Editing Tile Lands

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  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_vs_drypool5x5_5_tile|Room with waterless pool (×1)
  |room_vs_drypool5x5_5_tile|Room with waterless pool (x1)
  |room_tako2x2_8_tile|Square room with 4 exits (×2)
  |room_tako2x2_8_tile|Square room with 4 exits (x2)
  |room_vs_north2x2_1_tile|Square room with 1 exit (×2)
  |room_vs_north2x2_1_tile|Square room with 1 exit (x2)
  |item_cap_pipe|Dead end with item (×5)
  |item_cap_pipe|Dead end with item (x5)
  |wayl_pipe|Turning corridor (×2)
  |wayl_pipe|Turning corridor (x2)
  |way2x2_pipe|Long corridor (×3)
  |way2x2_pipe|Long corridor (x3)
  }}
  }}
  {{sublevel units
  {{sublevel units
  |way2_pipe|Corridor (×1)
  |way2_pipe|Corridor (x1)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_vs_drypool5x5_5_tile|Room with waterless pool (×2)
  |room_vs_drypool5x5_5_tile|Room with waterless pool (x2)
  |room_vs_yukoana1_5x3_2_tile|Corridor with 6 pipes (×2)
  |room_vs_yukoana1_5x3_2_tile|Corridor with 6 pipes (x2)
  |wayl_pipe|Turning corridor (×6)
  |wayl_pipe|Turning corridor (x6)
  |way2x2_pipe|Long corridor (×2)
  |way2x2_pipe|Long corridor (x2)
  |item_cap_pipe|Dead end with item (×6)
  |item_cap_pipe|Dead end with item (x6)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_tako2x2_8_tile|Square room with 4 exits (×8)
  |room_tako2x2_8_tile|Square room with 4 exits (x8)
  |room_vs_north2x2_1_tile|Square room with 1 exit (×2)
  |room_vs_north2x2_1_tile|Square room with 1 exit (x2)
  |item_cap_pipe|Dead end with item (×4)
  |item_cap_pipe|Dead end with item (x4)
  |way2x2_pipe|Long corridor (×4)
  |way2x2_pipe|Long corridor (x4)
  |wayl_pipe|Turning corridor (×4)
  |wayl_pipe|Turning corridor (x4)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Random units

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