Editing War Path

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Latest revision Your text
Line 34: Line 34:
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =  
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (1/3 chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
Line 40: Line 40:
  |room_vs_hitode3x3m_5_conc|Room with 4 exits and 2 walls (× 1)
  |room_vs_hitode3x3m_5_conc|Room with 4 exits and 2 walls (× 1)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
Line 53: Line 53:
  |way4_conc|Four-way crossing (×1)
  |way4_conc|Four-way crossing (×1)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
Line 60: Line 60:
  |wayl_pipe|Turning corridor (×4)
  |wayl_pipe|Turning corridor (×4)
  |way2_pipe|Corridor (×8)
  |way2_pipe|Corridor (×8)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
{{!}}-
{{sublevel units
|cap_conc|Dead end
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way2x2_conc|Straight corridor
|item_cap_pipe|Dead end with item
}}
{{sublevel units
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
|room_4x4a_4_conc|'''Room with 4 exits'''
|room_4x4b_4_conc|'''Room with 4 exits'''
|room_vs_hitode3x3m_5_conc|'''Room with 4 exits and 2 walls'''
  }}
  }}
}}
}}

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