Editing Novice Training

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 11: Line 11:
{{stub|Add the per-level guide.}}
{{stub|Add the per-level guide.}}


The '''Novice Training''' is the second level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. Since the only harmful hazard in this level is [[poison]], and the player has [[White Pikmin]], a pink flower is nearly guaranteed.
The '''Novice Training''' is the second level in ''[[Pikmin 2]]''<nowiki>'</nowiki>s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The player has [[White Pikmin]] at their disposal when they start the level. It is slightly harder than the [[Explorer's Cave]], but Pikmin can be easily spared if attention is paid to the Doodlebugs that are present in this cave.


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Soil
*'''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
*'''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Time''': 170 (340 seconds)
*'''Time''': 170 (340 seconds)
* '''Starting Pikmin''':
*'''Starting Pikmin''':
** {{icon|White Pikmin|v=P2|y}} &times; 30 (leaf)
**{{icon|White Pikmin|y}} &times; 30 (leaf)
* '''Treasures''':
*'''Treasures''':
** {{icon|Citrus Lump|y|v=TH}} &times; 1
**{{icon|Citrus Lump|y|v=TH}} &times; 1
** {{icon|Combustion Berry|y}} &times; 1
**{{icon|Combustion Berry|y}} &times; 1
** {{icon|Disguised Delicacy|y|v=TH}} &times; 1
**{{icon|Disguised Delicacy|y|v=TH}} &times; 1
** {{icon|Insect Condo|y|v=TH}} &times; 1
**{{icon|Insect Condo|y|v=TH}} &times; 1
** {{icon|Love Nugget|y}} &times; 1
**{{icon|Love Nugget|y}} &times; 1
** {{icon|Lustrous Element|y}} &times; 1 (inside Iridescent Glint Beetle)
**{{icon|Lustrous Element|y}} &times; 1 (inside the Iridescent Glint Beetle)
** {{icon|Mirrored Element|y}} &times; 1 (inside Doodlebug)
**{{icon|Mirrored Element|y}} &times; 1 (inside the Doodlebug)
** {{icon|The Key|y}} &times; 1
**{{icon|The Key|y}} &times; 1
** {{icon|Unknown Merit|y}} &times; 1 (inside Iridescent Flint Beetle)
**{{icon|Unknown Merit|y}} &times; 1 (inside the Iridescent Flint Beetle)
* '''Enemies''':
*'''Enemies''':
** {{icon|Doodlebug|y}} &times; 1
**{{icon|Doodlebug|y}} &times; 1
** {{icon|Iridescent Flint Beetle|y}} &times; 1
**{{icon|Iridescent Flint Beetle|y}} &times; 1
** {{icon|Iridescent Glint Beetle|y}} &times; 1
**{{icon|Iridescent Glint Beetle|y}} &times; 1
** {{icon|Mitite|y}} (group of 10) &times; 0 - 2 (from eggs)
*'''Obstacles''':
* '''Obstacles''':
**{{icon|Gas pipe|y}} &times; 5
** {{icon|Poison emitter|v=P2|y}} &times; 5
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Clover|y}} &times; 4
** {{icon|Clover|y}} &times; 4
**{{icon|Figwort|y}} (small) &times; 4
** {{icon|Figwort|y}} (small brown) &times; 4
**{{icon|Figwort|y}} (small, dying) &times; 4
** {{icon|Figwort|y}} (small red) &times; 4
**{{icon|Margaret|y}} &times; 4
** {{icon|Margaret|y}} &times; 4
**{{icon|Violet Candypop Bud|y}} &times; 3
** {{icon|Violet Candypop Bud|y}} &times; 3
*'''Others''':
* '''Others''':
**{{icon|Egg|y}} &times; 2
** {{icon|Egg|y}} &times; 2


{{cavegen|nt1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_07whitepurple
|cave        = ch_NARI_07whitepurple
Line 53: Line 51:
|capmax      = 100
|capmax      = 100
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 2_units_cent_north_tsuchi.txt
|unitfile    = 2_units_cent_north_tsuchi.txt
Line 75: Line 72:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Doodlebug|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Iridescent Flint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Violet Candypop Bud|y}}
| 3
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Egg|y}}
| 2
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Poison emitter|v=P2|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Margaret|y}}
| 4
| None
| Plant spots
|-
| 8
| {{icon|Clover|y}}
| 4
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (small red)
| 4
| None
| Plant spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Insect Condo|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Love Nugget|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Disguised Delicacy|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Citrus Lump|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Combustion Berry|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Soil
*'''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
*'''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Time''': +170 (+340 seconds)
*'''Time''': +170 (+340 seconds)
* '''Treasures''':
*'''Treasures''':
** {{icon|Anxious Sprout|y}} &times; 1 (partially buried)
**{{icon|Anxious Sprout|y}} &times; 1
** {{icon|Child of the Earth|y}} &times; 1 (fully buried)
**{{icon|Child of the Earth|y}} &times; 1
** {{icon|Lustrous Element|y}} &times; 1 (inside Iridescent Glint Beetle)
**{{icon|Lustrous Element|y}} &times; 1 (inside the Iridescent Glint Beetle)
** {{icon|Mirrored Element|y}} &times; 1 (inside Doodlebug)
**{{icon|Mirrored Element|y}} &times; 1 (inside the Doodlebug)
** {{icon|Onion Replica|y}} &times; 1 (fully buried)
**{{icon|Onion Replica|y}} &times; 1
** {{icon|Pilgrim Bulb|y}} &times; 1 (fully buried)
**{{icon|Pilgrim Bulb|y}} &times; 1
** {{icon|Spiny Alien Treat|y}} &times; 1 (fully buried)
**{{icon|Spiny Alien Treat|y}} &times; 1
** {{icon|The Key|y}} &times; 1 (inside Puffy Blowhog)
**{{icon|The Key|y}} &times; 1 (inside the Puffy Blowhog)
** {{icon|Unknown Merit|y}} &times; 1 (inside Iridescent Flint Beetle)
**{{icon|Unknown Merit|y}} &times; 1 (inside the Iridescent Flint Beetle)
* '''Enemies''':
*'''Enemies''':
** {{icon|Doodlebug|y}} &times; 1
**{{icon|Doodlebug|y}} &times; 1
** {{icon|Iridescent Flint Beetle|y}} &times; 1
**{{icon|Iridescent Flint Beetle|y}} &times; 1
** {{icon|Iridescent Glint Beetle|y}} &times; 1
**{{icon|Iridescent Glint Beetle|y}} &times; 1
** {{icon|Mitite|y}} (group of 10) &times; 2 (from the ground)
**{{icon|Mitite|y}} &times; 1 group<ref>The game files specify that another group of Mitites should appear, on a dead end, but only one group appears in total.</ref>
** {{icon|Puffy Blowhog|y}} &times; 1
**{{icon|Puffy Blowhog|y}} &times; 1
* '''Obstacles''':
*'''Obstacles''':
** {{icon|Poison emitter|v=P2|y}} &times; 5
**{{icon|Gas pipe|y}} &times; 5
* '''Vegetation''':
*'''Plants and fungi''':
** {{icon|Clover|y}} &times; 4
**{{icon|Clover|y}} &times; 4
** {{icon|Figwort|y}} (small brown) &times; 4
**{{icon|Figwort|y}} (small) &times; 4
** {{icon|Figwort|y}} (small red) &times; 4
**{{icon|Figwort|y}} (small, dying) &times; 4
** {{icon|Margaret|y}} &times; 4
**{{icon|Margaret|y}} &times; 4
* '''Others''':
*'''Others''':
** None
**None
 
{{refs}}


{{cavegen|nt2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_07whitepurple
|cave        = ch_NARI_07whitepurple
Line 238: Line 112:
|capmax      = 100
|capmax      = 100
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 2_units_mid2_north_tsuchi.txt
|unitfile    = 2_units_mid2_north_tsuchi.txt
Line 259: Line 132:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Puffy Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Doodlebug|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Iridescent Flint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Mitite|y}} (group of 10)
| 1
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Poison emitter|v=P2|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Margaret|y}}
| 4
| None
| Plant spots
|-
| 8
| {{icon|Clover|y}}
| 4
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (small red)
| 4
| None
| Plant spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Child of the Earth|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Onion Replica|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Anxious Sprout|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Spiny Alien Treat|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Pilgrim Bulb|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 16
| {{icon|Mitite|y}} (group of 10)
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=新参者の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=新参者の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Camp for Rookies
|SpaA=Circuito del Novato
|SpaA=Circuito del Novato
|SpaAM=Novice's Circuit
|SpaAM=Novice Circuit
|FraA=Camp du débutant
|FraA=Camp du débutant
|FraAM=Beginner's camp
|FraAM=Beginner's camp
|FraE=Camp du débutant
|FraEM=Beginner's camp
|Ger=Anfängertraining
|GerM=Beginner's Training
|Ita=Esercizi da principiante
|ItaM=Exercises for beginners
}}
}}


{{CM}}
{{CM}}

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: