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The following article or section contains guides. The strategies presented may not be the only ones or the best ones.
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The Twilight Garden is the tenth level in Pikmin 2's Challenge Mode. As the name implies, this level takes place in a garden at dusk. This is the first Challenge Mode level to feature a boss.
Sublevel 1[edit]
- Theme: Garden
- Music: Snagret
- Time: 150 (300 seconds)
- Starting Pikmin:
- Treasures:
- Enemies:
- Obstacles:
- Plants and fungi:
- Others:
- Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
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Internal cave name
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ch_MUKI_damagumo
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(?) Enemy maximum
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20
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(?) Item maximum
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5
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(?) Gate maximum
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0
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(?) Dead end unit maximum
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50
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(?) Number of rooms
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2
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(?) Corridor-to-room ratio
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0
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(?) Escape geyser
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Yes
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(?) Clogged hole
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No
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(?) Unit file
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1_units_5x5a_kusachi.txt
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(?) Light file
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kumomei_light_cha.ini
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(?) Background
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hiroba ( garden)
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Cave units (?)
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Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
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Room with 2 circling paths
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There's one ultra-spicy spray and a large assortment of enemies. Swarming the sheargrubs is advised, as they don't bear much of a threat to the large force of Pikmin. The Bulborbs should be dealt with by throwing Pikmin on them, then the ultra-spicy spray should be used while facing the Beady Long Legs. With any remaining time, the treasures can be collected.
Names in other languages[edit]
Language
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Name
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Meaning
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Japanese |
たそがれの庭? |
Twilight Garden
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French (NoA) |
Jardin obscur |
Dark garden
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French (NoE) |
Jardin Obscur |
Dark Garden
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Spanish (NoA) |
Jardín del Crepúsculo |
Garden of Twilight
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- This is the only non-overworld location in the game that can be seen at sunset time.
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