Editing Tile Lands
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Latest revision | Your text | ||
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{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_vs_drypool5x5_5_tile|Room with waterless pool ( | |room_vs_drypool5x5_5_tile|Room with waterless pool (x1) | ||
|room_tako2x2_8_tile|Square room with 4 exits ( | |room_tako2x2_8_tile|Square room with 4 exits (x2) | ||
|room_vs_north2x2_1_tile|Square room with 1 exit ( | |room_vs_north2x2_1_tile|Square room with 1 exit (x2) | ||
|item_cap_pipe|Dead end with item ( | |item_cap_pipe|Dead end with item (x5) | ||
|wayl_pipe|Turning corridor ( | |wayl_pipe|Turning corridor (x2) | ||
|way2x2_pipe|Long corridor ( | |way2x2_pipe|Long corridor (x3) | ||
}} | }} | ||
{{sublevel units | {{sublevel units | ||
|way2_pipe|Corridor ( | |way2_pipe|Corridor (x1) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance) | {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_vs_drypool5x5_5_tile|Room with waterless pool ( | |room_vs_drypool5x5_5_tile|Room with waterless pool (x2) | ||
|room_vs_yukoana1_5x3_2_tile|Corridor with 6 pipes ( | |room_vs_yukoana1_5x3_2_tile|Corridor with 6 pipes (x2) | ||
|wayl_pipe|Turning corridor ( | |wayl_pipe|Turning corridor (x6) | ||
|way2x2_pipe|Long corridor ( | |way2x2_pipe|Long corridor (x2) | ||
|item_cap_pipe|Dead end with item ( | |item_cap_pipe|Dead end with item (x6) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance) | {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_tako2x2_8_tile|Square room with 4 exits ( | |room_tako2x2_8_tile|Square room with 4 exits (x8) | ||
|room_vs_north2x2_1_tile|Square room with 1 exit ( | |room_vs_north2x2_1_tile|Square room with 1 exit (x2) | ||
|item_cap_pipe|Dead end with item ( | |item_cap_pipe|Dead end with item (x4) | ||
|way2x2_pipe|Long corridor ( | |way2x2_pipe|Long corridor (x4) | ||
|wayl_pipe|Turning corridor ( | |wayl_pipe|Turning corridor (x4) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units | {{!}} colspan = 6 style = "text-align: center;" {{!}} Random units |