucial point in the maturation process, giving it the ability to fire energy bursts from the launcher beneath its orbicular torso.

However, the Man-at-Legs itself is not in control of this weapon. Instead, the mechanical portions of its structure appear to automatically acquire and attack targets.

The Man-at-Legs has a gentle disposition, and as a member of the Arachnorb family, it has no natural enemies.

It is particularly difficult to understand why this species would develop such awesome offensive capabilities, leading to rumors among the scientific community that it was the machinery that approached the Arachnorb and proposed the symbiotic relationship.

Pikmin 2 Nintendo Player's Guide[edit]

Lasers and machine-gun fire give the Man-at-legs the edge over any other spiderlike creature. Seek shelter when the mechanoid is in firing mode, then toss Pikmin at its body. Only when the body sinks to its lowest point will you be able to hit it with purples.

Pikmin Garden[edit]

Text

3本の脚と内臓以外は、機械に侵食されてしまったダマグモの一種。融合された生体部分には意思はなく、自律した機械部分が体を操っている。

特徴 その1 機械との融合

生体部分の生命活動で発する熱で、機械部分が動力を得ている。
(Image text:
  • 吹き出す蒸気の力でタービンを回して発電する
  • 体内にランチャーが内包されている
  • 融合初期は、機械の足が先導する)

特徴 その2 キャノン

胴体下部のランチャーから高速のエネルギー弾を発射する。

Translation

A kind of Arachnorb that has been eaten away by machinery except for three legs and its internal organs. The fused biological parts have no will, and the autonomous mechanical parts control the body.

Feature #1: Fusion with a machine

The mechanical parts are powered by the heat generated by the biological parts' vital activity.
(Image text:
  • "The power of the blowing steam is used to turn a turbine to generate electricity"
  • "The launcher is contained within the body"
  • "In early stages of fusion, the mechanical leg leads the way")

Feature #2: Cannon

It fires high-speed energy projectiles from a launcher in the lower part of its torso.

Technical information[edit]

Pikmin 2 technical information (?)
Internal name houdai
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 2800
fp01 マップとの当り Unknown (related to slopes) 10
fp02 ダメージスケールXZ Horizontal damage scale 0.1
fp03 ダメージスケールY Vertical damage scale 0.1
fp04 ダメージフレーム Damage scale duration 0.5
fp05 質量 Unknown (weight?) 0.0001
fp06 速度 Move speed 250
fp08 回転速度率 Rotation acceleration 0.2
fp09 テリトリー Territory radius 800
fp10 ホーム範囲 "Home" radius 75
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 600
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 800
fp15 探索角度 Unknown (exploration angle?) 7
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 500
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 25
fp20 攻撃可能範囲 Unknown (shock attack max range?) 75
fp21 攻撃可能角度 Unknown (shock attack max angle?) 25
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 10
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0.004
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 40
fp27 ライフの高さ HP wheel height 115
fp28 回転最大速度 Rotation speed 60
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 50
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 175
fp33 マップとのあたりポリゴンの選定 Collision processing radius 75
fp34 ピクミンとのあたり Pikmin damage radius 20
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0 (0%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 10
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 30
ip03 振り払い打撃B Shake mode 2 – hit count 15
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 37
ip05 振り払い打撃C Shake mode 3 – hit count 25
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 50
ip07 振り払い打撃D Shake mode 4 – hit count 30
Specific properties
ID Japanese comment Property Value
fp01 ベース係数 Unknown (base coefficient?) 9
fp02 上げ減速係数 Unknown -0.1
fp03 下げ加速係数 Unknown 0.5
fp04 最低減加速係数 Unknown -2
fp05 最高減加速係数 Unknown 10
fp06 足の振り上げ Unknown (feet swing?) 40
fp10 射撃On:Max Max shooting duration before a pause (does not increase overall shooting duration) 2.5
fp11 射撃On:Min Min shooting duration before a pause 0.5
fp12 射撃Off:Max Max time the pause lasts while shooting 1
fp13 射撃Off:Min Min time the pause lasts while shooting 0.06
fp20 Last 2 Territory "Territory" property (fp09) on the Hole of Heroes 130

Other information[edit]

Naming[edit]

See more: Arachnorb family#Naming.
  • Common name: Man-at-Legs. It is a pun on "man-at-arms", a professional soldier during the Middle Ages, with the word "Legs" referring to it being a member of the arachnorb family.
  • Japanese nickname: ダマグモキャノン?, lit.: "Cannon Orb Spider".
  • Japanese name: アシボソエンマツユハライ?, lit.: "Narrow-legged Yama Tsuyuharai".
  • Scientific name: Pseudoarachnia navaronia. Navaronia is most likely a reference to the famous novel The Guns of Navarone, referring to the Man-at-Legs's own gun.
  • Internal names: Internally, the boss is called houdai. ほうだい? means "artillery battery", once more referring to the creature's firepower. In Pikmin 4 its internal name is DAMAGUMOCANNON.
  • Prerelease: None.

