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{{infobox challenge
[[Image:Twilight Garden.png|thumb]]
|image=Twilight Garden.jpg
1 [[Ultra-spicy spray]] and a large assortment of enemies. Sounds tough, doesn't it? It really isn't. All you need to do is swarm the [[sheargrubs]] (careful with the males). Toss Pikmin onto the Bulborbs, then use the Ultra-spicy spray while facing [[Beady Long Legs]]. If you have some time left, collect all the treasure for a grand finish!
|sublevels=1
|spicy=1
|yellow=50
|gridcol=5
|gridrow=2
}}
{{guide}}
The '''Twilight Garden''' is the tenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. As the name implies, this level takes place in a garden at dusk. This is the first Challenge Mode level to feature a [[boss]].


==Sublevel 1==
[[Category: Challenge Mode Levels]]
* '''Theme''': Garden
* '''Music''': ''[[Music in Pikmin 2#Snagret Hole|Snagret Hole]]''
* '''Time''': 150 (300 seconds)
* '''Starting Pikmin''':
** {{icon|Yellow Pikmin|v=P2|y}} × 50 (flower)
* '''Treasures''':
** {{icon|Love Sphere|y}} × 4 (inside Male Sheargrubs)
** {{icon|Lustrous Element|y}} × 1
** {{icon|Mirrored Element|y}} × 1
** {{icon|Mirth Sphere|y}} × 4 (inside Female Sheargrubs)
** {{icon|Omniscient Sphere|y}} × 2 (inside Dwarf Red Bulborbs)
** {{icon|Petrified Heart|y}} × 1
** {{icon|Tear Stone|y}} × 1
** {{icon|The Key|y}} × 1 (inside Beady Long Legs)
** {{icon|Unknown Merit|y}} × 1
* '''Enemies''':
** {{icon|Beady Long Legs|y}} × 1
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 2
** {{icon|Female Sheargrub|y}} × 4
** {{icon|Male Sheargrub|y}} × 4
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Clover|y}} × 4
** {{icon|Dandelion|y}} × 3
** {{icon|Figwort|y}} (large red) × 3
** {{icon|Figwort|y}} (small brown) × 5
** {{icon|Figwort|y}} (small red) × 8
** {{icon|Margaret|y}} × 3
** {{icon|Shoot|y}} (small) × 3
* '''Others''':
** None
{{see also|Beady Long Legs#Strategy|t1=Beady Long Legs strategy}}
 
There's one [[ultra-spicy spray]] and a large assortment of enemies. [[Group move|Swarming]] the [[sheargrubs]] is advised, as they don't bear much of a threat to the large force of Pikmin. The [[Bulborb]]s should be dealt with by [[throw]]ing Pikmin on them, then the ultra-spicy spray should be used while facing the [[Beady Long Legs]]. With any remaining time, the treasures can be collected.
 
{{cavegen|twg1}}
{{sublevel technical
|cave        = ch_MUKI_damagumo
|enemymax    = 20
|itemmax    = 5
|gatemax    = 0
|capmax      = 50
|rooms      = 2
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_units_5x5a_kusachi.txt
|lightfile  = kumomei_light_cha.ini
|bg          = hiroba
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|item_cap_kusachi|Dead end with item
|way3_kusachi|Three-way crossing
|way4_kusachi|Four-way crossing
|wayl_kusachi|Turning corridor
|way2_kusachi|Corridor
|way2x2_kusachi|Long corridor
}}
{{sublevel units
|room_5x5a_2_kusachi|'''Room with 2 circling paths'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Beady Long Legs|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Male Sheargrub|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Love Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Male Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Love Sphere|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Figwort|y}} (small red)
| 3
| None
| "Hard" enemy spots
|-
| 8
| {{icon|Figwort|y}} (small red)
| 1
| None
| "Easy" enemy spots
|-
| 9
| {{icon|Figwort|y}} (small brown)
| 2
| None
| "Hard" enemy spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 1
| None
| "Easy" enemy spots
|-
| 11
| {{icon|Clover|y}}
| 1
| None
| "Hard" enemy spots
|-
| 12
| {{icon|Clover|y}}
| 1
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 13
| {{icon|Shoot|y}} (small)
| 3
| None
| Plant spots
|-
| 14
| {{icon|Figwort|y}} (small red)
| 4
| None
| Plant spots
|-
| 15
| {{icon|Figwort|y}} (large red)
| 3
| None
| Plant spots
|-
| 16
| {{icon|Figwort|y}} (small brown)
| 2
| None
| Plant spots
|-
| 17
| {{icon|Margaret|y}}
| 3
| None
| Plant spots
|-
| 18
| {{icon|Dandelion|y}}
| 3
| None
| Plant spots
|-
| 19
| {{icon|Clover|y}}
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 20
| {{icon|Unknown Merit|y}}
| 1
| None
| Treasure spots
|-
| 21
| {{icon|Lustrous Element|y}}
| 1
| None
| Treasure spots
|-
| 22
| {{icon|Mirrored Element|y}}
| 1
| None
| Treasure spots
|-
| 23
| {{icon|Petrified Heart|y}}
| 1
| None
| Treasure spots
|-
| 24
| {{icon|Tear Stone|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Names in other languages==
{{Foreignname
|Jap=たそがれの庭
|JapM=Twilight Garden<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|SpaA=Jardín del Crepúsculo
|SpaAM=Garden of Twilight
|FraA=Jardin obscur
|FraAM=Dark garden
|FraE=Jardin Obscur
|FraEM=Dark Garden
|Ger=Garten des Zwielichts
|GerM=Garden of Twilight
|Ita=Parco crepuscolare
|ItaM=Twilight park
}}
 
==Trivia==
* This is the only non-overworld location in the game that can be seen at sunset time.
 
{{CM}}

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