|Red Pikmin||0||Ultra-spicy sprays||1|
The following article or section contains guides.
The Twilight Garden is the tenth level in Pikmin 2's Challenge Mode, and takes place in, as the name implies, a garden at dusk. This is the first Challenge Mode level to feature a boss. There's one ultra-spicy spray and a large assortment of enemies. Swarming the sheargrubs is advised, as they don't bear much of a threat to the large force of Pikmin. The Bulborbs should be dealt with by throwing Pikmin on them, then the ultra-spicy spray should be used while facing the Beady Long Legs. With any remaining time, the treasures can be collected.
- Theme: Garden
- Music: Snagret
- Time: 150 (300 seconds)
- Starting Pikmin:
- Yellow Pikmin × 50 (flower)
- Plants and fungi:
- Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
|Internal cave name||ch_MUKI_damagumo|
|(?) Enemy maximum||20|
|(?) Item maximum||5|
|(?) Gate maximum||0|
|(?) Dead end unit maximum||50|
|(?) Number of rooms||2|
|(?) Corridor-to-room ratio||0|
|(?) Escape geyser||Yes|
|(?) Clogged hole||No|
|(?) Unit file||1_units_5x5a_kusachi.txt|
|(?) Light file||kumomei_light_cha.ini|
|Cave units (?)|
|Dead end with item||Three-way crossing||Four-way crossing||Turning corridor||Corridor||Long corridor|
|Room with 2 circling paths|
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Names in other languages
|French (NoA)||Jardin obscur||Dark garden|
|Spanish (NoA)||Jardín del Crepúsculo||Garden of Twilight|
- This is the only non-overworld location in the game that can be seen at sunset time.