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==''Hey! Pikmin''==
==''Hey! Pikmin''==
In {{hp}}, Seeding Dandelions are not much taller than the Pikmin themselves, and they serve as a stopping point for Pikmin. When Pikmin are [[throw]]n in this game, they either walk towards a [[treasure]], or walk back to [[Captain Olimar]]'s side. If the player needs thrown Pikmin to stay in a certain spot until they are [[Whistle|called]], chances are a Seeding Dandelion will be there. As per the [[cutscene]] near the start of the [[Pollution Pool]], when a Pikmin noticed a bed of Seeding Dandelions, it cannot resist the urge to jump right on top of the plants and bounce around. These plants also play a big role in the very same area, where Captain Olimar needs to keep the Pikmin busy in a different platform while he himself swims through a pond or builds a [[bridge]], so that he may call them on the other side when he's ready. Despite being introduced as a gameplay mechanic in Pollution Pool, Seeding Dandelions first appear in [[Back-and-Forth Road]] at the start, where the player is tasked with whistling some Pikmin bouncing on the plant, and can't interact with it in any other way.
In {{hp}}, Seeding Dandelions are not much taller than the Pikmin themselves, and they serve as a stopping point for Pikmin. When Pikmin are [[throw]]n in this game, they either walk towards a [[treasure]], or walk back to [[Captain Olimar]]'s side. If the player needs thrown Pikmin to stay in a certain spot until they are [[Whistle|called]], chances are a Seeding Dandelion will be there. As per the [[cutscene]] near the start of the [[Pollution Pool]], when a Pikmin noticed a bed of Seeding Dandelions, it cannot resist the urge to jump right on top of the plants and bounce around. These plants also play a big role in the very same area, where Captain Olimar needs to keep the Pikmin busy in a different platform while he himself swims through a pond or builds a [[bridge]], so that he may call them on the other side when he's ready.


{{Notes|olimar=y|louie=y}}
{{Notes|olimar=y|louie=y}}

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