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Interestingly, any held Pikmin in ''Pikmin 3'' cannot be killed. If an [[enemy]] attacks (just) the Pikmin, it will squeal, but nothing else will happen to it. It will also not be affected by [[hazard]]s, except [[water]].
Interestingly, any held Pikmin in ''Pikmin 3'' cannot be killed. If an [[enemy]] attacks (just) the Pikmin, it will squeal, but nothing else will happen to it. It will also not be affected by [[hazard]]s, except [[water]].


In ''Pikmin'', a mechanic goes [[Unused content in Pikmin|unused]] that possibly explains why Pikmin make a sound while held.  By holding onto a Pikmin for longer, the throw height climbs to a second value found in the game's parameters.  Because the parameter is identical to the base throw height, however, the mechanic does essentially nothing, unless the values are changed.  The climbing of the throw height finishes around the same time as the end of the noise a Pikmin makes while being held. The parameters also exist in ''Pikmin 2'', though the code to change the height is gone.
In ''Pikmin'', a mechanic goes unused that possibly explains why Pikmin make a sound while held.  By holding onto a Pikmin for longer, the throw height climbs to a second value found in the game's parameters.  Because the parameter is identical to the base throw height, however, the mechanic does essentially nothing, unless the values are changed.  The climbing of the throw height finishes around the same time as the end of the noise a Pikmin makes while being held. The parameters also exist in ''Pikmin 2'', though the code to change the height is gone.


==Special throws==
==Special throws==

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