Editing Novice Training

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{infobox challenge
{{infobox challenge
|image=Novice Training.png
|image=Novice Training.png
|size=250px
|Size:200px
|sublevels=2
|sublevels=2
|red=0
|purple=0
|white=30
|white=30
|yellow=0
|blue=0
|bitter=0
|spicy=3
|spicy=3
|gridcol=2
|gridrow=1
}}
}}
{{guide}}
The '''Novice Training''' is the second level in [[Challenge Mode (Pikmin 2)]]. You will have [[White Pikmin]] at your disposal when you start the level. It is slightly harder than the [[Explorer's Cave]] but you won't lose that much Pikmin if you pay attention to the [[Doodlebug]]s if you have [[Purple Pikmin]].
{{stub|Add the per-level guide.}}
 
The '''Novice Training''' is the second level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. Since the only harmful hazard in this level is [[poison]], and the player has [[White Pikmin]], a pink flower is nearly guaranteed.


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Soil
*'''Time''': 170 seconds
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
*'''Music''': Dweevil's Dugout
* '''Time''': 170 (340 seconds)
*'''Enemies''':
* '''Starting Pikmin''':
**[[Doodlebug]]
** {{icon|White Pikmin|v=P2|y}} × 30 (leaf)
**[[Iridescent Flint Beetle]]
* '''Treasures''':
**[[Iridescent Glint Beetle]]
** {{icon|Citrus Lump|y|v=TH}} × 1
*'''Treasures''':
** {{icon|Combustion Berry|y}} × 1
**[[Citrus Lump]]
** {{icon|Disguised Delicacy|y|v=TH}} × 1
**[[Combustion Berry]]
** {{icon|Insect Condo|y|v=TH}} × 1
**[[Disguised Delicacy]]
** {{icon|Love Nugget|y}} × 1
**[[Insect Condo]]
** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle)
**[[The Key]]
** {{icon|Mirrored Element|y}} × 1 (inside Doodlebug)
**[[Love Nugget]]
** {{icon|The Key|y}} × 1
**[[Lustrous Element]]
** {{icon|Unknown Merit|y}} × 1 (inside Iridescent Flint Beetle)
**[[Mirrored Element]]
* '''Enemies''':
**[[Unknown Merit]]
** {{icon|Doodlebug|y}} × 1
*'''Candypop Buds''':
** {{icon|Iridescent Flint Beetle|y}} × 1
**[[Violet Candypop Bud]]s x3
** {{icon|Iridescent Glint Beetle|y}} × 1
*'''Plants''':
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
**[[Margaret]]s x4
* '''Obstacles''':
**[[Figwort]]s x8
** {{icon|Poison emitter|v=P2|y}} × 5
**[[Clover]]s x4
* '''Vegetation''':
*'''Other''':
** {{icon|Clover|y}} × 4
**[[Egg]]s x2
** {{icon|Figwort|y}} (small brown) × 4
** {{icon|Figwort|y}} (small red) × 4
** {{icon|Margaret|y}} × 4
** {{icon|Violet Candypop Bud|y}} × 3
* '''Others''':
** {{icon|Egg|y}} × 2
 
{{cavegen|nt1}}
{{sublevel technical
|cave        = ch_NARI_07whitepurple
|enemymax    = 13
|itemmax    = 6
|gatemax    = 0
|capmax      = 100
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|unitfile    = 2_units_cent_north_tsuchi.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_tsuchi|Dead end
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
}}
{{sublevel units
|way2x2_tsuchi|Long corridor
|room_cent_4_tsuchi|'''Circular room with 4 exits'''
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Doodlebug|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Iridescent Flint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Violet Candypop Bud|y}}
| 3
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Egg|y}}
| 2
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Poison emitter|v=P2|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Margaret|y}}
| 4
| None
| Plant spots
|-
| 8
| {{icon|Clover|y}}
| 4
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (small red)
| 4
| None
| Plant spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Insect Condo|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Love Nugget|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Disguised Delicacy|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Citrus Lump|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Combustion Berry|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Soil
*'''Time''': 140 seconds
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
*'''Music''': Dweevil's Dugout
* '''Time''': +170 (+340 seconds)
*'''Enemies''':
* '''Treasures''':
**[[Doodlebug]]
** {{icon|Anxious Sprout|y}} × 1 (partially buried)
**[[Iridescent Flint Beetle]]
** {{icon|Child of the Earth|y}} × 1 (fully buried)
**[[Iridescent Glint Beetle]]
** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle)
**[[Mitite]] x2
** {{icon|Mirrored Element|y}} × 1 (inside Doodlebug)
**[[Puffy Blowhog]]
** {{icon|Onion Replica|y}} × 1 (fully buried)
*'''Treasures'''
** {{icon|Pilgrim Bulb|y}} × 1 (fully buried)
**[[Anxious Sprout]]
** {{icon|Spiny Alien Treat|y}} × 1 (fully buried)
**[[Child of the Earth]]
** {{icon|The Key|y}} × 1 (inside Puffy Blowhog)
**[[The Key]]
** {{icon|Unknown Merit|y}} × 1 (inside Iridescent Flint Beetle)
**[[Lustrous Element]]
* '''Enemies''':
**[[Mirrored Element]]
** {{icon|Doodlebug|y}} × 1
**[[Onion Replica]]
** {{icon|Iridescent Flint Beetle|y}} × 1
**[[Pilgrim Bulb]]
** {{icon|Iridescent Glint Beetle|y}} × 1
**[[Spiny Alien Treat]]
** {{icon|Mitite|y}} (group of 10) × 2 (from the ground)
**[[Unknown Merit]]
** {{icon|Puffy Blowhog|y}} × 1
*'''Plants''':
* '''Obstacles''':
**[[Margaret]]s x4
** {{icon|Poison emitter|v=P2|y}} × 5
**[[Clover]]s x4
* '''Vegetation''':
**[[Figwort]]s x8
** {{icon|Clover|y}} × 4
** {{icon|Figwort|y}} (small brown) × 4
** {{icon|Figwort|y}} (small red) × 4
** {{icon|Margaret|y}} × 4
* '''Others''':
** None
 
{{cavegen|nt2}}
{{sublevel technical
|cave        = ch_NARI_07whitepurple
|enemymax    = 10
|itemmax    = 5
|gatemax    = 0
|capmax      = 100
|rooms      = 3
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 2_units_mid2_north_tsuchi.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_mid2_3_tsuchi|'''Y-shaped room'''
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Puffy Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Doodlebug|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Iridescent Flint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Mitite|y}} (group of 10)
| 1
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Poison emitter|v=P2|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Margaret|y}}
| 4
| None
| Plant spots
|-
| 8
| {{icon|Clover|y}}
| 4
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (small red)
| 4
| None
| Plant spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Child of the Earth|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Onion Replica|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Anxious Sprout|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Spiny Alien Treat|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Pilgrim Bulb|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 16
| {{icon|Mitite|y}} (group of 10)
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Names in other languages==
{{Foreignname
|Jap=新参者の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Camp for Rookies
|SpaA=Circuito del Novato
|SpaAM=Novice's Circuit
|FraA=Camp du débutant
|FraAM=Beginner's camp
|FraE=Camp du débutant
|FraEM=Beginner's camp
|Ger=Anfängertraining
|GerM=Beginner's Training
|Ita=Esercizi da principiante
|ItaM=Exercises for beginners
}}
 
{{CM}}
{{CM}}

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: