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The '''Ranging Bloyster''' ({{j|ケメクジ|Kemekuji}}) is a [[boss]] in ''[[Pikmin 2]]'' that resembles a large [[Toady Bloyster]] and is likely named for its longer mouthparts or increased travel range. These creatures have an interest in shiny objects and will track the active [[leader]]'s light beacon, making them impossible to approach unnoticed from behind.
The '''Ranging Bloyster''' ({{j|ケメクジ|Kemekuji}}) is a [[boss]] in ''[[Pikmin 2]]'' that resembles a large [[Toady Bloyster]] and is likely named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track the active leader's light beacon, making them impossible to approach unnoticed from behind.


Similar to the Toady Bloyster, the Ranging Bloyster has a large, slug-like body that is pale purple, a flower-like protrusion on its rear end, and 7 tentacle-like tongues. What splits them apart is that the Ranging Bloyster's eyes are set atop a pair of eye stalks, whereas the Toady Bloyster's are set on its body. The Ranging Bloyster also has a smaller flower-like protrusion, which is actually its gills, though it can also change colors. Both Bloyster's gill-like organ have a brown-hue when they are alive, and it goes purple when defeated. However, the Ranging Bloyster's can also turn red and blue depending on if an active leader is nearby.
This creature is found only on the seventh and final sublevel of the [[Shower Room]], the seventh sublevel of the [[Hole of Heroes]] (accompanied by pairs of [[Armored Cannon Larva]]e and [[Decorated Cannon Beetle]]s) and the second and final sublevel of [[The Giant's Bath]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]].


There is a [[Glitches in Pikmin 2#Undead Ranging Bloyster|glitch]] that makes the Ranging Bloyster still "live" after the player kills it. If it is defeated while its antenna is still glowing, the tail left behind by the Bloyster might still glow and beep; however, it will only glow if it is taken to the ship. It is also possible for the creature to not appear when the player visits the seventh sublevel of the Shower Room, albeit very rare. Further details can be found [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].
There is a [[Glitches in Pikmin 2#Undead Ranging BLoyster|glitch]] that makes the Ranging Bloyster still "live" after the player kills it. If it is defeated while its antenna is still glowing, the tail left behind by the Bloyster might still glow and beep; however, it will only glow if it is taken to the ship. It is also possible for the creature to not appear when the player visits the seventh sublevel of the Shower Room, albeit very rare. Further details can be found [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].


==Stats==
==Stats==
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{{refs|note}}
{{refs|note}}


== Behavior ==
{{Notes|olimar=y|louiegc=y|louiewiius=y|louiewiieu=y}}
Ranging Bloysters, much like [[Toady Bloyster]]s, move around on the ground randomly, waiting for prey to get near. They only become hostile when an active [[leader]] comes close; they will ignore any [[Pikmin family|Pikmin]] and the other leader if they are not being controlled by the player. When they do notice the active leader, they emit a call similar to the call from a calf. Depending on what leader they've spotted, their eyes and the bulb at their rear end will change color. If the player is controlling [[Olimar]], they'll turn bright red; if it's [[Louie]] or [[the President]], they'll turn bright blue. Additionally, their eyes will emit translucent sonar rings, and a beeping noise, similar to beeps from real-world radars, can be heard constantly.


When they are in their hostile state, they will dart towards the active leader. If the Bloyster manages to get close enough to the active leader, it will attack by shooting out its tentacle-like tongues before sweeping them side-to-side, in an attempt to eat the active leader. If any Pikmin are caught in this attack, they will be promptly chewed and eaten, with spit flying out of the Bloyster's mouth. When being attacked, the Bloyster will shake them off by wiggling its backside, making a strange sound; similar to the sound of a {{w|wobble board}}.
===''Pikmin 2'' Nintendo Player's Guide===
 
{{transcript|Several tonguelike feelers on the Ranging Bloyster extend from the creature's mouth and seek out the Pikmin that match the color of the bulb on its behind. Split your forces into two armies on opposite sides of the arena, and take turns switching to the team that has a good shot at the bulb.|block=y}}
If they lose track of the active leader, they will lose their bright color and revert back to normal. The Bloyster will look around, trying to find the leader once more, and at the end of this action, they make a noise akin to whining. If the active leaders are swapped, and are both in range of the Bloyster, this noise is instead skipped as they instantly lock onto the other leader.
 
When the Bloyster is defeated, it will scream into the sky and bubbles will froth from its mouth. It then flattens across the floor, before rapidly shrinking up to the end of its protrusion – the gill-like organ. This causes the organ to bounce into the air briefly before landing on the floor, acting as a collectable corpse. During this entire scene, the color of the Bloyster's eyes and organ turn more purpler as time passes.
 
== Locations ==
===Caves===
*[[Shower Room]]
**One can be seen on sublevel 7, holding the [[Amplified Amplifier]].
*[[Hole of Heroes]]
**One can be seen on sublevel 7, holding the [[Joyless Jewel]].
 
===Challenge Mode===
*[[The Giant's Bath]]
**One can be seen on sublevel 2, holding [[The Key]].


==Strategy==
==Strategy==
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As a last resort, [[White Pikmin]] can be fed to the Bloyster, each dealing heavy damage when eaten. At least 8 are necessary to poison the creature to death.
As a last resort, [[White Pikmin]] can be fed to the Bloyster, each dealing heavy damage when eaten. At least 8 are necessary to poison the creature to death.
==Stats==
{{enemy stats
|weight2 = 3
|carriers2 = 6
|seeds2 = 25<ref group="note">This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.</ref>
|value2 = 15
|hp2 = 1500
|regen2 = 4.5
}}
{{refs|note}}
{{Notes|olimar=y|louiegc=y|louiewiius=y|louiewiieu=y}}
===''Pikmin 2'' Nintendo Player's Guide===
{{transcript|Several tonguelike feelers on the Ranging Bloyster extend from the creature's mouth and seek out the Pikmin that match the color of the bulb on its behind. Split your forces into two armies on opposite sides of the arena, and take turns switching to the team that has a good shot at the bulb.|block=y}}


==Technical information==
==Technical information==
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==See also==
==See also==
*[[Toady Bloyster]]
*[[Bloomcap Bloyster]]
*[[Bloomcap Bloyster]]
*[[Pileated Snagret]]


==References==
==References==

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