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This creature resides in dark caves, where it renders itself completely invisible, which also allows it to safely roam the cave undetected. When a leader approaches the Vehemoth Phosbat, it lights up its entire body with bioluminescent hairs that glow pink. Upon lighting up, it will open its mouth and inhale ferociously, creating a powerful vortex that will trap Pikmin and the leader. After a few seconds, up to five will be inhaled into its mouth and become eaten. When distressed, it will also frantically flap its wings, releasing a cloud of toxic [[Hazard#Minor|dust]] from its hairs that chokes nearby Pikmin and causes them to scatter around the room. This dust, however, is merely a temporary distraction and is not lethal.
This creature resides in dark caves, where it renders itself completely invisible, which also allows it to safely roam the cave undetected. When a leader approaches the Vehemoth Phosbat, it lights up its entire body with bioluminescent hairs that glow pink. Upon lighting up, it will open its mouth and inhale ferociously, creating a powerful vortex that will trap Pikmin and the leader. After a few seconds, up to five will be inhaled into its mouth and become eaten. When distressed, it will also frantically flap its wings, releasing a cloud of toxic [[Hazard#Minor|dust]] from its hairs that chokes nearby Pikmin and causes them to scatter around the room. This dust, however, is merely a temporary distraction and is not lethal.


After its defeat, the player unlocks [[Charlie]] as a playable character and is also rewarded with the [[Heroine's Tear]].
After its defeat, the player unlocks [[Captain Charlie|Charlie]] as a playable character and is also rewarded with the [[Heroine's Tear]].


==Stats==
==Stats==
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==Defeat Bosses!==
==Defeat Bosses!==
The Vehemoth Phosbat can be fought in [[Defeat Bosses!]] The time limit for this stage is 15 minutes. The stage only takes place inside the cave room that serves as an arena in single player, with the exits locked out by a "keep out" sign. Alph (player 1's starting leader) starts at the intended entrance with 10 Red and 15 Yellow Pikmin, and Brittany (player 2's starting leader) starts at the exit to the main area with 10 Rock and 15 Yellow Pikmin. Idling under Common Glowcaps are 10 Rocks near the center and 10 Reds near the large electrode, but every other Pikmin found in the stage is buried. There are 10 Reds behind the large crystal leading to some fragments, 10 Yellows on a ledge near a [[Golden Candypop Bud]] and more fragments, and 5 Reds and 5 Rocks buried near the bridge's building location, for a total of 35 Reds, 25 Rocks, and 40 Yellows.
The Vehemoth Phosbat can be fought in [[Mission Mode#Defeat Bosses!|Defeat Bosses!]] The time limit for this stage is 15 minutes. The stage only takes place inside the cave room that serves as an arena in single player, with the exits locked out by a "keep out" sign. Alph (player 1's starting leader) starts at the intended entrance with 10 Red and 15 Yellow Pikmin, and Brittany (player 2's starting leader) starts at the exit to the main area with 10 Rock and 15 Yellow Pikmin. Idling under Common Glowcaps are 10 Rocks near the center and 10 Reds near the large electrode, but every other Pikmin found in the stage is buried. There are 10 Reds behind the large crystal leading to some fragments, 10 Yellows on a ledge near a [[Golden Candypop Bud]] and more fragments, and 5 Reds and 5 Rocks buried near the bridge's building location, for a total of 35 Reds, 25 Rocks, and 40 Yellows.


The following table lists what medal the player gets according to the time they take:<ref>The values in the Prima Guide are incorrect. These are the values used in the game's files, as per <code>content/CMCmn/system/mission_set/miset_misBoss2.szs/misBoss2.txt</code>: <pre># RuleData
The following table lists what medal the player gets according to the time they take:<ref>The values in the Prima Guide are incorrect. These are the values used in the game's files, as per <code>content/CMCmn/system/mission_set/miset_misBoss2.szs/misBoss2.txt</code>: <pre># RuleData

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