Names in other languages[edit]

Language Name Meaning Notes
Flag of Japan Japanese ダマグモキャノン?
Dama Gumo Kyanon
Orb Spider Cannon
Flag of the Republic of China (Taiwan) Chinese
(traditional)
加農炮球蛛
Jiānóngpào Qiú Zhū
Cannon Orb Spider
Flag of China Chinese
(simplified)
加农炮球蛛
Jiānóngpào Qiú Zhū
Cannon Orb Spider
Flag of the Netherlands Dutch Ketelpoot Boilerleg
Flag of France French Mécano-pattes (Pikmin 2)
Mécanopattes (Pikmin 4)
Mecha-legs (Pikmin 2)
Mechalegs (Pikmin 4)
The names are both a compound of "mécano" (mechanic) and "pattes" (legs, paws)
Flag of Germany German Weberbauer Weaver builder The name comes from "Weberknecht" (daddy long legs)
Flag of Italy Italian Ragno-macchina Machine spider
Flag of South Korea Korean 박거미캐넌
Bag-Geomi-Kaeneon
Gourd Spider Cannon
Flag of Brazil Portuguese Aracnomáquina Arachnomachine The name is a compound of "aracno" (arachno-) and "máquina" (machine)
Flag of Spain Spanish Arañator Spidertor The name is "araña" (spider) with the suffix "-tor", referencing the pop culture character The Terminator

Gallery[edit]

Pikmin 2[edit]

Pikmin 4[edit]

Other[edit]

Trivia[edit]

This article or section needs to be cleaned up, either its format or general style.
Notes: Due to the large amount of trivia points, it may be possible to add them to another section instead.

The Man-at-Legs being coaxed outside of its arena, causing it to start walking on air.
The Secret Testing Range Man-at-Legs standing on air.
  • In Pikmin 2, the Man-at-Legs can be lured to stand outside the boundaries of its Secret Testing Range arena, causing it to walk on air.
  • The overall appearance of the Man-at-Legs is likely based on the Martians from the novel The War of the Worlds. Both have a combination of mechanical and organic aspects (the Man-at-Legs is part machine, part organic, while the Martians are life-forms piloting robots). They both initially only have their head visible, but eventually raise it by lifting their legs out of the ground, which are disproportionately thin and tower over the humanoid characters. They also both attack the humanoid characters with a gun, and the Man-at-Legs releases steam while the Martians release smoke.
  • The Man-at-Legs also shares numerous similarities with the OG-9 homing spider droid, being quadrupedal spider-like walkers with abdominal laser cannons. Both were released relatively close to each other, the Spider Droid preceding the Man-at-Legs by 2 years in Attack of the Clones.
  • In Pikmin 2, like the Raging Long Legs, the Man-at-Legs uses Beady Long Legs' "roar" at a different pitch. There are no adjustments to make it sound more mechanical.
  • In Pikmin 2, spider web patterns are seen on the floor of its Subterranean Complex arena, similar to the shadows of webs in the Beady Long Legs and Raging Long Legs arenas and the web that the Groovy Long Legs hangs from.
    • Additionally, the metal that makes up the web pattern and that appears under the Man-at-Legs' resting place in all its arenas looks very similar to the Man-at-legs, and its texture is named houdaimetal in the game's files, implying the two may be related.
  • In Pikmin 2, the holes in the Man-at-Legs' main body's metal plating reveal an appearance almost identical to the Beady Long Legs' waxy shell underneath. This detail is not kept in Pikmin 4, where it is visually implied to simply be more of the creature's flesh.
  • An unused cave in Pikmin 2's files reveals that two Man-at-Legs were to be fought in the same sublevel.[source needed]
  • It is unknown how Louie knows how to cook this beast, as it explodes upon death.
  • This is the only member of the arachnorb family that is not stated to be inedible or otherwise nearly unpalatable and unpleasant to consume according to Louie's notes on it, since he calls the oil a "mouthwatering gravy" and never mentions any unfortunate side effects of consuming the oil.
  • Pikmin standing directly against certain walls of the arena may be invulnerable to the bullets it shoots due to a glitch with their hitboxes.[source needed]
  • In Pikmin 4, while the Man-at-Legs' bullets are able to destroy breakable pots and dirt walls, they cannot harm other enemies. The only location in the game where it coexists with other enemies is in the Hero's Hideaway in Olimar's Shipwreck Tale, and it is possible for its bullets to hit enemies from the bottom floor, although they will not deal any damage.
    • Additionally, the Man-at-Legs' bullets cannot activate Bomb Rocks and their equivalents.

See also[edit]